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Omni's Thread-I'm back and taking requests (somewhat)

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326



The thread has been renewed, restored and improved with Sasuke's new stats, moveset, playstyle and playing against information!! A couple of main changes have occured including: more Susanoo attacks, I got rid of his sword and made him rely on new Chidori attacks and added an Amaterasu/Blaze Release move the Enton Fireball!

He is over Link OK? deal with it!! At least you can still have your epic Naruto vs sasuke battle!

Provide constructive criticism to the moveset and please share your opinion on it!!

All-New Stats:

Size: 6/10
He’s the same size as Link

Weight: 5/10
Sasuke is a light character with some heavy character attributes but he still proves easy to kill with powerful heavy-character attacks. Somewhere around a medium weight is about Sasuke’s weight. Note that I’ve made Sasuke very susceptible to knockback and he proves very easy to kill on his own and can be KO’d with a basic smash attack like Mario’s forward smash at near 90-100% damage.

Walk: 5/10
Kind of fast, very good for cautious approaches.

Run: 8.5/10
Sasuke is faster than Link and similar in speed to Captain Falcon, though not quiet as fast.

Power: 8/10
Although most of his attacks aren’t too powerful the few Mangekyo Sharingan attacks like Susano’o related moves, his Enton Fireball, and Chidori Nagashi to name a few really add the bulk of his power to his moveset.

Attack Speed: 7/10
A lot of Sasuke’s attacks are fast although the more powerful ones are still fast they have lots of lag.

Range: 9/10
His range is very situational most of his combos that rely on a simple Chidori don’t have a ton of range but they do have great stun and decent KB, Chidori Sharp Spear has great range as does Susanoo and Sasuke’s projectiles. Note-I scrapped the sword Sasuke is now a NON-SWORDWIELDING character.

Priority:9.5/10
Sasuke’s main attacks that a variants of Chidori possess high priority and Susano’o attacks have even greater almost unchallenged priority being able to attack through even the strongest of projectiles and damaging barriers!

1st Jump: 5/10
An average first jump.

2nd Jump: 6/10
Nothing really special here just a slightly above average jump.

Recovery: 7/10
His recovery is ok it’s not great but its not bad either, very basic jumps that can be followed by a Chidori or a Hawk Summon.

Fall Speed: 6/10
Sasuke has a medium fall speed, which really opens up his air game because he has quick powerful aerial moves that can be used to batter heavy foes and juggle lighter ones.

Air Speed: 7/10
He can maneuver well in the air, really take advantage of Sasuke’s capable air game.

Crouch: 6/10
Decent can duck a lot of arrows, missiles and smaller un-charged projectiles.

Hover: No
Crawl: No
Wall Jump: Yes and Wall Cling
Glide: No
Dodge: Changed to Body Flicker Technique, Sasuke will have a bit of pre lag on his rolls but will then instantly disappear, teleport and reappear on the spot he would usually end up and for dodge and air dodge he will disappear and reappear. There will be no smoke just a fast “roll dodge”.
Shield: Shrunk the start size and time you can use it forcing Sasuke to attempt to stay on the offense and rely a lot less on his shield for defense.



All-New Moveset (Complete):

Special Attacks:

Neutral Special: Chidori, Sasuke crouches and charges his signature move the Chidori!! The charge can be held indefinitely and during “charging” Sasuke’s hand and its electrical aura deal 3% electrical damage and weak forward KB. When the B button is released Sasuke will charge forward and stab anyone within 3 stage builder blocks of him with the crackling mass of energy in his hand dealing 7% electrical damage and strong forward KB (flies horizontally from Sasuke in the air). This attack is a staple of Sasuke’s offense because of its range, ability to indefinitely charge, its unique angle of knockback and KO potential as well as its ability to counter a dash attack!

Side Special: Enton Fireball (Amaterasu), Sasuke activates his Mangekyo Sharingan and fires an Amaterasu, which he then proceeds to manipulate with Blaze Release forming a large black fireball that flies across the screen at a reasonable speed dealing 10% fire damage and medium forward KB. After the disappearance of the fireball Sasuke has to rest for approximately 2 seconds. Another of Sasuke’s simple and yet powerful staple moves this is his primary projectile, although he does have some more don’t worry, you should definitely familiarize yourself with this technique as it is one that is absolutely necessary to successful Sasuke gameplay.

Up Special: Summoning Technique: Hawks, from the ground Sasuke leaps up a little and thrusts his non-sword hand down releasing a puff of smoke and summoning a giant hawk. The hawk beats its wings producing a rather large windbox that pushes opponents away with startling power. The hawk then ascends almost completely vertically into the air and it disappears in another puff of smoke, leaving Sasuke in his regular falling state rather than completely helpless. In the air the hawk deals 4% hawk however is not and if it is attacked with a powerful enough attack the move will be canceled and Sasuke will be put into a helpless state. Although the animation seems quiet lengthy this attack is quiet proficient at dodging projectile attacks toward Sasuke and Sasuke is invincible while he is upon the hawks back. The aerial version in almost exactly the same except Sasuke has more horizontal recovery as well as vertical and the Hawks windbox pushes opponents down similar to a non-damaging meteor smash.

Down Special: Yata Mirror, Sasuke uses his double Mangekyo Sharingan to summon his final Mangekyo ability: the Susano’o. He uses his advanced mastery of the technique to perform a “partial” Susanoo summoning just the right arm of the ethereal warrior and the spirit weapon the Yata Mirror, which deflects all attacks, attached to his arm. The Yata Mirror Shield will completely negate all attacks that hit it head on and will reflect all projectiles. However, the new version doesn’t even cover Sasuke’s back leaving him incredibly vulnerable to all attacks from his rear. Now this attack seems incredibly broke, but here’s the catch Susano’o puts an incredible strain on Sasuke’s body and although the attack can be held until it is canceled out it will damage Sasuke. After the initial 10 second grace period of each use of the Susano’o, Sasuke will take 5% damage per second as long as he maintains his Down Special. Note, that Sasuke cannot release the Yata Mirror move if it is being attacked, he must wait until any attacks have ceased that are hitting him before he can release it and move to offense.

Standard Attacks:

A+A+A Combo: Chidori combo, Sasuke activates a Chidori in both of his hands and swings with his right first then his left, each swipe dealing 7% electrical damage and weak to medium forward KB. He finishes the combo with a Chidori Sharp Spear thrusting his right hand forward and having the electrical blade extend from the center of the Chidori about 3 stage builder blocks ahead of him. The majority of the blade does 3% electrical damage and weak forward KB, but the sweetspot is the tip which deals 9% electrical damage and medium-high KB the important aspect is your spacing!

Upward-Tilt: Chidori Slash, Sasuke quickly slashes with a Chidori-enhanced right hand and deals 6% electrical damage and weak-medium upward KB. A quick and decent attack that can be used to juggle opponents and counter an attack from above this move was thrown in to give Sasuke some quick and defensive moves to balance him out.

Forward-Tilt: Fist of Susanoo, Sasuke performs another partial Susanoo move and summons the right arm of the warrior which then performs a powerful right hook hitting everything within 1.5 stage builder blocks in front of Sasuke. The arm does 6% regular damage and medium KB while the fist does 8% regular damage and medium-high KB. This move is an absolute must for this Susanoo-dependant moveset and it’s a staple of Sasuke’s tilt attacks providing a powerful medium area attack for a medium-light character.

Downward-Tilt: Chidori Senbon, in a crouched stance Sasuke creates a Chidori in his left hand and swings it in an arc releasing about 7 Chidori Senbons (Lightning Needles) that fly in a spray doing 3% electrical damage and medium hitstun with no KB. This attack is primarily for halting an approach, usually that of an incredibly fast opponent such as Sonic and allowing Sasuke to counter the stunned enemy with a quicker but powerful Susanoo attack such as Fist of Susanoo.

Dash Attack: Chidori Sharp Spear, Sasuke charges electrical energy/chakra in his hand while he runs then stabs forward dealing impressive forward KB and 5% electrical damage. Note that the strike of the move is fast and as Sasuke slides in the jab the electrical blade of Chidori extends from his hand and ends up hitting a space about 2 stage builder blocks from Sasuke’s hand. The “spear” deals 3% electrical damage and medium forward KB. Once again, it has a predictable startup animation, which can be dodged if the opponent is focused on Sasuke, but it’s hard to dodge both the jab and the “spear”. This is an excellent move to counter another dash attack, but if the enemy simply vaults over the attack or rolls behind you, the your in trouble.

Note: Ledge Attacks and Get-up/Fall Attacks are not being changed.

Aerial Attacks:

Neutral Aerial: Chidori Spin, Sasuke has a Chidori in his right hand and he spins around while the Chidori deals 6% electrical damage and medium forward KB. Sasuke’s body deals 1% damage and weak vertical KB.

Forward Aerial: Chidori Slash, Sasuke activates a Chidori in his hand and slashes top to bottom with it. The Chidori deals 5% electrical damage and strong forward-diagonal KB. The rest of Sasuke’s body has no hitboxes during this attack, leaving him quiet vulnerable.

Backward Aerial: Body Flicker Chidori, Sasuke disappears then nearly instantly reappears abut a few stage builder blocks backward from his current position and does a Chidori Spin dealing 7% electrical damage and strong backward KB. This technique requires good knowledge of spacing and timing and can be used to slowly recover or teleport across the battlefield. I’m sure this move will become a fan favorite, though it will take some time and practice to acquire the familiarity to effectively utilize it.

Upward Aerial: Slash of the Spear, Sasuke first activates Chidori in his right hand and then increases it to a Chidori Sharp Spear and swings the blade above his head in an arc dealing 7% electrical damage and medium upward KB.

Downward Aerial: Chidori Smash, Sasuke does a stall-then-fall, charging a Chidori in his hand and halting vertical momentum and then plunging down hand first. The attack will end after about 4 seconds though Sasuke will still maintain his incredible momentum. The Chidori will inflict 9% electrical damage and meteor smash aerial opponents while spiking grounded ones. In the event of a miss, Sasuke’s Chidori emanates through the ground in a small shockwave (a 1 stage builder block radius) that deal no damage just hitstun, however his Chidori hand remains stuck in the ground for a bit.

Throws:
Grab: Identical to Marth’s grab animation.

Pummel: Shock, shocks the enemy sending electricity coursing through their body dealing 5% electrical damage.

Up Throw: Amaterasu, Sasuke hold the opponent above him and hits them with a near point-blank Amaterasu. This deals 7% fire damage and medium upwards KB.

Down Throw: Crushing Hate, Sasuke tosses the opponent on the ground and calls forth Susanoo’s right arm which proceeds to bash the enemy into the ground dealing 11% damage and causing the pitfall effect.

Forward Throw: Shield Bash, Sasuke tosses the opponent in front of him and activates his Mangekyo Sharingan, utilizing another partial Susanoo. Susanoo’s right arm and shield and then shield bashes the enemy with the Yata Mirror and anybody else who gets hit by the attack. The attack deals 10% normal damage and does strong forward KB.

Backwards Throw: Unchanged, still Link’s back throw with a kick.

Smash Attacks:

Forward Smash: Totsuka Sword, Sasuke summons his full Susanoo to battle and it brings its legendary Totsuka Sword to the fight. As soon as the attack starts Susano’o is summoned over Sasuke giving Sasuke invincibility frames for the first 10 frames and super armor for the next 20. Susanoo draws back its sword and then swings it in a horizontal slash dealing 20% fire damage and incredibly high forward KB! However, there is a downside to such power, for starters even to use the attack damages Sasuke by 1% and for each second you charge the smash attack it does an additional 6% damage. Despite this the raw power of the attack is well worth the price you must pay to use it.

Up Smash: Fist of Flame, Sasuke summons the right arm of Susanoo and leaps into the sky using the giant arm to perform a powerful uppercut. Then, on the descent Sasuke laces Susanoo’s fist in the black flames of Amaterasu and he slams into the ground producing a medium sized burst of black flame and a shockwave that “pitfalls” opponents hit by it. This move is comprised of several different hitboxes having one on the fist on the way up that does 7% regular damage and medium upward KB, another on the descent on the fist dealing 9% fire damage and meteor smashing the enemy, one in the eruption of flame dealing 8% fire damage and medium forward KB sending an opponent rolling head over heels just above the ground. There’s also the shockwave that does 5% regular damage and pitfalls those it hits, so this attack can be a combo in and of itself and a great way of racking up damage but overall a very predictable move.

Down Smash: Chidori Nagashi, Sasuke briefly charges Chidoris in both of his hands and his body crackles with electricity. He can charge for another couple seconds if he wants and increase the power of the attack or he can just perform the attack. Sasuke thrusts both hands out and his body explodes with electricity which has a hitbox the covers around his body and lightning bolts of bluish electricity emanate from the Chidoris in his hands. The initial explosion does 9% electrical damage and tosses the opponent(s) away from Sasuke with medium-high KB, while the two bolts do 13% electrical damage and high forward KB.

Taunts:

Sasuke’s Taunts: Once Sasuke hits 150% he has access to his unique set of Susanoo-based taunts, which will push his damage even higher, but it gives him incredible power that further increases his chances of KOing the opponent.

Up-Taunt: Shield of Amaterasu, Sasuke summons Susanoo’s ribcage as a means of defense providing him with super armor that can only be chopped through with the most powerful of attacks. He then laces the ribs in the black flames of Amaterasu which will inflict 5% fire damage on any character attempting to hit Sasuke through the super armor frames. He then causes a jet of flames to envelope him and the ribcage around him dealing 12% fire damage and strong forward KB. Note at the start of the attack Sasuke does 6% damage to himself.

Side Taunt: Susanoo Smackdown, Sasuke summons Susanoo and it does a double-hand smash right in front of Sasuke. The fists of Susanoo deal 10% regular damage and high forward KB. On the downside the attack also does 8% damage to Sasuke for every time that he uses it.

Down Taunt: Arrow of Susanoo, Sasuke summons another full Susanoo who fires an arrow from his shield which flies about the length of Final Destination. The arrow does 11% slash damage and medium-high forward KB and can hit multiple foes as it doesn’t stop at just one! The flipside to such power and range is that it does 6% damage to Sasuke every time he uses it.

Final Smash:

Tsukuyomi: Sasuke uses his Mangekyo Sharingan to cast a powerful genjutsu on his foes! This attack causes multiple effects: all enemies touching Sasuke are locked in hitstun, while everyone else can freely move though they rack up damage at a rate of 2% per second for a period of 15 seconds. During this period, time is slowed for everyone but Sasuke who moves around at normal speed. However, after the 15 second are up Sasuke is in a stunned state for a brief few moments, all power comes at a cost.
Use this unusual power wisely as it can provide a wide opening for Sasuke to kill a fast and powerful rival but it can also backlash and cause him to fail and become stunned and if he has high damaged at the time your pretty much screwed.



All-New Playstyle:

Playstyle: The power of the Uchiha

I have completely remade Sasuke as a character and he now has many new and interesting moves at his disposal as well as his unique set of taunts that are unlocked once he gets to 150% damage. Sasuke now possesses a variety of advantages like his close combat fast-paced Chidori attacks, his strong and decent speed partial (which in some cases means skeletal), his slow but incredible powerful full Susanoo attacks, great air game and a good ranged move. However, his weaknesses lie in his extreme lack of durability and he can easily be sent flying as well as his inability to provide an all-purpose defense.
Sasuke now has a fast paced basic moveset relying mostly on Chidori-based attacks to overcome the enemy with a combination of decent strength with overwhelming speed. Use his basic combo a lot to engage opponents in hand-to-hand combat as it can clang and block sword swings and can deal decent damage and KB. His newest tilt, the Fist of Susanoo is decently fast, being a partial Susanoo move, but lacks the intense power of the full Susanoo move. However, it is a staple in close range combat for overpowering opponents as it can hurl even heavy characters a fair distance allowing Sasuke to control the flow of 1-on-1 matches against very heavy characters without getting in too close where he can be KO’d by a powerful attack.
Sasuke players should attack with his Chidori moves to start off matches or when they and their opponent are near 0% and should look to batter them with the Fist of Susanoo and spray them with Chidori Senbon to rack up damage. When the opponent decides to fall back or attempt to retreat, hammer them with Sasuke’s new Side Special: Enton Fireball! Then follow up with Chidori Sharp Spear or straight up Chidori, however this will probably be dodged and then you can use your edited dodge and rolls to use the Body Flicker Technique to disappear and reappear. You can also open up with Sasuke’s new and improved air game using it to juggle and batter enemies and use Chidori Smash as a reentry and opening move. This can be used to enter a brawl or multi-player close range fight and stun opponents and can then be followed up with a Chidori Nagashi to attempt a quick KO. Don’t use any of the smash attack Susanoo moves unless your sure your going to hit the opponent if your just trying to deal some KB an damage stick with Sasuke’s D-smash: Chidori Nagashi. Once you’ve got them with some decent damage (60%+) you can bring out Chidori Nagashi and attempt some Chidoris to go for the kill but it’s best to wait for a smash ball and use Tsukuyomi to slow time and add further damage to allow you to uses a slower but more powerful move such as Totsuka Sword.
Another crucial part of Sasuke’s offense is his high damage state (past 150%), at some point usually after you KO the opponent you want to attempt to reach this state to give you the power to survive a little longer. The whole idea of this state is that you have a lead in the match and have KO’d the opponent once or a couple of times and are just trying to stay alive and squeeze out another kill. At this point abandon your other strategy and begin using your newly unlocked taunts and Susanoo moves to hammer the opponent and attempt to rack up quick damage. Fist of Susanoo and Susanoo Smackdown are both faster powerful moves, while the latter is far stronger, that can be used in an attempt to dominate close combat. Totsuka Sword can be used to overpower opponents at medium range as can Shield of Amaterasu and finally the Arrow of Susanoo can kill opponents at long range.
Sasuke also possesses a form of defense although I’ve shrunk the shield, he still has his Yata Mirror at his disposal for an absolute forward defense and it does have its uses. At high and low percents Poke-ball summons and Assist Trophies can prove deadly to Sasuke and thus you have your ethereal shield at your disposal which can be used to stop attacks like Suicune’s Aurora Beam, Staryu’s Swift, and Chikorita’s Razor Leaf to name a few. However, at higher percents you gain a move to withstand the few attacks from summons and final smashes that do a wide area powerful or OHKO (One-Hit-K-O), the Shield of Amaterasu. In higher damaged gameplay your trying to stay alive and if your lucky enough to make it to 150% and unlock some more Susanoo moves, trust me its hard, then you have a good chance of killing the enemy again but you must stay alive to do so. The Shield of Amaterasu allows you to really stay put and suck it up while you get hit with strong attacks and just take damage and when an attack breaks the super armor it still significantly reduces the KB of the attack allowing you the chance to survive and recover. His Hawk Summon recovery move can be used for a brief moment of invincibility, while the large windbox produced by the bird’s wings can deflect small projectiles and cancel large ones in addition to flinging opponents away from Sasuke. On a side note this move can be used to gimp opponent’s recovery as they try to ledge grab you can push them away with the windbox!



All-New Playing Against:

Playing Against Sasuke: Shutting Down the War Machine

Sasuke is fast and powerful making him a worthy opponent of any challenger, he is a war machine on offense and possesses the absolute forward defense, the dreaded Yata Mirror. Sasuke will try to chase down and constantly attack opponents this is his style and his strength, however it is also part of his weakness. Most Sasuke players go too far and try to continually attack fleeing opponents and forget their ranged abilities like Enton Fireball, this makes him all the more easy to beat.
Right off the bat, you should go toe-to-toe and batter it out in close combat for a couple of seconds. This will give you a good look at his vast array of Chidori-based moves, most of which there are aerial versions of as well and he may possibly whip out his unique dodge the Body Flicker Technique which is incredibly fast after the initial startup lag. It’s probably a good idea to roll and retreat after a few seconds of close combat or immediately if Sasuke just starts demolishing you. Then you’ll get a nice view of his Enton Fireball move and possibly his Chidori Senbon d-tilt. Still be on the defense until you really get a good feel for his Susanoo attacks and once you have you can really begin to control the fight. The overall idea of your strategy is to force the Yata Mirror out which can only be done if you are on the offense and you must transition to that with a counter to one of his moves rather than try to beat him head-to-head. You can dodge one of the Susanoo attacks and counter with a smash attack or grab and start to attack him from there.
From here you can really exploit Sasuke’s light weight and his attribute that he can easily be sent flying and you don’t even need to rely on him whipping out the Yata Mirror if you can keep him reeling. However, he will probably bring out the ethereal shield to stop your onslaught and attempt to seize control again. At this moment you have two choices, you can constantly attack and combo the shield forcing it to stay out and rack up damage after the 10 second grace period until Sasuke is either pushed off a ledge or you’re forced to stop. On the other hand you could simply roll behind him and smash attack him to continue your attack but it’s much more reliable to rack up damage by using the Yata Mirror against him.
There is also another side to Sasuke that you must be on the constant lookout for this is what we will call his high-damage state which is once he’s at or past 150%. In this state he gains access to a couple of new and improved Susanoo attacks that can help him stay alive, dominate in close range and effectively kill opponents from long range. The deadliest of which is the Arrow of Susanoo where the ethereal warrior fires a large arrow at you off his shield this move possesses the power of a smash attack combine with the range of a projectile though it is not exactly a true projectile. This attack can be extremely annoying and incredibly powerful but you should be able to anticipate the move due to its unique and laggy startup. Usually players in this state become a complete and utter war machine and use Susanoo attacks to dominate the playing field, however simply respect their power don’t be intimidated by it. To be in this state also means Sasuke is extremely vulnerable and low-level tilts can now KO him and he can quiet easily be KO’d through simple projectiles and dash attacks. Be aware that smart Sasuke players will induce the state themselves if their desperate in a match, locked in a stalemate or simply are close enough to 150% where it only helps them to unlock the state and they can achieve this through the simple act of holding the Yata Mirror.



Proof of Progress (screenshots, videos, etc.) Note-I will update these with all new screenshots later!!

Screenshots:

The mighty Hawk! Eh its above his head? I'll fix that point being I got it working in the game!

Hawk looks sweet just gota remake my animation for it!!

Enton Fireball!! Needs more black on the texture but it looks soooo goood


Sasuke clutching his eye for "added sexiness" after the attack (No I'm not using this terrible texture for the project it's just something I threw together to use until I get a finalized version from one of the many I've asked to do a new model!)


Me messing around with the Sasuke PSA making a beta Amaterasu attack.


A look at some lightning effects added onto stab animations.


A beta animation for Sasuke's Down Smash: Kirin! except he jumps in this one and wayyy to high


At long last Chidori:


And Chidori Sharp Spear! Sasuke's Side-B is finished (the grounded version anyway):


Here's Chidori Sharp Spear's current maximum extension/range (you can compare/judge length via sasuke or stage builder blocks):


As Sasuke's technique can go through walls in "Naruto" it can in Brawl too!


It looks pretty good:


Plus I'm pretty much done with it cuz it has the correct effects, hitboxes and sound so I'm content:



Please try and be constructive with your criticism, I don't like being attacked and please explain your opinion and give detailed feedback!! PLEASE!

UPDATE!!! New Chidori Sharp Spear Pictures and the beta may end up coming out sooner than expected!!
 

Christian_CAO

Smash Apprentice
Joined
Nov 6, 2009
Messages
193
Location
Saint Augustine, Florida
I have to say; this sounds great:)

My only suggestion, and this is only if you'd consider it, is that he seems to have allot of Jutsu based attacks and not enough regular physical attacks.

So, if your able, you may want to give some normal attacks like sword slashes and maybe some taijutsu based attacks for his tilts and smashes.

Then cause one of his taunts or maybe perhaps one of your moves that activate the mangekyo sharingan to change his moveset to the one that you listed with all of the amazing Jutsu.

Just something to consider. Even though I really like what you've got here, some may have gripes with the overall moveset being too specialized; causing the specials to sort of loose face when every attack is like a special.

Regardless, I'm impressed by your nack for making creative movesets. There may be some balancing issues to work out later, but soon someone competent will critique your work so you don't have to listen to a scrub like me :)
 

dnkaj

Smash Rookie
Joined
Mar 24, 2010
Messages
22
this is so awesoome great job on sasuke

wouldnt it be best if susanno was his final smash and theres also blaze style that you can add for sasuke
 

Christian_CAO

Smash Apprentice
Joined
Nov 6, 2009
Messages
193
Location
Saint Augustine, Florida
It would be more logical to place Susanno as his Final Smash, since it is one of his most powerful justu's he has.
Sorry for double post in advance :p

I don't agree. Even though Susano'o is Sasuke's most powerful Jutsu; I feel that because Omniscient X is using different aspects of Susano'o ,via Yata Mirror, justifies it's use as a special.

I mean, how would the aspect of Yata Mirror fit as a Final smash unless Sasuke's Final smash is his double Mangekyo Sharingan activation?

Even then, it's hard to imagine anyone with a final smash that utilizes a defensive option. Seeing that most Final smashes either finish off opponents or put them in positions to become easier to be finished off.

Granted the Susano'o based smashes may be best used for the Final smash if he were to change it to some sort of altered mangekyo sharingan activation and changed the smashes, tilts and aerials into Susano'o based attacks; leaving the press of the neutral special again to utilize his original final smash idea and potentially end the final early by doing so.

I'm just saying that Yata mirror is one of Sasuke's only defensive options other than his shield and placing it in with the final smash would be a waste; seeing as no one would ever use it then anyway.
 

joshl94

Smash Apprentice
Joined
Aug 19, 2009
Messages
148
When Can we expect an early beta for this if you don't mind me asking?
I'm just really pumped about this.
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
Hmm as far as betas go I need the Susano'o model and stuff working and I know BeyondYou is working very hard on getting that model for me so that I can include it. However, to answer your question I would say not super early it'll take me awhile to make these attacks work right so we'll see what happens. Don't expect one for at least a week though. I'll be updating the snapshot section with some new pictures of Chidori tomorrow and giving everybody a preview of Chidori Sharp Spear

Update: I'm working on Kirin it's pretty tough to decide on a specific model to use for the beast that comes out of the clouds, I won't reveal to you which one it is we'll just see if you recognize it come beta time. Also Chidori is slightly slower than I expected it to be but still...quiet powerful, on another note his up-tilt Blaze Release: Kagutsuchi is coming along quiet well as well. I will post new screenshots later tonight.
 

Christian_CAO

Smash Apprentice
Joined
Nov 6, 2009
Messages
193
Location
Saint Augustine, Florida
Wait is there a dl link anywhere? Also I reccommend snakes in his attacks
Snakes were awesome when he had 'um but I don't think it should be incorporated in this move set at all and for that matter neither should his curse mark mode.

Seeing as how Itachi "cleansed" Sasuke of Orochimaru's "influence"; he no longer has access to any of those abilities.

So, no; no snakes or curse mark mode should be included in this if he's utilizing the moves he inherited from Itachi. ;)
 

brawlpwnage

Smash Rookie
Joined
Feb 22, 2008
Messages
24
Final smash should be mangyeko then b down should be transforming into curse seal if you use sheik
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
mangekyo and cursed seal can never be together dude cuz before he even got the mangekyo the cursed seal was removed :dizzy:

and the model is just vertex editted all naruto games use a .mot file for their animations and idk how to use that so no unless somebody want to make all those animations lol trust me animations are fun in small doses haha
 

Wolfric

Smash Journeyman
Joined
May 7, 2009
Messages
363
Location
Dominican Republic, Caribbean Islands
NNID
GoodLuckTrying
With a little more of work on the Vertex, I do think the actual Model could be left out, since it brings A LOT of work to make all those Animations {I'd say it'd be 80% of all the work together [PSA, Vertex, Sounds(?)]}

Now conserning the Project, pretty good Omni, nice job so far!
 

joshl94

Smash Apprentice
Joined
Aug 19, 2009
Messages
148
With a little more of work on the Vertex, I do think the actual Model could be left out, since it brings A LOT of work to make all those Animations {I'd say it'd be 80% of all the work together [PSA, Vertex, Sounds(?)]}

Now conserning the Project, pretty good Oizen, nice job so far!
he is not oizen...
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
UPDATE: I worked on Chidori (dash attack) which I still need to tweak to make sure the lightning effects stay centered in his hand, and I finished his Side Special Chidori Sharp Spear!! Look at the OP/First Post for the new screenshots!! I've got other stuff done just not presentable stuff yet lol
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
Moveset is pretty much set in stone, lol sorry man I already have finished almost all the move's except for Kirin and Sasuke's Susano'o-related attacks speaking of which...

ATTENTION MODEL/VERTEX HACKERS!!! I NEED A SUSANO'O MODEL ASAP!!! So if you think your up for the challenge go ahead and please try to make him!! Here's a ink to a reference picture if you need it: I'd like it to be the fully developed Susano'o not just the partial version! You may vertex him out of any model you like just make sure he has his sword and shield attached to him! Thanks in advance!!

PS: Although BeyondYou is helping me with this project he's a little busy right now and he'll be back soon!
 

joem3693

Smash Apprentice
Joined
Aug 26, 2009
Messages
142
Location
new york
maybe if it were possible to get taboo when he does that move where his head turns big you can vertex hack him to make it look like susanoo a little bit
 

brawlpwnage

Smash Rookie
Joined
Feb 22, 2008
Messages
24
Fine if you want to get technical then.. Fine as of now he has susonaoo and chidori current. He also has fire justsus. But I mean you could put snakes and cs in for fun just because there is no sasuke with those
 

yoyox120

Smash Rookie
Joined
May 14, 2010
Messages
19
WOW when will this be available for download also add a few CSPs for the menu thing
 

vectorace

Smash Cadet
Joined
Feb 14, 2010
Messages
48
Location
Johnstown, PA
im real sorry for what your about to read its not normaly like me

OMG ARE U DONE YET THIS IS PROBABLY THE BEST IDEA I HAVE SEEN IN FOREVER IF U WERE A GIRL OR ARE I WOULD KISS YOU ON THE MOUTH CAUSE THIS MADE ME REAL HAPPY!!!
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
Many attacks are finished however I will not release a beta until the Susano'o element is finished which is actually going to take longer than I thought and until BeyondYou finishes the model of Susano'o I cannot really proceed, so this is kinda postponed until I get the model. in the meantime I will be working on another fun PSA hack of Cole McGrath from Infamous over Snake, keep your eyes open for the new thread!! :)
 

yoyox120

Smash Rookie
Joined
May 14, 2010
Messages
19
Many attacks are finished however I will not release a beta until the Susano'o element is finished which is actually going to take longer than I thought and until BeyondYou finishes the model of Susano'o I cannot really proceed, so this is kinda postponed until I get the model. in the meantime I will be working on another fun PSA hack of Cole McGrath from Infamous over Snake, keep your eyes open for the new thread!! :)
ok that sounds good :bee: but also what is the susano element thing is it

his final smash and also can you say that you will realse a beta in week or will it take longer i cant wait i got a sasuke hack but without the cool moveset which sucks:(
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
The Susano'o element is the model of Susano'o that BeyondYou is making I need that to proceed creating the moveset and idk a beta may be out in a week or it may take a month it all depends on the Susano'o model
 

MetroidMewtwo

Smash Rookie
Joined
Jun 16, 2010
Messages
6
I know you said the moveset is set in stone now, but I can't really help but toss out a suggestion for his Final Smash.

Yes, my idea is that it'd be Susano'o, since he's indeed Sasuke's most powerful technique... But instead of the combo you have set for Sasuke's FS, this would be more like a Super Mode where Sasuke activates Mangekyo Sharingan and Susano'o completely materializes for a duration. Sasuke would still move and attack as normal, but Susano'o's body/ribcage would boost Sasuke's defensive power or even protect him from most attacks, and both of them would attack in tandem(as opposed to by themselves in Sasuke's normal moveset).

... But it'd most likely be too hard, to create and/or flesh out, to be worth the effort...

Well, regardless of the FS and Susano'o, Sasuke looks great so far. I look forward to trying him out.
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
mmm I may put one out soon minus the susano'o crap and the final smash cuz dik where beyondyou is with the model anywho I've been working on two side projects the Cole McGrath one and well the next one's a secret...let's just say its a dragon to start with ;) and it is much more bad*** than ridley and it controls the element of fire I will make a thread for that project too and I'll show a screenshot of the beast...eventually
 

professor mgw

Smash Champion
Joined
Dec 31, 2008
Messages
2,573
Location
Bronx, NY
NNID
Prof3ssorMGW
This wil be great if it gets released, i mean sasuke is just a great character so i hope everything goes well with this :D
 

Wackykid5000

Smash Rookie
Joined
Jul 4, 2010
Messages
4
So I added both the .pac and .pcs file for Sasuke, and the texture hack works, but his moveset isn't there. (he still has Marth's moveset) Help please? :s
 

Omniscient X

Smash Journeyman
Joined
Mar 6, 2010
Messages
326
No thanks I prefer to do all PSA, animation and graphical effect work on my own but BeyondYou never made me a Susanoo model and I still need that so if you can do that it would be awesome that would really help this moveset along.
 

brawlrrrr

Smash Rookie
Joined
Aug 4, 2010
Messages
10
personally, i think it would be better off without susano'o. It looks pretty hard to make a model of it that looks good. Also, i haven't learned how to create models yet, so I won't be able to help there. It requires 3ds max, right? I don't have that
 
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