ask panda he knows sht bout torrentsAnyone know how to go about getting TvC on my wii?
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ask panda he knows sht bout torrentsAnyone know how to go about getting TvC on my wii?
Yeah, I just picked up Yattaman earlier today. (Considering this is only the 3rd day ive had the game)God, Yattaman can be such a pain to deal with sometimes.
When I'm not using Joe :D
or unless im rollGod, Yattaman can be such a pain to deal with sometimes.
When I'm not using Joe :D
ryu is good, and yattaman is campy which is why i use him....ok its for the huge kambosYeah, I just picked up Yattaman earlier today. (Considering this is only the 3rd day ive had the game)
Im beginning to start looking for a diff char to go with him though, im not into Morrigan too much. I was messing around with Saki, Ryu, and *gasp* Joe, but I havent really decided. o.o
If anyone has any questions or comments, feel free to PM me or hit me up on AIM. I don't want this thread cluttered with arguments for or against this... >.<Hey guys, I have been talking with people and I have come to the conclusion that this is a dumb rule. I was originally for it but... Until the ICs chain grab is banned, there's no reason D3's should be banned.
D3 has HARD counters all over the cast and in the top tiers even. Pikachu, Falco, Olimar, Metaknight, Mr. Game and Watch, and Zelda/Sheik all give King Dedede a run for his money and are not chaingrabbable. IC's "hard counters" are who... G+W, MK, and ROB? I live in the same state with 2 of the highest placing IC players on record and only a couple hours from the MK/ICs player from Canada and another ICs player who makes it out to Midwest circuit events who has placed in the top 3 at an event before. I know this match up backwards, forwards and sideways. ICs are "countered" by ROB, G+W, and MK but in practice I think the ICs are at worst at a SLIGHT disadvantage in ANY match up because of their chaingrab. If they don't ban their chaingrabs, there's no reason why we should ban ours. At least there are VERY feasible counters. There's 12 characters we can't chain grab and two with invincible up Bs (MK on frame 5 and G+W for the start up) where we can't even down throw tech chase them. It's as simple as counterpicking here. This makes Dedede dittos ANNOYING but it's something we're going to have to live with.
Why should we give an advantage to these characters affected by the walking/standing chaingrabs? What did they do to warrant a perfectly legitimate strategy against them be nullified? I think we should consider than without his chain grab, DDD is an "okay" character and ICs are GARBAGE. As the game progresses, I'm sure we'll find out more and more about lower tiers and other character in general which allow them to do something similar. Until then, learn the match up or counter pick.
I am not sure he even plays anymore. I haven't talked to him since west bloomfield and he was talking about quitting after that.Team with JKBUK Sauce boss
yeah vayseth forgot snake. (lol i use two ICs counters.)I'll talk to you later about that stuff, but I felt I should at least mention that Snake also has a distinct advantage against the ICs.
why would you care? you use ICs which counter DDD pretty hard.umm this is REALLY gay.
Wait... don't you main ddd again?
Lol i was just bei na **** on purpose.why would you care? you use ICs which counter DDD pretty hard.
Notes you should all be aware of:Date/Times
Registration @ 12 pm until 1 pm. If you are bringing a set up I would like you to be here sometime around 12 noon. I will register people in two waves. First between 12 pm and 1 pm (and before each tournament) and again at 5 pm for the later tournaments. Thanks!
Super Smash Brothers Brawl Doubles: 1 pm!
Naruto Shippuden Gekitou Ninja Taisen EX3: 3 pm!
Brawl Singles: 5 pm!
Tatsunoko vs Capcom: 6 pm!
These are approximate times.
Price:
*Venue fee: $5
Super Smash Brothers Brawl Doubles: $20 per team
Super Smash Brothers Brawl Singles: $10 per person
Naruto Shippuden Gekitou Ninja Taisen EX3 Singles: $2 per person
Tatsunoko vs Capcom: $5 per person
POSSIBLE SIDE TOURNAMENT:
Street Fighter 4: $1 per person.*
Sumer Smash Brothers 64: $1 per person.**
Payout is standard 60%/30%/10% for all events. Percentages may change based on turnout.
*SF4 will be played if there is time, enough people, and at least one set up that does not conflict with the other headlining tournaments. It will occur AFTER TvC has completed. No exceptions.
**A station with the Japanese version of SSB64 will be available for you to play. This will be on the virtual console. A tournament may happen but during the break between singles and doubles.
*venue fee will be waived when you bring a WHOLE set up (wii w/ game + a TV). Venue fee may also include some food and drinks. Details TBA. Only a limited number of set ups will be allowed. Please let me know if you are bringing one.
The $5 venue fee can be paid via trade ins. Aka, old games/systems/whatever, can be traded in to the store as opposed to paying a venue fee. I would call the store first to see if they have too many of something (and therefore wouldn't take it in) and their number is available on their website (above). So, take advantage of this offer!
Here is the stage list for BRAWL:
Starters:
Battlefield
Final Destination
Smashville
Yoshi's Island
Poke'mon Stadium 1
They will be picked 1 - 2 - 1 and who chooses first will be decided by RPS.
Counter Picks:
Castle Siege
Delfino Plaza
Halberd
Lylat Cruise
Brinstar
Norfair
Jungle Japes
Frigate Orpheon
Pictochat
Rainbow Cruise
Pokemon Stadium 2
You may ban one stage from either list after the striking process is over.
Each station will have a list of stages that you may select to avoid confusion. Also, if you and your opponent(s) agree, you may play any stage you want, banned or not. If you have any questions, please let me know before the tournament or before your match. If the match is already in progress you are stuck.
If you use any controller styles that use the wiimote you will be responsible for removing the batteries inbetween your matches. Failure to do so can result in a DQ.
In addition to the SBR rules, King Dedede's standing infinite and walking/nudging chaingrabs will be banned. Any chain grab done with King Dedede MUST include a dash between each grab. Standing infinites include: the no-wall infinites on Samus, Mario, Luigi, and Donkey Kong; the ledge infinite on King Dedede, Bowser, Wolf, etc; the walking nudging chaingrab on Wario, Ganondorf, Wolf, Bowser, etc. Any chain grabs done in place on moving platforms or against a wall are legal, as these are only temporary stage-specific occurrences and no legal stages have permanent walls.
The previous rule does not prohibit any form of grab release set ups, combos, infinites, etc.
Plus I never got word, aren't you getting a ride home with us??
(psycho moms wont let us get a ride with vayseth home)
I see some errors so i highlighted them in redori u sound arrogant as fk, "we'll come and collect the money" no 1 is suppose to give HAM money, we are donating to ham's entry fee cause we feel bad, it's not our fault that SOMEONE STOLE IT, ITS Ham's WII and since SOMEONE STOLE it why do we have to pay for it? ur statement sounds just blantly ********... =P