Devildigimon
Smash Lord
RAGING STORM EL PASO 2010: BORDER WARS!!!
THIS TOURNAMENT IS BEING SPONSORED BY: LDA.INC
SSBB/SSBM/SNK Fighters/AND MORE!!!
$400 IN GUARANTEED POT BONUS MONEY TO BE WON!!!
- And allow me make this clear: THAT IS EXTRA POT BONUS MONEY YOU WILL RECEIVE (GUARANTEED MONEY), ON TOP OF THE INITIAL PRIZE MONEY YOU WIN FROM THE TOURNAMENT!!!
AND...
LET'S HEAR THE HYPE!!!
Welcome everyone to Raging Storm El Paso 2010: Border Wars!!! This tournament's main focus is: VARIETY of fighting games. To unite that variety and bring out the best players in the area, for all the games featured at this tournament, and participate in an event that's fun, challenging, and most important...EXCITING!!!
Bringing anything less than your "A" Game is BANNED (LOL, see the rules are already starting to be established)!!!
Time for the 5 W's...
WHO:
- Tournament Organizers are: Devildigimon and Dark Geese
WHAT:
- Raging Storm El Paso 2010: Border Wars!!!
WHEN:
- February 27th - 28th (a two day event Saturday & Sunday), 2010
WHERE:
- Elite Arena
8855 Viscount Blvd Suite C
El Paso, Texas 79925
http://www.myspace.com/elitearena
- Venue Fee is $10 for the ENTIRE WEEKEND if you are playing ONLY SMASH RELATED FIGHTING GAMES. $20 for the ENTIRE WEEKEND if you are playing NON SMASH RELATED FIGHTING GAMES OR ALL FIGHTING GAMES. You can save money, as follows...
TOURNAMENT EQUIPTMENT/FULL SETUP INFORMATION:
- PLEASE BRING FULL SETUPS FOR THE GAME(S) YOU WANT TO PLAY. IF YOU BRING A FULL SETUP THAT WE USE FOR THE TOURNAMENT, AND BELIEVE ME WE WILL TRY OUR ****EST NOT TO TURN ANY FULL SETUP AWAY, WE WILL WAIVE YOUR ENTIRE VENUE FEE FOR THE DAYS YOU ARE PRESENT AND WE USE YOUR FULL SETUP!!!
THIS COMES ON A FIRST COME FIRST SERVED BASIS. AND YOU PERSONALLY HAVE TO BRING THE FULL SETUP. YOU ARE NOT ALLOWED TO MOOCH (LOL) OFF YOUR FRIEND'S FULL SETUP. BECAUSE THAT'S NOT FAIR TO SOMEONE ELSE WHO DID BRING A FULL SETUP.
WHY:
- This was explained earlier. But we want to run a great tournament, that's a tad short notice (and again I apologize for that), and that presents high level play in a variety of fighting games.
GAMES BEING PLAYED, TOURNAMENT TIME SCHEDULE, AND ENTRY FEE:
Saturday:
- rb2 & mira & og kof2k2 & kof98:um / 1PM / $5 PER GAME (og kof2k2 is $10)
- sf4 & tekken 6 / 2PM / $10 PER GAME
- kof2k2:um & Naruto Revolution 3 / 5PM / $5 PER GAME
- garou:motw & kofxii & hdr / 7pm / $10 PER GAME
- kofxi / 9pm / $10
........................
- brawl & melee doubles & brawl+ / 11am / $10 PER PLAYER
- brawl & melee singles pools / 3:30pm / $10
- brawl & melee singles brackets / 7pm / Players who make it out of brawl singles pools are eligible to participate in brawl singles brackets
PLEASE NOTE:
* SSBB/SSBM Doubles Events will be STRAIGHT BRACKET (no pools). Low Tier is not going to be ran. Sorry guys, but we have to make ample use of time and space available. Crew Battles will happen if there is time and space available (entry fee for that, will be decided amongst players involved).
Sunday:
- exhibition (includes money matches) & main event matches / 11am
- grand finals for all fighting games (except events ran on Friday) / 2pm
........................
- interviews with players (if interested send me a PM :D )
TOURNAMENT POT AND GUARANTEED POT BONUS INFORMATION:
Guaranteed Pot Bonus Payouts:
- SSBB Singles $200: 1st 60% ($120), 2nd 30% ($60), 3rd ($20)
- SSBM Singles $100: 1st 60% ($60), 2nd 30% ($30), 3rd ($10)
- SSBB & SSBM Doubles: $50 ($25 per team mate) for 1st place
Payouts for Smash related games:
50 participants or less:
1st - 60%
2nd - 30%
3rd - 10%
50+ (51 and so on) participants:
1st - 55%
2nd - 25%
3rd - 10%
4th - 5%
5th - 2.5% (each)
Payouts for all other fighting games:
- 1st: 70%, 2nd: 20%, 3rd: 10%
Also and I am VERY VERY...VERY serious about this:
POT SPLITTING IS STRONGLY DISCOURAGED AT THIS TOURNAMENT!!!
RULES FOR TOURNAMENT GAMES:
Tournament Game Rules/Regulations:
For all tournaments the "WTF LAIN RULE!" will strongly be enforced. Ask if you need details. It is explained below though.
PLEASE NOTE:
* NO, and I repeat, NO Money Matches (MMs)...are to be had during the tournament (unless I say otherwise). PLEASE! I want this tournament to flow as smoothly as possible. Do MMs before/after the tournament. If I call your name and you don't come, and I find out you were MMing you'll get disqualified and sent to losers/put out of the tournament if you were in losers.
You get 2 mins to report to your match. If you fail to report in that time frame, and DIDN'T TELL ME WHERE YOU WERE BEFORE HAND, that's an auto sent to Losers or DQ from the tournament. This will now be know as the "WTF Lain!!!" rule
If you're money matching on a brawl setup, and it's needed for a tournament match (you shouldn't be MMing during the tournament anyways), you'll be kicked off of that setup. No waiting til the end of match.
Hope everyone understands this.
* Super Smash Brothers Brawl Singles
During Pools (this may apply to SSBM or ANY fighting game that has the "pool" feature):
Pools work like this:
You play vs. a selected (seeded) handfull of players in round robin. Whoever (could be more than one person, depending on how many advance outa pools) has the best record, advances to the double elimination bracket.
Less than 36 people play in pools = we'll have a 24 man bracket
More than 36 people play in pools = we'll have a 32 man bracket
During the Double Elimination bracket:
Format and Settings:
Double Elimination
3 Stocks, 8 minutes time
Damage Ratio 1.0
Handicap Off
Best 2/3 Games
All Finals Best 3/5 Matches
Items set to "Off" and "None"
Starter Stage List:
NOTE: IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Final Destination
Battlefield
Yoshi's Island (Brawl)
Smashville
Lylat
Counter Stage List:
Delfino Plaza
Battleship Halberd
Castle Siege
Brinstar
Pokemon Stadium 1 (Melee Version)
Frigate Orpheon
Rainbow Cruise
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
Set format:
1. Opponents choose their characters for the first match
PLEASE NOTE:
* Double blind character selection may be called for the first match if needed. A T.O will come and keep track of what characters are used by players.
2. Opponents start the stage striking procedure. (Who starts will be decided by playing SHANKING FIST aka RPS). Then each player will alternate striking a stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS AGREED UPON.
3. Each player may announce one stage to be banned for counter pick of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
Additional Rules:
- Stalling is Banned!
- If you use any controller styles that use the wiimote you will be responsible for removing the batteries inbetween your matches. Failure to do so can result in a DQ.
- In the event of a dispute, controller ports will be selected by playing SHAKING FIST.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser's Suicide Claw or Ganon's Arial Choke Slam the player who performed the move wins!!!
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling. Also, deliberately avoiding any and all combat is stalling, where as jumping on and off the ledge doing an aerial at your opponent is simply spacing.
So with this said...
- King DeDeDe's/Any standing chain grab is banned.
- Marth's hold release infinite vs. Lucus/Ness is banned.
- You are ONLY allowed 50 planks (catch edge. release edge. repeat) a game.
Also...
This is now known as the the -Due to something that happened last month, I need to announce a rule clarification
If you are caught bringing a setup that modifies actual gameplay (texture hacks, and stage hacks do not modify gameplay, only appearance) you will be disqualified from the tourney you entered, and your setup will be taken down. This includes, but is not limited to "no-tripping" setups.
Like it or not, tripping it part of the game, and modifying setups for no-tripping is not to be used.
I'll also clarify, that if your music hacks, stage hacks, or texture hacks are obnoxious, or make playing the game difficult (hard to see, etc...) a T.O. may ask you to take them off your setup. So far we haven't had problems with this, but just letting that be known just in case.
"YoshQ NOT SO STUPID RULE!"
* Super Smash Brothers Melee Singles/SSBM & SSBB Doubles
Format and Settings:
Double Elimination
4 Stock, 8 Mins Time
Handicap Off
Damage Ratio 1.0
Best 2/3 Games
All Finals 3/5 Matches
Items are set to "Off" and "None"
Starter Stage List:
NOTE: AGAIN, IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Yoshi's Story
Fountain of Dreams* (Only allowed in SSBM Singles)
Pokémon Stadium
Battlefield
Dream Land (N64)
Final Destination
Counter Stage List:
Rainbow cruise
Brinstar
Mute City* (Only allowed in SSMB Singles)
Poke Floats
Corneria
Jungle Japes
Green Greens
Kongo Jungle
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
Set format is pretty similar to SSBB, except for the following:
- Obviously anything that is STRICTLY SSBB related lol
-Controller Mods, Glitches (Ice Climbers Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
-Wobbling is NOT banned
For SSBB Doubles:
- Stock is set at 3 (and isn't allowed to use cool stages like Mute City, like Melee can )
For both SSBB and SSBM Doubles:
-Friendly Fire will be on in teams and general rules apply (don't forget the SSBM stage specifics)
* Low Tier Super Smash Brothers Brawl Singles/Doubles
- Rules for Low Tier SSBB Singles/Doubles are exactly the same from both regular SSBB Singles/Doubles.
Except the only characters you are allowed to use, are from the D, E, and F tiers from the tier list.
That list is located here: http://www.smashboards.com/showthread.php?t=236407
* Super Smash Brothers Brawl + (Plus)
Format and Settings:
Double Elimination
4 Stock, 8 Mins Time
Buffer May Be Set To Your Preference
Handicap Off
Damage Ratio 1.0
Best 2/3 Games
All Finals 3/5 Matches
Items are set to "Off" and "None"
Starter Stage List:
NOTE: AGAIN, IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Yoshi's Island (Brawl)
Counter Stage List:
Wario Ware
Brinstar
Delphino Plaza
SSE Jungle
Rainbow Cruise
Battleship Halberd
Castle Siege
Pokemon Stadium 1 (Melee Version)
Frigate Orpheon
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
- Stalling and Infinite Dimensional Cape BANNED (see above in SSBB rules for details)
- There are no standing infinites.
- And planking is not nearly as much of an issue.
* Naruto Revolution 3
- Double Elimination
- 3/5 Rounds
- 2/3 matches winners/losers - bracket
- 3/5 matches winners/losers/grand - finals (no exceptions)
- Default Time
- Damage Setting 1
- Stage is always random, unless both players agree.
- Winner keeps character, loser may Stage or Character, but NEVER both.
- All control use options are allowed. If using Wiimote make sure to remove your batteries from Controller or you will be sent to losers/DQ'ed (if you were in losers) if it interferes with another TOURNAMENT Match.
- Latent Ninja Power ON
- Stage Transition Off
- Obstacles Off
- Hand signs are banned
- ANY GLITCH THAT CAUSES IRREGULAR PLAY IN UNIVERSAL SYSTEM MECHANICS IS BANNED
- KABUTO'S b.A and d.X MOVES ARE BANNED AGAINST KURENAI. if you do this you will lose the ENTIRE MATCH
- HIDAN'S X.u DURING BLOCKSTRING IS BANNED (if you do this you will forfeit that round)
* Street Fighter 4
- double elimination tournament
- we'll be using the most updated version of Street Fighter 4, all consoles will be checked
- default time
- all rounds are set to 2/3
- 2/3 games for winners and losers brackets
- 3/5 games for winners, losers, and grand finals (this WILL NOT CHANGE...please don't ask)
- stage is ALWAYS random
- winner keeps same character, loser may change character
- NO CHARACTERS ARE BANNED
REST OF THE TOURNAMENT GAME RULES AND REGULATIONS WILL BE UPDATED SOON.
__________________________________________________________________
WHILE YOU GUYS ARE TAKING NOTICE TO THIS THREAD. I AM CURRENTLY UPDATING THE DETAILS!!! REFRESH THE PAGE AND U MAY BE ENLIGHTENED WITH NEW UPDATES AND DETAILS!!!
GGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEET HHHHHHYYYYPEED~~~~!!!!!
UPDATE:
- If the players in Grand Finals agree to do their Grand Finals' matches that day due to travel arrangements, That is perfectly fine with me.