The Truth!
Smash Ace
- Joined
- Mar 5, 2009
- Messages
- 991
Ripple I thought it was cool, gj.
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DDD killing lucario at 130% with a fresh dtilt is pretty gay broafter people asked no one cares about my kill % comparisons
Using a hack does affect our national tourneys that isn't MLG. You're limiting outside players by forcing them to play with hacks by illegal methods deemed by Nintendo. I'm fairly sure no one wants to create a wall for newcomers by forcing them to hack their Wii to play tournament standard brawl. You're also limiting the supply of Wiis that can be used.Assuming we're not attempting to balance the game, the reason for 1.0 over 1.1 would be because its an established standard.
Its not an options thats similar to balanced brawl, its a half-way attempt or worse. It harms specific characters and still doesnt remove the most egregiously gay parts of the game. Changing it wont balance the game, itll simply shift the balance to favor different characters, by the looks of it those that can kill early and have powerful singular hits. Remove combos, die earlier, suffer more for one hit strong attacks....and its no wonder you see lots of Ike and DK mains in favor of this...
What I dont understand is if youre really so concerned about balancing the game, why do it in such an unbalanced way? Just make rules that eliminate the gay things you dont like. Its a much more affective way of doing what youre intent on accomplishing. And for anyone concerned with adding unnecessary rules 1.1 really does not balance the game, it replaces gay with gay, and doesnt even eliminate the worst gay.
Also the only national tournament that hacking would affect is MLG.
fail argument is fail.you don't set it at 1.0. It already is set at 1.0
I don't approve of it yet. thats why I'm gathering data. it it shows to have a healthier metagame (by which I mean more diversity without breaking some characters) then I MIGHT support it for competitive play. but for right now, I just support it if you want to have more fun while still playing brawlHere is what I don't understand. Why do you think the damage ratio should be 1.1?
I see no problem with that. I just don't want to see this become the standard all of a sudden with out any warning like the LGL(not that the LGL was a bad thing).I don't approve of it yet. thats why I'm gathering data. it it shows to have a healthier metagame (by which I mean more diversity without breaking some characters) then I MIGHT support it for competitive play. but for right now, I just support it if you want to have more fun while still playing brawl
I appreciated it Ripple! It showcases the math that 10% increased knockback means a 20% increase in knockback distance. This is an important concept to be aware of.after people asked no one cares about my kill % comparisons
I didn't even notice that. interesting..... that would kinda explain why moves with knock back growth seem to be so much strongerI appreciated it Ripple! It showcases the math that 10% increased knockback means a 20% increase in knockback distance. This is an important concept to be aware of.
Anyone know how this would affect ZSS's d-smash and paralyzer? I know from experience that they are easily screwed up.
you actually die 20% earlierBesides probably losing 10% survivability(which actually isn't too meager), I don't see why we couldn't test this out.
Bad logic is bad. The default doesn't matter; the default is that we as players can change the settings if we want.you don't set it at 1.0. It already is set at 1.0
Because by inherently changing the settings in the gme, you can get a more balanced, more fair game without the need for random, out-of-game rules. Same reason I think stock count should be 1, and food should be on.Here is what I don't understand. Why do you think the damage ratio should be 1.1?
This, actually.lol snake isn't as good as your implying him susa i'm telling you this straight up
Oh ****.just thought I'd give everyone an update as to a few "kill" throws/moves % comparisons
keep in mind that the following character is attempting to kill snake WITH DI on FD
--------------------------------------------------------- DR 1.0 -------------------- DR 1.1
Ness B-throw ---------------------------------- 158% ------------------------- 132%
Lucas D-throw ---------------------------------200% ---------------------------160%
Snake up-tilt ----------------------------------145%-----------------------------117%
Ganon Murder stomp ----------------------117% ----------------------------95%
No way; Wario lives at ~100% from it with 1.0 ratio. He'll be fiiiiine.I feel bad for Wario. He'll still get grab released, but now he's going to die so much sooner. I'll do some actual testing tomorrow, but something tells me Jnig isn't going to like dying at 50-60% from a tippered F-smash from Marth.
Remove MK and the game IS more balanced without having to implement this wasted idea and drastically changing the game. This community is willing to do EVERYTHING to achieve 'balance' but remove ONE characterI CANNOT understand how the community is just dandy with testing this, but 90% of regions refuse to test MK bans.
If people are still looking for a change 3 years into the game I highly suggest they start playing a new one.