Heh-heh heh. This is fun.
Arrows and the boomer can also be nulled by bair... she can sour spot bair his bombs to make them go through her (careful not to cancel the float on them to make her hit it twice) or just catch them.. doesn't help for his zair which is not too hard to deal with. I know approaching in the air is not a direct way of getting to TL.. you can easily try to out camp him which is not hard. Though if the stage is messing up your spacing.. and not allowing you to utilise ground air attacks to punish him then yes... the stage is hindering Peach.
We play different on these stages. Cause I have never ad a problem with stuff like this. Or have other means of approaching. But also, depending up match up, peach best options are not always recommended for various reasons. Same way as how Peach is godly at pressuring. Yet Marth up-P denies all that, so you have to do things a lil different. You may need to do this on this stage or w/e match up you in or how you play, I don't on the other hand and have no problem timing this fools out or pressuring them, etc.
So I'll end this section here, just gonna go in a loop.
Fair is never great way to ko... in fact it has horrible KO power even when Fresh.. I have tested this.. and experienced Fresh fairs still being unable to ko at 160/170% due to DI from my opponents. Though that being said... peach's entire moveset attack power is ridiculously weak.. this is where camping comes in. While using Dair in the beginning to rack damage or set up at lower %s is fine.. since dair can lead into a 32-42% combo (depends on opponents SDI and character fall speed) dair becomes less useful as Peach racks on the damage.. in fact dair stops comboing into other things even on the fastfallers around 60-80% it doesn't knock the opponent offstage can be problematic depending on the character... this is where fair/bair comes in. Though.. I don't think we need to go into basics here.. since we all Main her lol.
Fair is her best Kill move that is not that hard to hit due to power. Thus is one reason peach players abuse that move to no end sometimes.
You can combo in to her dair at even high % I do it alot just by falling and not letting her 4th kick not come out. Well I should not say combo really. But you can uptilt or even upsmash if they try to smash DI or jump. They wil be over you and not able to escape her uptilt in time. This is how I like to punish people who love to SDI my Dair. if they pop up infront of you, you can cross up into a grab or a jab combo mixup. You can still get hit confirm with an early canceled dair.
Olimar never has to approach.. like ever.. lol He can spawn pikmin infinitely.. while you may be hitting them off you in one hit.. you will have to make your way slowly towards him and punish him when he thinks he has to attack you via being too close to the edge or you closed the gap enough to dair pressure him. The last thing you want to do is to kill all of olis pikmin and leave him with purples.. who tend to clash with nair/bair. Unless of course you are taking the time to kill the purples with other attacks.
That is not true. For one thing, what people fail too keep in mind. When is camping (or any camper in general) They usually pin themself to the edge of the stage. People don't pay attention to this and just try to rush in cause in their mind they are all like
- Dammit, I need to get in to stop him from camping
- Taking too much damage *starts to get annoyed, loses focus and attention rate drops*
- *goes in swinging and the player just rolls away from assults and continues. Or just waits for you to swing and counter attacks.*
Gorunded Nair or Fair to turnip toss>follow up. Up To three pikmin are done. And his rane is weakened. Now he has to get away from you to get Pikim. This meaning fighting you off. He could end up with no pikmin.. Now this is the time when you can be aggressive all you want. Pressure him and toss his *** around. Go back to the basic of why Peach gets in his ***. When he gets pikmin and camps. Use the same method. Don't rush him. Don't Rush the approach at all. This is what campers want.
You can just Nair his pikmin while his in a coner. While you have that turnip. Don't really have to go to him. Frm here you can affectively camp him with turnips. he won't have much to stop them with with few to no pikmin here is a quick apprach list with his camping:
Grounded Nair(many times as needed) Glide toss>Jab> Follow it up
Grounded Nair(many times as needed) Glide toss>Grounded Nair (Space this to a Jab if they happen to shield and follow it up)
Grounded Nair(many times as needed) Glide toss>Grounded fair (Space if anything to a jab. Auto cancel your fair correctly or you will lag from the fair and be an sitting duck)
Grounded fair>Glide toss>(follow the other stuff above that you could add after glide toss)
Grounded Nair(many times as needed)/Nair >Instant Dash attack.
The turnip is there to prevent a grab or escape one if you happen to get grabbed. or have a turnip stop a pikmin and follow up there. Corner him and don't rush him. He will be a fool to get pikmin after you kill his team when you are right there. Now once you get a hit and rack up damage, I just bounce. He camps, I just keep my distance and Nair/Bair (mostly grounded nair) To kill his pikmin. And if he has purples, I pay attention to it and when he tosses it. And time nair. or Fsmash it. (Making sure I can Fsmash safe of course that way he can't abuse me for it.)
if I get that stock lead thats it. He is like sonic trying to get in. My Nair beat all his attacks/ approaches. Olimar really does not wanna be cornered by anyone who can kill his pikim well and pressure. Marth is one of these characters. Pressure, kill team and space. baits to rolls or side steps, follow up/punish, repeat till you win.
So no, he can't just sit there doing that forever(unless you actually allow it to happen. Llod has time out olimars for reason like this.
Windstepping is more or less "Float cancelling attacks with added momentum" When you dash - 'ground float fair' when you cancel the fairs lag into w/e she gets slightly added momentum and can cancel it into anything. Same applies to Bair. It's hard to explain... It's like Ground Floating.. but much faster. Since I could go into Dash stepping.. which is Dash cancelling into an immediate Windstep Fair (ground float) you will notice she will be floating at her dash speed due to the inital dash command. This only seems to work for fair though... while you could always cancel bair before the hitbox with this too lol. I wish I could show you lol... but I have no way to record things.. :x Though my last tourney has yet to be uploaded.. XD
Is that right? Sounds interesting. I should look into this. heh, learn something new today.