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Animator(s) Needed for Two new taunts for Snake

Bent 00

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I'll get some pics of your textures saluting ASAP, Terminator. I'm still trying out different textures for Snake, but CQC Snake and MGS1 Snake ar going to be in my final set. ;)

Thanks for fixing the wrist distortion, Eternal Yoshi.

Is there a reason down taunt is reserved for the box? I was thinking that having Snake's fastest taunt - the Salute - on down taunt would be more convenient, since it's easier to reach d-pad down for a quick taunt on a GC controller (for me, anyway).

Also, to confirm: you did say that the fastest box entry animation (default up taunt) can be used in side/up taunt as well, right? Just so we have the fastest entry animation for the Moving Box, whichever slot we put it in...
 

xxTerminatorxx

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Well here's something I whipped up quickly.
Kinda need's some fixes but not badly.
Just right click and replace.

http://www.mediafire.com/?limxq5o6h7rijz4

it's a start.
Tried it out in BrawlBox, it's ok, but like you said it needs fixes.


Originally Posted by Bent 00 on KC:MM
The smoking and moving box taunts are going to be harder. It would be great if you could attempt animating either of those. :)
Originally Posted by xxTerminatorxx on KC:MM


Smoking: I have a texture for it, sadly it's not ripped from MGS:TTS, because I couldn't find it in the items section. So, I used a picture of a real Cigaratte. I know I know, I like to make simple textures, but this would save some time for somone working on it.

If we could just port one of the Brawl items (Maybe Cracker laucher) over somthing then vertex it to be really small, vertex alot of stuff off and make it really simple model (A simple tube). If Eternal Yoshi can vertex an arm gun on Gray Fox for his neutral B, it's possible.

This texture here should help if somone is working on the cigs.
http://www.mediafire.com/?7h8zgvy7x02mgcq

I would like somone to use this and become successful. Can't wait!

EDIT: Ok! I just added a Cig model! I used the Cracker Luancher model.





*Note both pictures were taken when I removed the certain Polygons that added the rest of the model! Look at BrawlBox previews and remove the blue model part to a tube. Of course, this needs to be resized to be about the size of Snake's finger.

Yup, it looks awesome. All I did was use the Cig textures Friedslick6 sent me! I fused the other half of the cigaratte since it was blue, and I added a flame to look cooler. Feel free to use this for Snake's cigaratte taunt.

Download Model:
http://www.mediafire.com/?d7pkbpj4zstj2qj

Download MGS:TTS Ripped Cig textures:
http://www.mediafire.com/?b0v7hlls0e5b536

 

Bent 00

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If we're aiming for these new taunts to be adopted by the likes of Brawl+, then we should not sacrifice any of the items for a tiny cigarette - it would be better to just have an invisible cigarette, and just animate the visual effects (orange glow & smoke/dust). As SHeLL mentioned earlier, you wouldn't be able to see it unless you zoomed in anyway:

A cigarette would be too small to see unless you're zoomed in. It's really about the silhouette, which would be just fine with or without a cigarette. Add a red glow and some smoke (read: dust) GFX and it would look pretty good, imo.
Besides that, SHeLL told me that giving Snake an actual cigarette item would require sacrificing one of Snake's articles, like the box - not just any regular item. We don't want to do that.

Vertex a cigarette onto his hand just for the duration of the taunt? No.

Where would that come from? You can adjust bone translations and rotations mid animation but you cannot do a single animation vertex change as the model is loaded once when you select the CSS icon. If you want a cigarette you have to sacrifice one of his other articles to do so.
The only other thing we could do for a visible cigarette is have it vertexed into Snake's mouth, but then it would be visible at all times... And there wouldn't be much for Snake to do during the actual Smoking taunt, since he couldn't remove it from his mouth... Yeah, never mind that. >_>

The best animation I can think of for Smoking at the moment is Snake quickly pulling out an invisible cigarette from an ammo pouch, smoking it for a second (with the orange glow & smoke/dust visual effects), and then either making a "putting the cigarette back into the pouch" motion or a "discarding" motion.
 

xxTerminatorxx

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Ok, we won't be sacrificing items! We are just adding a model! Well, as you can see, check my updated post. It's not an item - It could be replaced by somthing that we don't need with my new model.

All we could do is port the model I made (After vertexing, of course) into FitSnakeMotionEtc, I dunno, but somone vertex it first and resize it, THEN import it into FitMotion.
 

Bent 00

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Ok, we won't be sacrificing items! We are just adding a model! Well, as you can see, check my updated post. It's not an item - It could be replaced by somthing that we don't need with my new model.

All we could do is port the model I made (After vertexing, of course) into FitSnakeMotionEtc, I dunno, but somone vertex it first and resize it, THEN import it into FitMotion.
Is that possible? SHeLL said that we would have to replace one of Snake's articles in order to give him a visible cigarette. However, I don't know what articles Snake has that can be replaced, besides the box... Does anyone else here know?

I thought that you couldn't just add animate-able items in places they don't already exist, only replace existing ones.
 

xxTerminatorxx

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Is that possible? SHeLL said that we would have to replace one of Snake's articles in order to give him a visible cigarette. However, I don't know what articles Snake has that can be replaced, besides the box... Does anyone else here know?

I thought that you couldn't just add animate-able items in places they don't already exist, only replace existing ones.
Read Irishladdie's post on KC:MM:

Originally Posted by Irishladdie727 on KC:MM
If we can theoretically get rid of the boxes for indivdual directions of the taunt, do you think maybe we can port over them for individual directions too? In this case we should replace the box with the cigarette. And I'm sure there's better geometry to vertex than the cracker launcher, I'll look around the ISO files for something tube like. Remember we've got hundreds of trophies too.

Also, if you CAN port over individual directions for the box, then people who want to keep the box could theoretically have three different kinds of boxes. That would be pretty cool too.
 

Bent 00

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My response to that, also from KC-MM:

"I'm not certain, but I'd guess that the three box taunts each draw their box article from the same place, meaning you can only have one box at a time."
 

Bent 00

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I've been testing your taunt pack for the last few hours, Eternal Yoshi.

Note: Eternal Yoshi, I've highlighted some important bits in green, just so they will stand out from all the rest of the text.

The Salute

The Salute is pretty much perfect now. Snake's legs are still rather bent when he salutes, but that's fine. Excellent work on this one! I had hoped for it to be on down taunt, and the box to be on up taunt... But I'll get used to it. :)


The Cloaking Device

Wow, that was fun just to play around with. XD I agree with Snake becoming visible when he is hit or grabbed (obviously), but I think it's worth considering letting him stay invisible when he shields or grabs a ledge. I noticed a few things when testing out this taunt:

- Upon using the Cloaking Device taunt, Snake becomes completely invisible. I mean perfect invisibility. If the camera is not close up on Snake, you will see the P1/name tag floating above him, so Snake can not hide in big levels. However, it's going to be hard to predict what Snake's doing when you're fighting him up close, since you can't see him at all... Hopefully this won't be broken, though, since it only takes one successful hit or a grab to reveal Snake, and shielding currently makes him visible too.

- Grenades, the Cypher, the box, the mortar, and land mines are also invisible until Snake loses contact with them. The Nikita is the only exception - it appears to float in midair. o_o


- Unfortunately, no fancy Grenade techniques while you're invisible - if you drop a Grenade by shielding or grabbing, you instantly become visible. :( I'd love a fix for this if possible, since I love using Grenade techs. I wonder if making it so that shielding doesn't make snake visible would work as a fix?

- Snake will also become visible if you try to roll or spot dodge, and you hold down the L, R, or Z button too long. You'll only stay invisible if you tap a direction and one of those buttons really fast. I'm guessing that this could also be fixed by making it so that shielding does not reveal Snake.


The only other thing I have to say about the Cloaking Device taunt for now is that it might benefit from having the last half of the animation (Snake bowing to the ground) cut, and having the first half (Snake crouching on one knee) lengthened a bit. While it looks cool (Snake seems to fade into the ground), I'm thinking it doesn't make sense for Snake to bow all the way down like that. Besides that, it's a carbon copy of Snake's entrance animation as is.


Oh, and it's kinda annoying how Snake will say "Kept you waiting, huh?" every few times he cloaks. I'd recommend removing that line from the taunt, or perhaps replacing it with "Not even close", one of his victory voice effects (#30 in Sound Test).

This is going to be an awesome taunt. Bionic knew it from the beginning, lol. Too bad it overshadows the Smoking taunt, though... Let's get some feedback and find out which one the majority wants as the new side taunt. I'm guessing the Cloaking Device, as long as it doesn't turn out to be broken (it doesn't feel broken to me, but I've yet to try it against a human opponent).

The Box

I see you've got the box back for down taunt, and isn't that the old up taunt box entry animation? :) The only odd thing I encountered testing this was this: Whenever you use the down taunt, if you don't input anything else, Snake will loop his box exit animation over and over until you do something.

Eternal Yoshi, you didn't mention a reason for putting the (moving) box on down taunt... I'm just curious about this.
 

Bent 00

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Next up, Terminator:

Here's those pics I promised!



And about your MGS tTS Snake texture - Can you fix these few see-through spots? There are two around the straps in front, one on Snake's back near his right arm, and one where his neck meets his collar. Also, could you remove those blue triangles if they're not supposed to be there?


 

TommyDerMeister

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For those of us who frequent tourneys/play mostly play VBrawl (no gameplay changing hacks, except maybe no tripping if I'm not at a tourney) will it be possible to get the cloaking device taunt, without Snake staying invisible after the taunt? If he stays invisible it compromises having no gameplay changing hacks at tournies.

I think it's fine that he does go invisible for a short while during the taunt animation, but I think it would good if there was a version that didn't stay invisible for the vBrawlers. If this isn't possible I could try the possibilty of waiting for the cig taunt and replace the cloaking taunt with that.

Also, if the cig taunt finally does happen, there should be a vBrawl version of that too. I remember reading the idea of adding a hitbox onto it when he would discard it, that would also compromise the no gamplay changing thing for me.

And I noticed that with these new taunts that some of Snake's weaponry (mortar, cypher, landmine, grenade launcher) were textured, and was wondering how to change them back. I have some experience with BrawlBox.

I'm sorry if I've sounded picky about these taunts myself, but I think should be vanilla versions so they can be more widely, so people don't have to worry about problems arising at tourney, or for people who just would want to play mostly vanilla brawl. You guys have done some great work in here, keep it up. <3
 

Bent 00

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I fixed the looping.
Same download link as last time, or do you have a new one?

For those of us who frequent tourneys/play mostly play VBrawl (no gameplay changing hacks, except maybe no tripping if I'm not at a tourney) will it be possible to get the cloaking device taunt, without Snake staying invisible after the taunt? If he stays invisible it compromises having no gameplay changing hacks at tournies.
That's most likely possible, but it defeats the purpose of the Cloaking Device taunt. See my next comment below...

I think it's fine that he does go invisible for a short while during the taunt animation, but I think it would good if there was a version that didn't stay invisible for the vBrawlers. If this isn't possible I could try the possibilty of waiting for the cig taunt and replace the cloaking taunt with that.
Yeah, I'd just wait for the cigarette taunt to be released, and use that instead, if you want to keep Snake as vanilla as possible. While the Cloaking Device is fun, players of vBrawl and even Balanced Brawl might not want to use it for the same reason you gave.

Also, if the cig taunt finally does happen, there should be a vBrawl version of that too. I remember reading the idea of adding a hitbox onto it when he would discard it, that would also compromise the no gamplay changing thing for me.
Speaking of that, I don't think you have to worry about the cigarette having a hitbox like the box does. As it stands, we can't give Snake a visible cigarette without sacrificing one of his other articles (like the box). That means the best we can do is have Snake smoke an invisible cigarette, but still have the orange glow and smoke/dust visual effects show up. As SHeLL said, you wouldn't be able to see the cigarette unless you zoomed in, anyway.

That said, you can't really give an invisible cigarette a hitbox or trajectory. Well, you can, but not being able to see the actual cigarette pretty much ruins that idea IMO. So much for "Cig KOs". :/

The best plan for animating the Smoking taunt that I know of now is simply having Snake pull out the invisible cigarette from an ammo pouch, smoke it for a second (cue orange glow and smoke/dust), and then either make a "putting the cigarette back into the ammo pouch" animation or a "discarding/flicking away" animation. No hitbox or trajectory included.

And I noticed that with these new taunts that some of Snake's weaponry (mortar, cypher, landmine, grenade launcher) were textured, and was wondering how to change them back. I have some experience with BrawlBox.
I noticed that too. I don't know if Eternal Yoshi intended for those to be in there or not, lol.

But yeah, we'll certainly have a taunt pack with none of the specially colored equipment.

I'm sorry if I've sounded picky about these taunts myself, but I think should be vanilla versions so they can be more widely, so people don't have to worry about problems arising at tourney, or for people who just would want to play mostly vanilla brawl. You guys have done some great work in here, keep it up. <3
No problem at all, I appreciate your feedback. You made me realize that there is still going to be demand for the Smoking taunt over the Cloaking Device. Perhaps we can make two versions of the Snake Taunts pack:

Basic Pack (ideal for players of Vanilla Brawl and Balanced Brawl)
- "Salute" as up taunt
- "Smoking" as side taunt (invisible cigarette, no hitbox or trajectory)
- "Box" as down taunt (not the moving box we hope to make, just the standard one)

Stealth Pack (hopefully adopted by Brawl-, maybe Brawl+ players)
- "Salute" as up taunt
- "Cloaking Device" as side taunt (Snake becomes visible when hit or grabbed, possibly more triggers)
- "Moving Box" as down taunt (Hopefully, Snake will be able to move around in the box and even drop C4 or grenades silently)

Only the Salute and vanilla Box taunts are currently finished.

Any Brawl+ players here tried the Cloaking Device taunt yet? We could use your feedback regarding whether or not you think it's broken, or a good fit for Brawl+. If someone could test it out against human opponents, that would give us an idea how balanced or broken it is.
 

Bent 00

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From the KC: MM thread:

Friedslick6 said:
So, does the invisibility effect create true invisibility, light-wrap invisibility or something else? Because perhaps true invisibility would give too much of an advantage in large stages... Also, would it be possible to apply the different taunts seperately if we didn't like a certain one or two? Hypothetically, of course. I think the work done here is going well.
- Upon using the Cloaking Device taunt, Snake becomes completely invisible. I mean perfect invisibility. If the camera is not close up on Snake, you will see the P1/name tag floating above him, so Snake can not hide in big levels. However, it's going to be hard to predict what Snake's doing when you're fighting him up close, since you can't see him at all... Hopefully this won't be broken, though, since it only takes one successful hit or a grab to reveal Snake, and shielding currently makes him visible too.

Dars said:
I'm digging these new taunts.
But could you upload a version of this that doesn't include your custom item skins for Snake? Having a candy stripe mortar launcher isn't very suiting.
Of course.
 

Bent 00

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Hey Eternal Yoshi, would you make Brawl+ and - versions of the taunts pack? Once we've got the taunts finalized, at least.
 

Bent 00

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Right, the Basic pack is almost ready... We're moving along quickly. :)

What did you think about my suggestion for the Cloaking Device animation, Eternal Yoshi?

And do you think there's a way to allow Grenade dropping without losing invisibility? After some playtesting, I suppose having it so that shielding reveals Snake does make sense - it balances out the advantage of perfect invisibilty by discouraging you from shielding, opening up your defenses. Same deal with ledge-grabbing making Snake visible: Risk versus reward.

Besides, how else would you dispel the Cloak, except by grabbing a ledge? Spot dodging? I'm guessing not, but is there a way that hitting side taunt again (while cloaked) could play the animation in reverse, deactivating the Cloak? I'm just thinking of ways we could polish this taunt.
 

Eternal Yoshi

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I already took care of the cloaking device. those problems are solved by simply not making the GuardOn Animation make him visible.

Off-Topic:
What a strange letter Dave sent LOL.
"Dear Karen, I confess the crap in your bed was from me, not your dog."
 

xxTerminatorxx

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Sorry I haven't been able to talk, I have been busy.

I'm still animating the Smoking, and hopefully interloping won't be retarted.
Are you using the model I made? If you arn't I hope you find a better model out there. (trophies)

And about your MGS tTS Snake texture - Can you fix these few see-through spots? There are two around the straps in front, one on Snake's back near his right arm, and one where his neck meets his collar. Also, could you remove those blue triangles if they're not supposed to be there?
Yeah, I have already fixed that annoying texture glitch, it's due to some texture of Snake's gloves getting mixed in with his back. No worries, I just texture the purple parts to the texture of his suit color ^_^
I haven't released it yet but I will soon. It also textured Snake's pistol and holster (and more) with textures Friedslick send me.

Oh, and Bent 00, thanks for the pics bro.
 

xxTerminatorxx

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Not until we can add articles, which I need to look into after this.
I believe Tabuu can make this possible.
Well, in many cases, I'm sure Tabuu could do the job. If it can fix hurtboxes, shielding, etc, I'm sure it could add/replace articles.

Remember the Clone Engine?

Oh, and it's kinda annoying how Snake will say "Kept you waiting, huh?" every few times he cloaks. I'd recommend removing that line from the taunt, or perhaps replacing it with "Not even close", one of his victory voice effects (#30 in Sound Test).
Lol, it would be funny if he said,

"This is what all true fighters strive for..."
*turns invisable*

Wait, that sounds like Link or Ike! OMG I've been hanging around too many Link fans over at my school lol.

As it would be funny, "Not even close" would be the easiest.
 

Bent 00

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Yeah, I have already fixed that annoying texture glitch, it's due to some texture of Snake's gloves getting mixed in with his back. No worries, I just texture the purple parts to the texture of his suit color ^_^
I haven't released it yet but I will soon. It also textured Snake's pistol and holster (and more) with textures Friedslick send me.

Oh, and Bent 00, thanks for the pics bro.
Let us know when you release the new pack. You're welcome for the pics!

As it would be funny, "Not even close" would be the easiest.
Agreed.

By the way, I've been trying to organize the best set of textures for Snake, with clear team colors and a variety of MGS representation in mind. Here's what I've picked so far:

00-Original MGS: tTS Snake
01-Red/Black MGS3 Russian Sneaking Suit Naked Snake with Zombie Facepaint (Red Team)
02-Green MGS3 Olive Drab Naked Snake with Splitter Facepaint (Green Team)
03-Blue Portable Ops Naked Snake (Blue Team)
04-White MGS4: GotP Old Snake (Pik's version)
05-Wild Feline MGS2: SoL Snake


If the Squares Camo turns out well, that might replace the MGS3 Russian Sneaking Suit, since it isn't very red. And if the Iroquois Plisken model import goes well, that could replace either MGS3 Olive Drab or MGS2 Snake.

Here's some pictures:

Team colors:


^ I edited the red and blue bandannas to match team colors.

MGS: tTS, MGS2: SoL, and MGS4: GotP Snake:


PS1 MGS, MGS2: SoL, and MGS4: GotP Snake:


Lastly, here's another couple of reference pics for the Squares Camo:

http://junkerhq.net/MetalGear/MedicomSquares/Snake.jpg

http://junkerhq.net/MetalGear/MedicomSquares/CloseUp.jpg
 

Shell

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Your current choices for Red and Blue team colors don't have nearly enough of their respective colors, like you said.

The green color is decent, but the other two don't easily convey which team they're on from a distant glance, which is even important for friendly team matches. If you can't get someone to do the squares outfit I would try to add more red to the zombie outfit, even if it isn't 100% accurate to the game it would go a long way towards making it more usable in Brawl.

I also think this Old Snake looks a bit better, if you can get permission to use it.
Check it out on Brawl Vault.
 

Eternal Yoshi

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xxTerminatorxx

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Gawd some noob reported my Big Boss facepaint hack... Hate those people when they report stuff like that..

Cigaratte? I haven't downloaded it yet, but did you add articles? Then where is the box taunt then..
 

Bent 00

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http://img717.imageshack.us/img717/8127/al1008202027.jpg
I also think this Old Snake looks a bit better, if you can get permission to use it. Check it out on Brawl Vault.
Hmm... I think what bugs me about gyarando's old Snake is that he's so pale, and his hair is so white.

Compare this screenshot to MGS4 images:




I'd like to see Pik's Old Snake's skin texture and silver hair combined with gyarando's Old Snake's body texture, Solid Eye, and face wrinkles.

I already did the Squares outfit over a year ago on Solid Snake's costume.
http://www.mediafire.com/?zwtzbzhzmmr
The squares need to be smaller and darker, IMO. Compare:


to


Nice. I just tested it out briefly. Snake's arm movements look good, but I have a few suggestions:

- Slow down the entire taunt a bit. It should be at least as long as the Salute - as is, Snake barely touches the cigarette to his mouth before he tosses it.

- Speaking of which, Snake's right arm looks a bit distorted when he discards the cigarette:


- The orange glow is a pretty big fireball, lol. Shrink it if possible, and have it a bit farther from Snake's face - as is, Snake pretty much sets his face on fire:


- I noticed that the flames follow Snake's hand as he discards the cigarette - you could have the flames follow a path to Snake's feet to make it more clear that he's tossing the cig, not putting it in his pocket.

- The smoke from when Snake exhales seems to come from the middle of his face instead of his mouth. Shrinking the smoke or moving its point of origin down a bit would help:

 

xxTerminatorxx

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Hmm...
noticed that the flames follow Snake's hand as he discards the cigarette - you could have the flames follow a path to Snake's feet to make it more clear that he's tossing the cig, not putting it in his pocket.

- The smoke from when Snake exhales seems to come from the middle of his face instead of his mouth. Shrinking the smoke or moving its point of origin down a bit would help.
Yeah, a few glitches, especially the putting the cig in his pocket lolz.
I think it needs work, for now Imma use the Stealth Camo taunt.
 

Eternal Yoshi

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Your IMG links are broken.
Try using this instead to hide pictures.
[Collapse=put text here]
I tried to de-sepia the camos because Brawl isn't in sepia. This results in more saturation and being slightly more brighter. Note that I take the colors from the little camo boxes which aren't in sepia.
[/Collapse]
 

xxTerminatorxx

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A new update coming soon for my "Metal Gear Solid finally comes to Brawl pack!" I'm ready to do it, but first I will just keep Eternal Yoshi's Stealth Camo taunt version, and update it with my texture fixes, etc. Later I will update it again with the fully finished Snake taunts once they come out. The update will include:

-Added the custom taunts
-New textures to Snake's C4, Mortar, RPG-7, and more Motion files.
-Fixed those purple triangles on MGS:TTS Snake's back, along with more texture updates.
-Fixed a glitch I had with selecting Snake's textures on the CSS, imma just port the textures and model into a clean FitSnake0#.pcs file.
-Alot more lol

Update should be somtime today.

Your current choices for Red and Blue team colors don't have nearly enough of their respective colors, like you said.

The green color is decent, but the other two don't easily convey which team they're on from a distant glance, which is even important for friendly team matches. If you can't get someone to do the squares outfit I would try to add more red to the zombie outfit, even if it isn't 100% accurate to the game it would go a long way towards making it more usable in Brawl.

I also think this Old Snake looks a bit better, if you can get permission to use it.
Check it out on Brawl Vault.
I know it's better, but I don't really like his face texture. Different with Pik's: I don't like the body texture since it's a recolor, but face texture is amazing. I think fusing the better face texture with the better body texture would make it perfect.
 

Bent 00

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Your IMG links are broken.
Try using this instead to hide pictures.
[Collapse=put text here]
I tried to de-sepia the camos because Brawl isn't in sepia. This results in more saturation and being slightly more brighter. Note that I take the colors from the little camo boxes which aren't in sepia.[/Collapse]
They're not broken - I ran out of time to wait on the images to load. >_> I'll fix 'em soon.

And the problem with your Squares Camo isn't so much the brightness of the red - it's mainly that the squares need to be smaller.

Thanks for the [ collapse ] tip. :)

UPDATE: I linked the images missing from my previous post, and added a bit about the Old Snake textures.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Eternal, you could model replace an item in game such as the smoke ball or sometihng along those lines, then create the cigarrete item in hand. I can give you a code to alter those items lifetime to autodie at a specific timeframe, etc.

We have talked for a long time in the PMBR about making a cig-taunt for snake, so let me know if you like that idea.
 

Bent 00

Smash Apprentice
Joined
Aug 10, 2007
Messages
190
Location
USA
An item that's used even less than the Smoke Ball is the Team Healer -it only appears in Team Battles.

Stickers are also pretty useless once you have them all, as many do.

Besides that, wasn't there a Brawl- character that could summon Smoke Balls?

Eternal, you could model replace an item in game such as the smoke ball or sometihng along those lines, then create the cigarrete item in hand. I can give you a code to alter those items lifetime to autodie at a specific timeframe, etc.

We have talked for a long time in the PMBR about making a cig-taunt for snake, so let me know if you like that idea.
If you do add in an actual cigarette (without sacrificing any of Snake's articles, I assume), couldn't you give it a hitbox and adaptable trajectory as well? By adaptable trajectory, I mean that the discarded cig could continue falling downward until it hits something, and it would bounce a little when it hits the ground or and opponent. I still think it would be great to get "Cig KOs". :)
 
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