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The Uair, Fair, and Nair all end instantly upon contact with the ground from any point during the animation. I'm relatively certain that neither the Bair or Dair do (although the ending animation for the Bair isn't nearly as long as the Dair)Hold on sir, Pierce. Are you sure bair and dair don't auto cancel? I'm sure that even if there is barely any frame advantage, that you can auto cancel the bair and dair except it is just really close to the end of their animation.
Also where are the points that the uair, fair, and nair would auto cancel? Are they just anytime during the animation?
And the M2K combo. meh there are so many of them I don't know which one to tell you.
oh, and it's 28, and so does his nair, and fullhopped double bair.I just noticed that Snakes Nair did 29%....<_<
I'm pretty sure that Dolphin Slash has **** priority, and doesn't clash.If you shield effectively you should have no problem. If you shield an f-tilt, u-tilt, or jab you can always punish with a DB or DS out of shield, but they have to be done at the highest speed or he will f-tilt again.
It might sound nooby but I need reassurance, can Dolphin Slash clash with anything on frame 5 (this is when the hitbox first appears and Marth is invincible)? Basically my question, can an invincibile hitbox clash with anything or will it always outprioritize?