ss118
Smash Master
Yeah, so melee is perfect. It has a nice balance of high tier characters with the perfect blend of lol-worthy physics. There is no need to truly hack how the game is played- at least for the sake of competitiveness.
Some characters are just too terrible in this game to be used at the highest level of play, due to the lack of depth(or other shortcomings) that they bring to the table.
This is where we come in. I propose that we create a small "balance patch" for the characters of SSBM. I understand that there is Project: M in the works for brawl, but the issue? It is taking forever, and even if they get it close to melee, it will never be melee. Of course, this isn't melee either, but at least this is closer. =3
Not to mention this takes a LOT less work, as all we really need to do is work on tweaking individual characters. Another aspect we could tweak is stages; having pokemon stadium stay the same the entire match, randall-less Yoshi's Story, and we could even edit usually bannable stages to be either counterpicks or neutrals.
The only thing that could potentially be done with physics-wise is Phantom Hits. Melee is just awesome like it; it holds the perfect "battlefield"(lol puns) to host the most potentially competitive fighter of all time.
I guess the first step to all of this would be to have it as an accepted idea by the community. So here I present it, hopefully into somewhat open arms.
Some characters are just too terrible in this game to be used at the highest level of play, due to the lack of depth(or other shortcomings) that they bring to the table.
This is where we come in. I propose that we create a small "balance patch" for the characters of SSBM. I understand that there is Project: M in the works for brawl, but the issue? It is taking forever, and even if they get it close to melee, it will never be melee. Of course, this isn't melee either, but at least this is closer. =3
Not to mention this takes a LOT less work, as all we really need to do is work on tweaking individual characters. Another aspect we could tweak is stages; having pokemon stadium stay the same the entire match, randall-less Yoshi's Story, and we could even edit usually bannable stages to be either counterpicks or neutrals.
The only thing that could potentially be done with physics-wise is Phantom Hits. Melee is just awesome like it; it holds the perfect "battlefield"(lol puns) to host the most potentially competitive fighter of all time.
I guess the first step to all of this would be to have it as an accepted idea by the community. So here I present it, hopefully into somewhat open arms.