I'm not convinced the setup is broken.
Of your four winning matches you cite, one is Ice Climbers, who scarcely had much chance there to begin with. One is in a Loser's bracket. And the one against ZSS made Snakeee look like he either did not know or totally forgot how to play on Norfair.
But this is all small talk. The real matter is: You need to actually show the counterpick throwing a tournament into upset. It's not enough to point to some matches in which Diddy *****, I would have to see a tournament visit in which one has decided to CP to Norfair w/ Diddy throughout their matches, except for in a handful of cases - which you are allowed, such as your "not MK and Olimar" admission - and then gets as far as a money finish
at least, but only being allowed losses to the people in attendance whole echelons better than him.
That is, in short, someone deciding beforehand to do this to **** a tournament, and then showing a proof of concept - of the overcentralizing that would emerge if others simply imitated and improved - by, in fact, ****** it.
Or maybe this is what you did. You giving a context for the videos was sort of incomplete.
oh, but this is all just
giving you that the strat is 'simple'*, which on the face of it, to me at least, does not at all seem true.
*simple in the sense: that judgment calls and adaptation and
yomi and that whole package are not demanded by it, or they are reduced in relevance by the power level of it.
And now to lead a man out of the darkness toward the light:
I disagree with this reasoning. Yes, the game deciding victory based on controller port is stupidly arbitrary. You know what? The game deciding victory based on character size/weights for all the other potential suicide kills is equally stupid. For example, why should a suicide with Ganon be a "sudden death" for him against Ike but a loss against Jigglypuff?
The only reason I feel still justifies Bowser getting a special exception here is that his suicide kill is also the only one based on relative damage between the opponents. Bowser is not likely to be able to force a suicide kill and win unless he is already in the lead, else the opponent will have greater control over the Flying Slam and be able to direct Bowser to land back on-stage. If they have a stock lead, they can simply force the suicide and win that way as well. Other suicide kills work regardless of percent. (e.g. You jump in front of Ganondorf recovering with Flame Choke. You're dead no matter how big of a damage lead you had.) It's not broken but it's pretty lame.
No, it's about controller port. Controller port is a rock solid reason to step in and substitute for the game mechanics with a rule set, because a game mechanic that decides factors
because and when you have to plug in the controllers is unfair.
Saying that Flame Choke behaves weirdly on Jigglypuff from Ike, while I'll agree with you, is not a statement that is allowed to go as far as one about a port mechanic. It's strange, but it is what happens when one player chooses Ganon and the other chooses Jigglypuff. They both know this will happen, and in that sense are on fair ground. It is consistent, it is fair, and it is how the game works.
You can't alter how the game works without a necessitating reason. Controller port favoritism is a
necessitating reason. A discriminating behaviour of one character's move
against between other characters is not.