Lionman
Smash Champion
The best falcon ever
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Fixed .Oh I'm late but **** it. Let's make an organized post.
Character traits
Good points : very good mobility, survivability, and decent combo ability. Not too bad at gimping either.
Bad points : Falcon gets gimped fairly easily (luckily his up-b is a grab or we'd really get screwed over), mediocre KO potential, suffers many CGs, and is a big target.
Options
Uair, bair, and jab are his best moves. Why is this section here anyway?
Good points
-mix ups : he can easily substitute an attack with another one due to them having similar hitboxes.
-punishing : all of Falcon's moves seem to have been created with punishing in mind, but dash attack stands out of the crowd. It's not powerful but it's fast, has decent range and places the enemy in the air, which is the spot you want people to be when you're Falcon.
Bad points
-Falcon is unsafe : the lack of safe approaches means he's forced to mix up forever, the lack of OOS options means he's forced to run away most of the time when he succesfully shielded a hit (unless the opponent screws up his spacing ofc), and only a few of his moves are safe on shield (Uair, Bair, Jab. Dsmash, and Raptor Boost).
All this added to the fact that some moves like FK are punishable ON HIT (at very low percents) just mean that you don't do stupid attacks when the opponent is at 0%.
Matchups
Falcon has hard/desperate matchups against many of the top tiers. I know for sure that Falco MK and Oli are almost hopeless.
Playstyles
Falcon has to switch playstyles depending on matchups, so no playstyle is the best.
Except of course "playing safe" and "not being ********", but that's universal.
Conclusion
Falcon is bad but good enough to be top of low tier.
http://i54.tinypic.com/359wd2o.jpgI stand corrected on Sonic's frame data. But the fact remains that neither character has significant disjoint to call the other out. Though I would give the disjoint to Falcon because of back air and up tilt mainly.
But brawl is bad for juggles. So, so is falcon.Falcon is bad, but not as bad as some people would say.
He can definitely land grabs, and his grabs are good positional setup into whatever else Falcon wants. People gotta realize that one of Falcon's best moves is U-throw. His physics are almost too good for juggles, in his ability to pretty much autobait and punish an airdodge with his U-air. He has the run mobility to chase horizontally, and the fallspeed to chase vertically. Given that he basically has fairly free damage on virtually the entire cast after putting them in the air.
Dsmash a safe kill move? Uair and Bair, and to a lesser extent, Utilt, indeed, but Dsmash? nah.His B-air and D-smash and to a lesser extent U-tilt are safe kill moves. U-air is a "safe kill move" if it somehow is fresh enough, which it never is unless he dies or unless the opponent is like over 170%. Reverse D-smash deserves mention due to the leanback actually being able to bait a lot of spacers and due to the power and relative safety of the move in general.
Which is no one in the highest level of lay/competitive play.And he has an awesome ability to combo into Jab1 after Jab3. Good against all those players who fail to SDI everything.
Nair>Dsmash =PFalcon would be really really good in this game if his N-air had Melee duration. The move is still good in this game, but CANNOT be used as an approach against the majority of the cast due to its poor hitboxes.
Which good matchups?Aside from that I think Falcon works and has some good matchups, and that he's better than Bowser.
The loop on ROB isnt even near enough to make the matchup that much better.Falcon is really good against Wario (a few high level Wario users saying Falcon advantage), and kinda can do things against Snake. He also does pretty well against Donkey Kong, who I would suspect Falcon goes neutral with. Oh and he also is good against ROB (admittedly he has a loop on ROB). Bowser honestly...is just not exploited enough. His recovery is probably the worst in the game, and he's really easily edgetrapped.
I think Falcon should land a consecutive hit after putting someone above him over 50% of the time personally, which is what I consider good. He has the physics to properly option limit people above him.
And D-smash is pretty safe on block, and the range on it makes it hard for most characters to approach safely. imo it's a pretty easy move to get away with, especially the 2nd hit.
fixed and quit trolling. falcon has amazing air speed and correct me if i'm wrong he is only behind yoshi, jiggs, wario and i think wolf. Warios ability to air camp in this MU goes to hell because falcon has the air and ground speed to punish wario hard. each grab can lead to 20 plus damage. A grab and a few pummels plus a f smash (forget whether it needs to be studder stepped or not) equals 20+ damage. Grab release to knee death at 110 to 120 is also a serious factor.The loop on ROB isnt even near enough to make the matchup that much better.
Same with the grab release on wario. (Plus falcons aerials and mobility **** wario)
No.fixed and quit trolling. falcon has amazing air speed and correct me if i'm wrong he is only behind yoshi, jiggs, wario and i think wolf. Warios ability to air camp in this MU goes to hell because falcon has the air and ground speed to punish wario hard. each grab can lead to 20 plus damage. A grab and a few pummels plus a f smash (forget whether it needs to be studder stepped or not) equals 20+ damage. Grab release to knee death at 110 to 120 is also a serious factor.
also take a look at this thread http://www.smashboards.com/showthread.php?t=281251 and look at mid-tier singles. I know its Ally but if captain falcon is so bad then he would not have any options against some characters.
fix'dP3 I'll be happy to MM your Marth when I go to GA :3
Not saying that will happen soon, but I do plan on going one of these days!!!!!
PS: I won't bet much because I will get 3 stocked
little known fact falco's silent laser leaves him with a +3 frame advantageNothing is safe on PS xD
I do play this game, and I know. Getting grabs in on wario, is hard for falcon.2Knee you don't even play this game how do you know how hard it is to grab Wario? Wario's bite is laggy and easily punishable. The two reasons the Wario MU is so good is we can stop all of his approaches with uair. That on top of the obvious GR stuffz.
+3 FA is on shield, not on PS. Check your facts next time.little known fact falco's silent laser leaves him with a +3 frame advantage
I actually play this MU a lot I think I know what I'm talking about xDI do play this game, and I know. Getting grabs in on wario, is hard for falcon.
And if you say bite is laggy and easily punishable, same goes for falcons moves.
And stopping all his approaches may work on paper, but come on. Thats just silly.
You overrestimate falcons 'faster' moves.
There was a time I played this matchup until it hurt =PI actually play this MU a lot I think I know what I'm talking about xD
I mean uair doesn't completely shut down Wario, but it does some heavy damage to Wario since he's always in the air. And you're not supposed to be using Falcon's laggy moves, that should be a given by now.
Are you forgetting you are fighting, in this situation, a very skilled player with enough knowledge using a character with more than enough to counter silly tactics like that.. =PNo, you're not missing anything. You're absolutely right. Falcon can also land a grab by simply dashing -> shield (if he even needs to do so) -> buffered dash grab.
No it won't.I'm talking about the Wario match-up. Skilled player or not, it doesn't take much for Falcon to get a grab on Wario. If you don't want to play defensive, if your grab misses, hold in the 'A' button, then try again. Problem solved.
...even though that was meant to be a joke, it probably would work decently. It definitely punishes spot-dodges that avoid your grab pretty well. I'd need to look at the frame data to see if it's worth considering 'very useful' though.
Only if the Wario starts his dodge at least 2 frames or so before CF's grab, then buffers the Fsmash. Valid enough I guess.No it won't.
For example: spotdodged grab = eat Fsmash.
And that's just one example.
Implying jab shuts down wario is really silly.Only if the Wario starts his dodge at least 2 frames or so before CF's grab, then buffers the Fsmash. Valid enough I guess.
Only grab after jabs then. Which beats everything Wario has unless you're shielding. Or if they read you.
Its not like you actually need to land every single grab anyway. Every one you land is about 20~%. Jabs(3%, 2% for second) + Pummels (2% ea) + Fsmash (19%). All at fresh. You don't take nearly as much as that on whiffing a grab.