Player-1
Smash Legend
you can sdi anything that has hitSTUN, helmet.
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^False. You SDI during hitlag. Saying you can SDI during hitstun would mean that while flying away after being hit, you could SDI during all those frames on which you aren't capable of performing an aerial.
I haven't seen it done but I've heard you can. I'll probably test that later.So, one SDI's nado downwards, or?
I read a thread not too long ago, about the ice climbers beeing able to get a grab in if MK nado'd by (S)DIing downwards.I haven't seen it done but I've heard you can. I'll probably test that later.
Funny 'cause I heard Lain is the one that figured it outI read a thread not too long ago, about the ice climbers beeing able to get a grab in if MK nado'd by (S)DIing downwards.
Epic win for the ice climbers
semi-big win for falcon?
Was there a thread on this somewhere?I believe it was proven not long ago that you cannot SDI most of the nado hits, just the one that pops you up in the beginning.
Everyone just got *****It was KPrime according to this video.
http://www.youtube.com/watch?v=6kAX5O1ftpo
EDIT: I also realized why. It has no hitlag after the hits.
I'm going to assume that's why ZSS's forward smash so lulzy too.
This will take some explaining, especially the underlined and bolded part.Sonic is disjointed but he has poor control over his pressure game compared to Falcon.
Fixed .Offstage flubbed -> uair is very good for gimping.
This ^Guys if you need anything more than one flub you're doing it wrong.
Um, Marth's Fsmash has cinematic hitlag, you nen it has regular hit lag where you can SDI it.stuff
Falcon cana pply pressure to the shield without being grabbed? Last I checked, even a crossup Uair still gets grabbed/punished due to poor shieldstun.Not going against Sonic at all, but compare Falcon's ability to shield pressure, platform pressure and follow up with another attack while utilizing his fastfalling options to Sonic's own. Though Sonic's options are arguably better for tech chasing- his pressure options aside from his bair are rather poor.
i think you're overestimating the amount of shield stun. The oppoennt can always use an OOS option (outside of yoshi which makes Falcon's shield pressure game so much fun to use on him.).Falcon can auto cancel a fast fall bair into a buffered dash grab / another aerial. He can auto cancel his uair into a tilt, grab, RAR bair, whatever else seems viable- personally I like charging a downsmash. If they hold up the shield, it'll break or get really, really pressured - rolling behind Falcon gets them punished and it's possible to punish spot-dodges. If they roll away from him, Falcon can safely use the downsmash and have time to react. Random shield pressure options with Falcon are awesome if you mix it up with the downsmash- because if the shield does break - free Falcon Punch. Which I've ended up performing countless times due to the same reason.
Spindash is a TERRIBLE way to approach someone directly.Sonic is more useful overall, but his pressure options aren't nearly as decent from my knowledge. His spindash can easily be grabbed if a person knows the timing. His attacks come out rather quickly but have a high cooldown time [like Falcon, but Falcon's aerials auto cancel better for pressuring]- making constant pressure difficult- and his grab is actually better than ours, so I can't say much about that one. He keeps characters limited with his pressure options, that's about it; other than that, they're easy to punish.
Whatever you do with falcon, it is a guess. (Aside from the select few real combo's' second hit)Of course sometimes you SHOULD follow up, when you see you can KO someone.
i.e. when the opponent is returning to the stage and you can easily KO him with a uair (if your uair isn't very stale).