This is quite a long post, so scroll down and look for your name in the quotes if you think I'm quoting you... Or just read it all, the more info the better, amirite?
Please explain the analogy between MK and the Tekken character. Your points given were:
* MK "has an unfair playstyle that deter the enjoyable aspects of the game"
* MK "excels in the air, ground AND offstage fights"
* MK "is the overpowered best character in this game"
MK and the Tekken4 character Jin both have theoretically unpunishable tactics, and they're both also extremely hard to punish in the hands of a pro. You can't argue against this while keeping a straight face thanks to Ally and Gnes (as well as other people top MKs have timed out recently), both who main characters that can stop planking/scrooging/tornado-spamming, yet still getting timed out no matter how hard they tried to beat the tactic. Other characters who can plank and/or Scrooge are easier to take care of due to them not having a lightning-fast uair, a spammable semispike that punishes whoever tries to get them off and/or a fixed-knockback gimping move altogether. Pit for example: his uair is too slow to plank as well as MK can, so he can be punished accordingly from above. He has a very small room for error due to the viable characters' ability to bypass his weaker planking, as well as G&W's. You can jump down to try and punish them, and the most common outcome that could happen is you'll take some damage and make it back on-stag to try again... MK will gimp you no matter what happens unless the MK doesn't do it right, taking off a WHOLE STOCK IN A SINGLE MANEUVER, giving him an
even bigger advantage. How exactly can you beat that, if Ally couldn't in this tourney as well as Gnes in his previous well-known match against M2K?
If you have some info that I could digest, please share with me, I'm open for any and all ideas.
Just a side note, kewkky is AMAZING against MK. Like, seriously, he knows what can be punished, and how, and actually does it. So don't try going for the "omg learn the match-up!!!" route, cause he knows the match-up better than you do
Thanks for backing me up, man. At least I know I left a good impression @ Pound4 despite not making it out of my pools.
That's gotta be the worst reasoning for wanting to ban a character ever. Let's ban jigglypuff because it's not fair that I travel OOS investing my own personal funds and time just to get my falco uthrow->rested. Let's ban marth because I flew all the way to California only to be grabbed once and my fox dies. Let's ban Sheik because one grab and I'm out of the tournament even though I've been practicing my Bowser for 72 hours straight and I spend $1,000 travelling to this tournament
The difference between MK and those situations is that MK's tactic is unavoidable... You can outplay a Marth/Jiggs/Falco/Sheik/Peach/Fox and win a match due to being smarter, but outplaying an MK once he's got a stock advantage and he's bent on planking and scrooging the entire match is near impossible AND infuriating... If you REALLY want to refute this argument, stop playing Mr. TheoryMaster 3000 and prove how the strategies can be beat with a character that can theoretically beat them. I'll be waiting around for your videos.
You're saying that Falco vs Jigglypuff (or Fox vs Marth) is not winnable? You're saying that Jigglypuff's uthrow->rest combo requires "reading" after getting the grab? You're saying that when someone times their opponent out without stalling, he didn't outplay his opponent? When you beat your opponent, no matter HOW you did it (as long as you didn't break any rules), you, by definition, outplayed them.
Except that planking/scrooging/dair camping/smart tornado spamming theoretically can be beat, but when put in practice against even the top players, there's really nothing you can do about it but make up even more and more rules limiting MK as a character to try and keep him in bay, only to have players find loopholes in them and continue said strategies. Believe it or not, those melee examples take some intense reading and mistakes on the opponents' part so
literally they
are getting outplayed. Against MK, getting planked after they gain a nice % advantage and having them time the clock out then losing stocks trying to get them out of their supremely advantageous positions is everything
BUT outplaying them.
He's a popular character who's easy to win with, of course he's going to take a majority of the top spots. Even if ADHD didn't take first, and he placed 2nd or whatever - how is it possible he got that high?
I can answer this easily. He is a great player, thus he did great against all the other characters he faced. He also knows the MK:Diddy MU (a near-even MU according to a couple of people, yet arguably in MK's favor) better than the other MKs he had to get through. What I don't understand is how people can't see the M2K:Ally:ADHD triangle... M2K > Ally > ADHD > M2K > (...). What if ADHD would've faced Ally and lost, then M2K beaten Ally at Grand Finals, what would be everyone's counter-argument about MK's dominance in our current (and previous) metagame(s)? They'd have nothing to fall back on, and this tourney's ADHD victory is still not a good counter-argument. A single player doesn't create a competitive scene, a LOT of players do. If top 12 would better describe who's dominating the scene, then we'd be able to see that 2/3 of all the pros who placed used MK for some of their tougher MUs in order to avoid losing, yet still remain loyal to their mains.
In Tekken 4, Jin had the same advantage MK does: an overpowered moveset, along with a powerful unblockable combo that only the best of the best were able to avoid falling into. Expecting the whole Brawl community to get as good as ADHD is an unrealistic dream, and nothing less than a stupid argument.
If we ignore the criteria of banning MK because he proves to be broken, and focus on banning MK due to over centralization - it's still illogical to ban him when he's not even winning. We care when he over centralizes the money, and thus the scene. In a 100 man tourney, MK taking all the spots 4th to 100th is irrelevant.
I agree... But as we can see with many tourneys, MK either takes all the top spots, or two top spots. Hell, now with Ally using MK and other pros switching as well due to his 'option-rich' moveset and how it makes the game more 'fun' for them -which is subjective, by the way-, we're practically guaranteed seeing two MKs taking top 3 spots at every national tourney, be it 1st 2nd or 3rd. That's money going to MK and not to anyone else, just like Jin used to do in the Tekken4 scene.
And I'd rather compare MK to Jin, than compare MK to SF2 Akuma. SF2 Akuma was truly broken and accepted as such by the whole community, MK isn't in the same position. He's certainly quite gay, though.
If we start caring about those 97 lesser players incapable of beating MK, we can admit defeat to competing in a bad game and all go play something else.
In all seriousness, I would probably just play Melee for friendlies and lulz. I love the game and I could go all competitive in it, but I feel like everyone's miles ahead of me right now and catching up before the next installment of the Smash Series (or some other fighting game that piques my interest) is an extremely tough, time-consuming challenge... A challenge that's probably never gonna be met due to me going to college, finding a job, living my non-gamer life, and satisfying my personal needs.
I'm so glad the OP didn't intend to start another MK ban debate and merely wanted to discuss how Tekken 4 compares to Brawl. Oh wait...
I actually didn't mention "We should ban MK" throughout my whole post, I knew it would get me some negative comments. Although I am pro-ban, I know people have their respective opinions and I wanted to hear them when another lesser-known game (possibly Jin's fault as well) who underwent the same situation was put on the table for everyone to see.
"MK may not be broken, but he's the obvious problem."
The obvious solution then, is to ban him. His criteria is over centralization (with a comparison to Tekken), my counter is a that that criteria is usually an indication of a bad game - with a fix being futile.
Kinda like putting a leaking boat inside a bigger boat, then still "sailing" on the leaky boat.
Well, if you would ask anyone, you'd hear lots of people say that Brawl is unbalanced compared to other fighting games. Frustrating physics, ******** unexplained disjoints, TRIPPING... There's lots of reasons why this game is overall considered a bad game for the competitive scene. It's true that players have pondered if the removal of the most harmful element of the game -MetaKnight- would create a more attractive competitive scene as well as
at least increase its popularity, but in the end the split between the community has been on an even level thus regarding that same element to not be as threatening as the community makes it seem.
Lots of people use "learn the MU and fight back" as an excuse to 'keep the metagame growing and come up with anti-MK tactics', but what are they expecting to find? Some universal AT that automatically grabs MK if he's invincible from anywhere on the stage (obvious hyperbole)? There's really nothing that will be found in whatever lifespan Brawl has that will alter the metagame THAT much, hell amazing players have appeared here and there and they STILL are having troubles with the near-impossibility that is beating MK with his extremely gay tactics. What else do people want to see before
any action is
heavily (and I emphasize
heavily) considered? Are they waiting for the competitive scene to be just hardcore fans, then hope for the best and go through with a decision expecting the players to come back when they've already settled in a different, more balanced and enjoyable game overall? Literally, the hype Melee bring is beyond real, and apparently every large national tourney has a surprise for the pros to love the game even more, be it Armada (Peach), Amsah (Sheik), Lord HDL (LINK! A low tier!), or whoever else appears next! Even a supposedly unviable character according to the wiser players came and shook up the scene a bit, that NEVER happens in Brawl (and I know it's not the players' fault, but the games' design that's at fault), and proves just how unexpected things can go besides MK taking 2/3 of the top spots, as well as top 3 with the aid of gay tacticsa that require time-outs...
My first post was meant to be an informative read to propel further discussion regarding MK, and to 'persuade' players the next time a large discussion concerning MK and the SBR-B making any kind of decision at all came up. It's meant to keep people informed, get them to know of similar situations and not commit the same mistake if the scene appears to be suffering from an eerily identical problem. I said I didn't want to spark any 'Ban MK' debates, yet I'm being accused of sparking a debate when the sole purpose was to 'inform' players. I have no idea how that happened, but meh, as long as it becomes serious discussion like how I've been reading so far, anything is fine.
MK isn't the only character that can time people out, otherwise we wouldn't even have second doubts.
I know about those other characters, don't worry about me and my lack of knowledge. Regardless of other characters, who's the one that has the most devastating options to punish people who try to work around the gay tactics? Who's the one that has the most diverse options while undertaking said tactics? And of course, who's the best character in the game regardless of gay tactics? Seems to me like he was given
too much, more than any character should've been given while maintaining a balance (even unbalanced characters fall short of what MK has becomes in our metagame).
Good read, but you honestly are implying that Metaknight should be banned, or "honorably banned" like how Japan did with Old Sagat/Akuma.
I'm trying to bring info to the table and keep players informed on anything that I might find/others might find that concerns the threat that half the community dislikes, be them offline or online tourney players. I don't see a reason why we
should cater to casual gamers since we ARE the competitive gaming community, but comparing both casuals and competitive gamers in this forum... It's obvious who we should be concentrating on. If I'm coming off as implying "the ban should be accelerated" or some other statement, it's not my goal here; I just want to see constructive discussion on what people think, if my comparison between both games' fates is grounded, or farfetched.
But on an honest note, Metaknight isn't going to kill Brawl. It's the "Play to Win" logic that obviously plagued all of the players to the point where I bet the players could give two ****s about the Brawl community.
The "Play To Win" logic is always in every single competitive game. Why WOULDN'T you want to win? What's the best option to wn, is it better than the 2nd best option? What's keeping you from using the best option... Honor? Fairness? Friends? The point of P2W is to get to the money, regardless of what you have to go through to get it.
MK is a tool that is undoubtfully and unarguably the best in the game to use to win money, and it is also one of the reasons people dislike the top-level competitive scene... I remember the good ol' days where everyone adored M2K and his aggressive MK, and how it worked for him while everyone was campy and defensive... Shame it all had to disappear due to there being a better and easier-to-win option: playing
gay.
Pit, Wario, ROB, and a few others can do the same thing, most notably Pit. MK isn't the only one, he's just the most obvious (and comparably the best at it).
Yes he is. He has by far the most options out of all the characters. He has gay tactics, overpowered on-stage attacks, one of the best recoveries, one of the most annoying-yet-very-effective attacks in the game (tornado), unclankable attacks, a great momentum-cancelling attack (uair is one of the fastest attacks in the game), and is definitely the best gimping character. His damage output isn't even considered "average", the only average thing he has is his killing power, which doesn't really matter since he can follow you anywhere offstage and finish the job with a single sweep.
Look @ Melee, especially P4 melee results(do you see the diversity?). ALL of the top tier characters, high, and a few mid tiers are pretty viable competitively. This is not the case for Brawl.
In Brawl, if you want to win with a mid-tier/high tier (stretching it at low-tier), you HAVE to have MK as a secondary. He may not be the best option for individual MUs, but seeing his MU spread being all advantages and few even MUs, he definitely is the best overall choice. Why split time between 3-4 characters for a couple of MUs, when you can just use a single character for all the MUs except the ones you excel at with your main? Remember, this is P2W logic here, so no amount of "Why not choose ZSS against Rob" or blahblahblah-crappy-statement-that-is-easily-refuted will refute the reality that is MK and his great matchup spread.
ADHD may have won Pound 4, but it's pretty obvious that the Brawl metagame is becoming overcentralized around MK.
I
agree. In more balanced games, there's more than one character that overcentralizes. We got a good number of Snakes and Diddies, but... Just look at MK's mainers and how many are top players, for Sakurai's sake.
But as said before, no one wants MK banned.
What.
This single statement frustrates me. How is "half the community" a vast majority? Wasn't this same counter-argument used before when pro-ban tried to make anti-ban agree that everyone wanted MK gone? This logic is flawed and has no basis.
Lmao, Melee isn't THAT hard to play, especially since most of the commands are muscle memory. It just depends on whether Brawl players are willing to invest the time to practice.
I disagree. The game's known as MvC2 Jr. That pretty much speaks for itself, considering MvC2's competitive scene is pretty **** hardcore.
I can see a lot of points but one that stands out to me is this:
Play to win
or rather, an extension to this argument. What simply prevents the characters that camp really well from stopping once MK is gone?
Their flaws. I see no other character with a great ground game, great aerial game, great recovery, gay tactics, great momentum-cancelling, great moveset, great traits, and great gimping game... MK has a lot (doesn't have it all, he has no CG nor projectile), he seriously was given too much as a character compared to the other campers. Hell, he has a great offensive game that's tough to punish unless the opponent really knows what's going on at all times and is great at reading patterns, yet it's been virtually abandoned due to his even greater defensive game. Campers don't have this, they can be punished waaaaay easier than MK can be. Falco has flaws and bad MUs, Olimar has flaws and bad MUs, Pit has flaws and bad MUs, TL has flaws and bad MUs, DDD has flaws and bad MUs... No one is as good as MK, he literally is in a completely different level than the rest of the cast, no matter what people want to say to disagree.
It's the sad truth.
About 90% of that 55% are forum dwellers that don't go to tournaments.
Can you prove this
without making me do ALL of your work? Tally up the votes for me, come on. Even forum dwellers who don't go to tournaments often have a surprising amount of knowledge, loke coaches and football teams: they don't HAVE to play to prove their smarts, yet people trust them nonetheless. There are both good, bad and mediocre coaches... The example might be a bit hard to follow due to the huge difference in competitive scenes, but it still shows that theory alone isn't always as bad as people make it out to be, as long as there are people to put to the test such theories in tourneys.
The current argument against that is the strategies are legit except when MK uses it because he's already too good.
I agree, he IS
too good as a character, even without planking/scrooging/etc. But before said gay strategies were completely implemented in his metagame (even by the best MK player), MK was completely winnable by a nice amount of characters if the players learned how to fight him. Now that MK has a better defensive crutch to fall back on, one that is virtually unpunishable, and is used by top MKs everywhere, I don't see how people can argue "learn the MU" with a straight face, when they themselves haven't tried first-hand to "learn the MU" against top players. It's ALL
oh so facepalming.
Why can't YOU do it? Aren't you the one providing the argument? Are you SURE that there's a large amount of competitive gamers for the anti-ban compared to the pro-ban? What's your proof of this? Did you tally them before, or is it some wild speculation while deeply hoping it hits the mark when someone DOES tally the votes?
That's no argument, that's just looking for a decoy to make your argument seem better than it really is. Be more specific with me...
How many tourney-going anti-banners and pro-banners voted there?
Another thing: MK can plank and scrooge, but what cant he do that other characters can?
No CG
No momentum cancel
All specials leave in helpless
Subpar vertical recovery (not including jumps)
No spike
No projectile
*You're right, he has no CG... Neither has Diddy nor Snake and look where they're at. So much for your argument.
*Are you serious? His momentum cancelling move is the
best attack to momentum cancel with. How fast is that **** uair? MK can do 3 uairs in a single shorthop! How's THAT for a fast momentum-canceller? And gliding to lower the momentum drastically is also a great option to have... Other gliders don't have such a fast attack to live as long as MK can.
*Who cares? MK mainers don't use specials offstage without keeping the ledge in mind, nor use it too high up while their opponents are below them waiting to **** them. His helpless state is barely -if ever- seen in a match.
*His vertical recovery is great. 5 jumps and a crazy sideB that can help him recover from incredible depths... I don't see how he's gonna get gimped unless he messes up and loses all of his jumps beforehand.
*He has a
semi-spike... Which is worse since it pushes you lower AND away from the stage.
*He doesn't need a projectile with the range he can cover with his attacks. That might be one of his only missing qualities, but he certainly doesn't get destroyed by campers, I can assure you of THAT.