ds22
Smash Lord
For that I need the game.
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Uh...that is amazing...=DI HAVE DONE IT, NOW BOW TO ME *****ES.
I fear I may be getting a bit ahead of myself, but I just realized that the models from Tatsunoko vs. Capcom are very similar to Brawl's format.
There's MegaMan's drill on Jigglypuff's head.
just curious if you saw this RandomTIn a similar fashion could megamans cannon be put on the arm of the ness texture?
http://www.brawlsnapshots.com/snapshots/169329.png
Between the arm cannon, and if the backpack and hat trim are removed, that would look very convincing as megaman
Yeah, I did. I just want to get what I'm working on now finished first.just curious if you saw this RandomT
Looks good. Although, you do need to test that out in-game to see if it actually works.I HAVE DONE IT, NOW BOW TO ME *****ES.
If you figure this out, eventually model hacking will happen hopefully, the you will be praised. =DYeah, I did. I just want to get what I'm working on now finished first.
...Not having much luck so far, but I'm not giving up. I'll figure it out. D:
Just looks like Vertex editing to me, so it should work in game.Looks good. Although, you do need to test that out in-game to see if it actually works.
Not a big deal. Just curious, as I have no idea how you got even that drill to work I wasn't sure if the cannon could be the same method.Yeah, I did. I just want to get what I'm working on now finished first.
...Not having much luck so far, but I'm not giving up. I'll figure it out. D:
I can't get it to work. How'd you do it?Hmm... had a problem only one so far i'm just having troubles getting the AnmChr(NW4R) that has the mdl0 file named to 3Dmodels advice? and yes i've tried renaming them to 3dmodels but no luck
EDIT:i added more models and that fixed the problem for some reason it won't except 2 models
Whoops........ I TOTALLY forgot about those...I only had the Haunter Model. Go bug n64billy to release his Pokepark Wii model pack already.
IZ IHT HAYLOH?!i Successfully Ported A Model From A Pc Game
Nope. I'll keep it a secret until I get working on Jigglypuff, and not over a trophy. If I wanted something over a trophy, I'd just make a brand new one... which I plan on doing sometime.Iz Iht Hayloh?!
well rebuilding the model will help me with Death The KidGaaaaaagh. That's it. I'm gonna download Visual Basic and force myself to learn how to create a program to aid me with this.
...Okay, I'll spill the beans now. I successfully ported a model from a PC game which I wanted to put in for Jigglypuff's hat, as a test to see if I understand the MDL0 format (I understand most of it now). It works perfectly fine (not just in BrawlBox, but in-game!) when I put it over something that has more polygons/vertices than it does, but absolutely refuses to work when tag it on to the end of the MDL0 and re-direct the nodes. I think that to get it working, I have to rebuild the entire MDL0...
Most likely.well rebuilding the model will help me with Death The Kid
because his hands are different models than the rest of his body
resulting in 28 bones when we need 30...
and can u describe what u would have to do to "rebuild" the whole model?
What do you need made? I don't know Basic, but I know Java. If it's something that Java can do, I think I can help.Gaaaaaagh. That's it. I'm gonna download Visual Basic and force myself to learn how to create a program to aid me with this.
...Okay, I'll spill the beans now. I successfully ported a model from a PC game which I wanted to put in for Jigglypuff's hat, as a test to see if I understand the MDL0 format (I understand most of it now). It works perfectly fine (not just in BrawlBox, but in-game!) when I put it over something that has more polygons/vertices than it does, but absolutely refuses to work when tag it on to the end of the MDL0 and re-direct the nodes. I think that to get it working, I have to rebuild the entire MDL0...
First of all, I would want something that can convert a list of decimal numbers (not one -- a whole list) into 2-byte hex so that I don't have to waste hours upon hours converting each value by hand. Think you can do that?What do you need made? I don't know Basic, but I know Java. If it's something that Java can do, I think I can help.
haha i second that i'm learning java in classWhat do you need made? I don't know Basic, but I know Java. If it's something that Java can do, I think I can help.
Just so you know, Kryal will be taking a look at that soon, and, no offense, but he'll probably blow you away with a better program, and then you will have done all that work for nothing, kind of like what happened with BrawlWall. Once again, no offense, but this is Kryal we're talking about.Most likely.
Basically, what I want to do is have a program that opens up a DAE file (since it has pretty much everything needed for a Brawl model) and puts everything together in order, automatically linking all of the strings and nodes and whatnot.
Kinda like what Pharrox had been working on.
Well, it will give me some knowledge in creating programs, at least. So I personally don't mind that he'll be release something much superior to whatever I happen to make.Just so you know, Kryal will be taking a look at that soon, and, no offense, but he'll probably blow you away with a better program, and then you will have done all that work for nothing, kind of like what happened with BrawlWall. Once again, no offense, but this is Kryal we're talking about.
Alright, good luck.Well, it will give me some knowledge in creating programs, at least. So I personally don't mind that he'll be release something much superior to whatever I happen to make.
...Besides, I don't know how the model rigging is stored, so that's something I can't do yet. Basically, stuff like trophy models would be all I could do. :x
Wow! That looks fantastic!I've been workin on this
Keep up the good work ^^
mu_menumain_en.pacAnyone know the .pac file for the screen that says "Brawl Single Player Vault" etcetc?
Alright, thank you.mu_menumain_en.pac
Once you're done editing it, put it in pfmenu2 instead of pf and rename it to mu_menumain.pac