TP
Smash Master
CHAINCHOKING
Ganondorf, the King of Evil, is the strongest character in the game. If he wanted, he could easily destroy all of his opponents. This is clear whenever he chokes them and engulfs them in purple flames of death. However, Ganon pities the pathetic fighters, and so he let's them go without killing them. Unfortunately, this leads to Ganon occasionally losing a match. The following is my attempt to convince Ganon to not let go after he has started choking the enemy. I present to you chainchoking!
What is it?
The idea came to me as soon as Gleam mentioned shielding getup attacks. The basic idea is to stand there after a choke and react to what they do. If they roll, choke. If they attack, shield and then choke. There are several characters who can't escape this until they reach the edge. This allows us to rack up damage and then use some other guaranteed followup, preferably an Ftilt or Fsmash if we can guarantee it, when they are near the edge, thus killing them. This is different from the murder choke tech chasing we know and love as Ganon mains. We used to predict what they would do and catch them if we were successful. This removes guessing from the equation by reacting after they have initiated their response.
Chainchoking- Not for Every Ganon
Chainchoking is hard. Very hard. You must know every animation of the character if you want a chance to succeed, and even then you need great reflexes. Don't even think about trying it online. I expect that we will all get better at this with practice, to the point where it can give us the advantageous matchups we have been longing for. However, this will still only apply for the few Ganons who are capable of doing this.
To make everything easier, let's have some abbreviations and standards:
GUA- getup attack
Out- roll away from Ganon
In- roll toward Ganon
Up- standing up without a GUA
Easy- can be done in regular speed
Medium- can be done in 1/2 speed
Hard- can be done in 1/4 speed
Note that the difficulty ratings will vary for different people, but it would be nice to have a starting point. With time and practice, characters who start in hard could reach easy. However, "easy" is only compared to the others this works on. It is still very hard.
When and Why?
This tech is more situational than it seems at first glance. The main limiting factor is the difficulty. Ganon almost always has good options after a choke. Chainchoking is guaranteed in theory, risky in reality (or at least until we are good at it, which nobody currently is). We are so good at attacking after a choke that going for a chainchoke and failing is a huge waste. Chainchoking is the best option in most situations if you can do it, especially on places like Final Destination. However, don't go for the chainchoke if a Dtilt or iDA will get the job done.
This tech has more benefits than you would think. Despite the difficulty, this is worth learning for many reasons. First and foremost, damage. Chokes add up quickly, and since the chainchoke ends near the ledge, they are put in a very bad situation from it. Another benefit is that the chokes refresh all your other moves. As you should know, the game keeps track of the last nine moves you have hit with. We don't care if the choke gets stale, so this is restoring the other moves for basically nothing. Another benefit that should not be overlooked is the affect this has on your opponent. He will get demoralized if he gets choked time and time again with no escape. You are crushing his spirit with this move, and that is an advantage that can't be measured. A frustrated opponent is far more likely to make mistakes than a calm one.
The List
Currently, everything here is my own personal testing. Therefore, it is not perfect and quite subjective. Even though I have the full cast listed, I still need you guys to test things out for me.
Difficult- Only for the great Ganons
Bowser
Charizard (His In is very short, so you need to back off a bit and choke in the same direction as you would for his other things. You must space this perfectly, so his In does not come too close and his Out does not go too far.)
Diddy Kong (makes a noise when rolling)
Ice Climbers (one must be dead, obviously)
Ivysaur
King Dedede
Kirby (take a very small step away so the first part of his GUA doesn't get you)
Meta Knight
Olimar (the pikmin hide him pretty well)
Pikachu
Pit (you must powershield the GUA)
R.O.B
Sheik (not that it matters)
Snake
Sonic (he makes a noise at the start of his GUA)
Squirtle
Toon Link
Yoshi
Very Difficult- Well... it's possible
Donkey Kong (makes a noise when he rolls)
Fox
Jigglypuff (B-reversal is required for rolls, they start basically the same)
Lucas
Mario
Ness
Peach (must powershield the GUA)
Impossible
If I don't give a reason, the Out goes too far or too fast.
Captain Falcon (GUA ends too quickly after hit)
Falco
Game and Watch (Only impossible if he is on your left. When he is, your cape conceals his mouth, which is the only thing you can use to predict his GUA)
Ganondorf
Ike
Link
Lucario
Luigi
Marth
Samus (GUA ends to quickly after hit)
Wario
Wolf
Zelda (not that we ever fight Zelda anyway >_>)
Zero Suit Samus
Video
Chainchoking - A Proof of Concept and Introductory Video
DAD made this video that shows what we are talking about. DO NOT say you can chainchoke until you have WATCHED THIS VIDEO!