jackharvest
Smash Apprentice
Cloud Strife
---------------------------------------------
Current Release: V2.0a2 [fixed] [download]
Other Releases:
V2.0a2 - [download]
V2.0a - [download]
Known Psa Glitches
-Glow in middle of sword during specials is Ike-sized sword
*~ All Scenarios
V2.0a2 Fixes the following:
4 Player Clouds
Peach's Final
Hog Collision (Bridge of Eldin) *
Stand-up glitch
.: Moveset Analysis :.
Cloud’s Special’s:
(B)Neutral-Special: Fire/Fira/Firaga (Chargeable attack)
(<-B->)Side-Special: ClimHazzard
(B^)Up-Special: Finishing Touch
(Bv)Down-Special: Beam Blade
Final: Omni-Slash
(B)[AIR] = Rising Fang
(<-B->)[AIR] = Braver
(B^)[AIR] = Finishing Touch
(Bv)[AIR] = Meteor Rain
I Found a Glitch!
Post about it in detail here on this thread so we can add it to the small handful of known glitches. We’ll attempt to reproduce all known issues, and fix them for 2.0b.
- PAL or NTSC?
- Version of File Replacement Code? (if on Wii) / Dolphin version (if on emulator)
- Other characters playing?
- Length of fight / When the freeze happened
- etc.
------------------old outdated post from February-------------------
http://www.youtube.com/watch?v=60E0Kw7Oqhg
Download: http://www.megaupload.com/?d=VOX8D0SC
Let's knock out some basics first. I'll add more questions here if they're pertinent.
Is this a vertex hack or a model hack?!
Let's define what a model hack is first. There has been MUCH confusion as to what the heffer this even means.
-- : The creation or importing of completely new and un-brawl related 3d material inserted into brawl, causing no hiccups, slowdowns, glitches, or issues.
-- Vertex Hack: Easy way to understand it --> The stretching of polygon points. Used for distorting the size and or location of polygons (mapped by verticy points). This method uses the available polygons, and doesn't add anything beyond what the character already has available.
Now that we have that cleared up, Cloud Strife is strictly verticy hack only. No outside polygons have been used to create him whatsoever.
So wait, wtf... that definition of model hacking makes it sound like it's never been done before!
-- Bingo. According to the best definition here, there have been no model hacks performed on characters. None.
Ok, what's taking so long?
-- :notimp:
I mean, how's it coming along?
-- From where we started, it's at about 99% completion. Akari still has to mold his hair and face. Zephron is putting the finishing touches on the texture. Canon is finalizing the Animations for his moveset. I've finished removing the model parts required, and Shukaku needs some help finishing the PSA, last I heard. He's much farther than half-way done, but could use assistance.
So we have to wait for all of that to be DONE?
-- :>.>:
I mean... will there be a release before it has a moveset?
-- We'll release it once Akari Un and Zephron have hit 100% completion. If the moveset it done before then, consider it as a bonus. You're going to want to play with the moveset though. It really is incredible.
Do you need a movie to showcase it?
-- With this beginning the evolution of large-scale vertex hacks, I'm sure many will create plenty of YouTube goodies. Feel free to create your own and post them on YouTube. Link them here if you'd like.
2/2/10 - What character does this replace?
-- Well, obviously with moveset replacing, it's going to take over the Ike character slot. In the event that you don't end up using the moseset, this will take over ONE (yeah, you heard right) costume of Ike, while the rest of the Ike's stay the same color, shape, size, etc.
2/2/10 - Is the moveset for NTSC or PAL users??
-- To my knowledge, PSA hacks and animation changes are only applicable to NTSC users. I'm an NTSC user myself, so correct anything that I get wrong. The Cloud Project will hopefully spur on the porting of the codes needed for this kind of file replacement. We'll announce this on the smash boards when Cloud is released. At that point in time, go ahead and bother the shiz out of those that are known to create/port codes to PAL.
2/2/10 - Is this Cloud based on FF7 or Advent Children?
-- Our references used came from the Final Fantasy 7 costume. A few tidbits were used from FF Dissidia, but overall, a very FF7 based character. I'm sure there will be people who create alternate costumes so that other versions of Cloud are available.
Ask more questions if you have them. I'll do my best to answer them.
---------------------------------------------
Current Release: V2.0a2 [fixed] [download]
Other Releases:
V2.0a2 - [download]
V2.0a - [download]
Known Psa Glitches
-Glow in middle of sword during specials is Ike-sized sword
*~ All Scenarios
V2.0a2 Fixes the following:
4 Player Clouds
Peach's Final
Hog Collision (Bridge of Eldin) *
Stand-up glitch
.: Moveset Analysis :.
Cloud’s Special’s:
(B)Neutral-Special: Fire/Fira/Firaga (Chargeable attack)
(<-B->)Side-Special: ClimHazzard
(B^)Up-Special: Finishing Touch
(Bv)Down-Special: Beam Blade
Final: Omni-Slash
(B)[AIR] = Rising Fang
(<-B->)[AIR] = Braver
(B^)[AIR] = Finishing Touch
(Bv)[AIR] = Meteor Rain
I Found a Glitch!
Post about it in detail here on this thread so we can add it to the small handful of known glitches. We’ll attempt to reproduce all known issues, and fix them for 2.0b.
- PAL or NTSC?
- Version of File Replacement Code? (if on Wii) / Dolphin version (if on emulator)
- Other characters playing?
- Length of fight / When the freeze happened
- etc.
------------------old outdated post from February-------------------
http://www.youtube.com/watch?v=60E0Kw7Oqhg
Download: http://www.megaupload.com/?d=VOX8D0SC
Let's knock out some basics first. I'll add more questions here if they're pertinent.
Is this a vertex hack or a model hack?!
Let's define what a model hack is first. There has been MUCH confusion as to what the heffer this even means.
-- : The creation or importing of completely new and un-brawl related 3d material inserted into brawl, causing no hiccups, slowdowns, glitches, or issues.
-- Vertex Hack: Easy way to understand it --> The stretching of polygon points. Used for distorting the size and or location of polygons (mapped by verticy points). This method uses the available polygons, and doesn't add anything beyond what the character already has available.
Now that we have that cleared up, Cloud Strife is strictly verticy hack only. No outside polygons have been used to create him whatsoever.
So wait, wtf... that definition of model hacking makes it sound like it's never been done before!
-- Bingo. According to the best definition here, there have been no model hacks performed on characters. None.
Ok, what's taking so long?
-- :notimp:
I mean, how's it coming along?
-- From where we started, it's at about 99% completion. Akari still has to mold his hair and face. Zephron is putting the finishing touches on the texture. Canon is finalizing the Animations for his moveset. I've finished removing the model parts required, and Shukaku needs some help finishing the PSA, last I heard. He's much farther than half-way done, but could use assistance.
So we have to wait for all of that to be DONE?
-- :>.>:
I mean... will there be a release before it has a moveset?
-- We'll release it once Akari Un and Zephron have hit 100% completion. If the moveset it done before then, consider it as a bonus. You're going to want to play with the moveset though. It really is incredible.
Do you need a movie to showcase it?
-- With this beginning the evolution of large-scale vertex hacks, I'm sure many will create plenty of YouTube goodies. Feel free to create your own and post them on YouTube. Link them here if you'd like.
2/2/10 - What character does this replace?
-- Well, obviously with moveset replacing, it's going to take over the Ike character slot. In the event that you don't end up using the moseset, this will take over ONE (yeah, you heard right) costume of Ike, while the rest of the Ike's stay the same color, shape, size, etc.
2/2/10 - Is the moveset for NTSC or PAL users??
-- To my knowledge, PSA hacks and animation changes are only applicable to NTSC users. I'm an NTSC user myself, so correct anything that I get wrong. The Cloud Project will hopefully spur on the porting of the codes needed for this kind of file replacement. We'll announce this on the smash boards when Cloud is released. At that point in time, go ahead and bother the shiz out of those that are known to create/port codes to PAL.
2/2/10 - Is this Cloud based on FF7 or Advent Children?
-- Our references used came from the Final Fantasy 7 costume. A few tidbits were used from FF Dissidia, but overall, a very FF7 based character. I'm sure there will be people who create alternate costumes so that other versions of Cloud are available.
Ask more questions if you have them. I'll do my best to answer them.