• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

ChuChuROBBuddies!

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
Can you watch a youtube video at work?

The short answer: Project M ROB. His up-B and side-B have been replaced by vertical and horizontal airdashes respectively. He gets 3 per airtime, and he has to be standing on the ground to replenish them (just like his gas tank in Brawl). He can cancel out of them with an aerial or airdodge.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
interesting, why did you feel the need to make these take both slots and instead couldnt he just be able to control the direction of it (to a certain extent)
regardless, anything else massively changed about characters for project m?
 

TeeVee

Smash Lord
Joined
Feb 22, 2008
Messages
1,570
You all should money match Felix @ MLG and see if you can keep up with his item game... I'm going to guess there's a good chance he'll 3-stock you guys if you don't have this stuff down X^)


unless he is leagues above adhd and ninjalink i doubt it lol
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
interesting, why did you feel the need to make these take both slots and instead couldnt he just be able to control the direction of it (to a certain extent)
regardless, anything else massively changed about characters for project m?
Not only does up-B boosting up and side-B boosting sideways feel a lot more natural and intuitive, but really, who's going to miss the ROBcopter? *waits for everyone to jump on my ****

air dashes in melee is a pretty op idea
y u hatin?
 
Joined
May 3, 2009
Messages
7,190
Hey guys, guess what.

ROB's DSmash is a ****ing ***** when it comes to recording the data and whatnot.

Feel special that I'm doing it for y'all.:mad:
 
Joined
May 3, 2009
Messages
7,190
Like seriously.


Code:
Subaction Main0x60
@13B50

-----------|START|--------------------------
Asynchronous Timer - Frames=1.00x, 
Set Loop - Iterations=0x4, 
    Synchronous Timer - Frames=1.00x, 
    Terminate Collisions
    Offensive Collision - Bone/ID=0xA0000, Damage=0x2, Trajectory=0xAA, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=-1.50x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200, 
    Offensive Collision - Bone/ID=0xA0001, Damage=0x2, Trajectory=0xAA, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=-1.50x, Y Offset=-5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200, 
    Offensive Collision - Bone/ID=0xA0002, Damage=0x2, Trajectory=0xAA, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=-1.50x, Y Offset=13.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200, 
    Offensive Collision - Bone/ID=0xA0003, Damage=0x2, Trajectory=0xAA, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=-1.50x, Y Offset=-13.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200, 
    Synchronous Timer - Frames=1.00x, 
Execute Loop
Terminate Collisions
Asynchronous Timer - Frames=12.00x, 
Offensive Collision - Bone/ID=0xA0000, Damage=0x5, Trajectory=0x46, Base Knockback=0x69, Knockback Growth=0x5A, Size=4.50x, Z Offset=-1.50x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030480, 
Offensive Collision - Bone/ID=0xA0001, Damage=0x5, Trajectory=0x46, Base Knockback=0x69, Knockback Growth=0x5A, Size=4.50x, Z Offset=-1.50x, Y Offset=-5.00x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030480, 
Offensive Collision - Bone/ID=0xA0002, Damage=0x5, Trajectory=0x46, Base Knockback=0x69, Knockback Growth=0x5A, Size=6.00x, Z Offset=-1.50x, Y Offset=13.00x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030480, 
Offensive Collision - Bone/ID=0xA0003, Damage=0x5, Trajectory=0x46, Base Knockback=0x69, Knockback Growth=0x5A, Size=6.00x, Z Offset=-1.50x, Y Offset=-13.00x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030480, 
Synchronous Timer - Frames=1.00x, 
Terminate Collisions
----------------------------|END|-----------
WTF
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
After Charge

[1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]

Green = Odd Hitboxes
Blue = Even Hitboxes
:c:c:c:c:c:c:c:c:c
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
A ****ing hundred+ new pogeymanz and no Bidoof?



Let it be known, JCaesar started the trend of getiing infracted for censor-dodging via Unowns on Smashboards

:skull:
 
Joined
May 3, 2009
Messages
7,190
Actually JCaes, pokesmilies past 99 were always available. They were stored within the forum. You just had to find the address of the smilie and put image tags around it.

And they only go up to Celebi, plus Azurill, the ball whale thing, and keckleon iirc.

Also, you should actually thank Azua and rPSI for :c too. Azua made it, and rPSI told me to submit it.
 

Bees!

Smash Ace
Joined
Aug 1, 2009
Messages
707
Location
Colorado
lol No Johns!
Also guys I can't wbgc, pivot lasers or pivot gyro anymore :(
Its like magically overnight I just lost it...I don't know what to do! advice?
 

Zwarm

Smash Hero
Joined
Nov 9, 2008
Messages
6,705
Location
Mount Prospect, IL
It happens to me too, it actually happened to me today, I kept ****ing up my WB stuff, but I guess my reason was stress, I had 2 midterms today, so Brawl wasn't really a priority.

Idk, go into practice mode? I still do sometimes when I'm bored.
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
wtfamilookingat.jpg
----
Yeah, it's like GG and Blazblue and a lot of other fighters with air dashes lol. I really like the multi dash. OH, speaking of, JCaes, I have an idea to change Sonic's homing attack into something more useful. Let him cancel it with an aerial. That is, if y'all aren't done with him yet. I think y'all already finished it. lol

It makes sense cause sonic using the homing attack to attack people, but like, he moves so fast you just can't see his aerial in any of the games other than smash due to hitstun. <.<

But yeah, I'd love it because I'd feel like I'm playing Arcana Heart (kinda, everyone has a homing in that game and you can use it to cancel moves and cancel it into moves. Ballin relatively unknown fighter on the PS2 full of Loli's. :3 ).

Just throwin that out there. lol



Oh, btw, what are y'all's plans for DDD and Wario, if I may inquire? :o
Arcana Heeeeeart.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
:yeahboi:

It's sucks, all these new smilies and still no better :p face.

And what's the point of

:oneeye::cyclops:

or

:mad088::088::grimer::grimah::grimahshine:
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
hahaha, its funny because its true!
(srsly, meta knight is ALWAYS trying to touch r.o.b's underside, bleedin pervert XD)

but if thats how matchups really work, then i cant imagine the amount of durability ganon's backside has at this point.
or how much mileage zelda has, worn down to **** i think XD
 
Top Bottom