Yoshi:
- Eggs and why they have to have so many uses from from making people approach to hitting the run away button...
- His 2nd jump making him almost impossible to gimp unless for some reason a Dair hits him during it...however still...he can counter you for any other move with an Uair or some other thing...so what can be done about it?
- His aerial speed overall is the highest in the game and his Bair functions in the same way our Fair can function to a point.
His Eggs are annoying. Especially when he hangs on the edge and tosses them your way. Of course it's not foolproof when he does this. When you do approach, he'll have to get up eventually or he can get spiked. But back to his Eggs. Basically you're better off dodging them or blocking them. As for his second jump, nothing can deal with that. It's similar to Snake's Cypher but lasts much longer. As for his bair, I'm not sure. Does out outprioritize our fair or what?
Wario:
- His aerial mobility being so much better than ours...which really makes up for the fact that he has range issues.
- His KO options while lower in number than ours overall are very good...also do note that his Dspecial has special frames when fully charged.
- His bike and how on earth can he pay for all of the trashed ones.
Wario air camps. He's somewhat like Jigglypuff, of course Jigglypuff does it better. For his air camping you can try to use PK Thunder around him, possible PK Flash, nair or fair. With PK Thunder though, though it can be canceled out by his many aerial attacks, you're at a safer distance,
[or should be] and you can obviously tailwhip him. If there are platforms around, then this might make the match a little better for you.
Yes, Wario doesn't have as many KO attacks as Ness, but his can be pretty brutal. One thing to look out for are his grabs. He's got a grab release on Ness. It may be possible to escape these, but I'm not really sure. He's got one where he can grab Ness and then when released, use his f-smash. He's got one similar to his d-throw to f-smash as well. But I'm not sure if that's as effective. It might be escapable.
His Bike can be thwarted by Ness' Bat. Why you'd do this, I have no clue. There really is nothing to attempt while he's on his Bike.
Donkey Kong:
- His grab release BS and why he has to have access to a Dsmash KO release as well as the other release stuff from the cargo thing...plus the fact that unlike with Marth at least...Ness can't take as much as DK...oh and DK has early % combos with his grab as well.
- Bair...the move has more range than any of Ness' other air moves except maybe Fair (but Fair and Bair can trade).
- His Uspecial has special frames on it that make ledge guarding him as well as just hitting him in general harder than it has to be...
For Donkey Kong's grab release, I still need someone to test what I had asked for to see if Ness flings upward out of his Cargo grab or if he falls back into grab position while holding up on the analog. It's said to make DK's opponents escape it quicker. As for his bair, it's a tough move to get by. If Ness' fair and DK's bair trade hits, you're better off getting Donkey Kong into the air yourself instead of having him already there. If he's already there, your best choice is to probably stay in front of him. Again, if these trade hits, you can either make the attempt to hit him first or you can avoid it altogether.
For his Up B, you can either make the attempt to spike him, use PK Fire or use PK Flash
[while he's off the stage]. If he uses it in general on stage, then perhaps PK Fire could work, I'm not really sure. It's been awhile since I've actually fought DK.
Diddy:
- Fruit and what he can do with them (as well as what Ness can do with them with his jumps).
- His ground game being better than ours even without bananas (from the 0 cool down dash attack that makes him really hard to hit during it because of his easy smash access from it and all that other jazz).
- Gimping him w/o KOing yourself as well.
As some of you may already know, Ness can nair grab Diddy Kong's Bananas. Of course it's not as easy as it sounds. But with good practice, it may very well be possible to do it consistantly. I do believe Ness has a weak glide toss and I think it works better in the air. I'm not really sure. I have a video of me fighting a pretty good Diddy Kong, but I have no access to the Wii at the moment. For now, I can't say much about this.
His ground game is quicker than ours, but without Bananas, he's somewhat easier to handle. Eh. It's been awhile since I've actually played Brawl and a good Diddy Kong. ): As for gimping Diddy Kong without KOing yourself? Um, not too sure on that part. Possible dair. Pillar spiking could help a lot. However, gimping Diddy Kong is easier said than done.
If any other mains come in here, feel free to correct any mistakes I have made or back your views up with facts.