I believe Ivysaur's dash attack breaks through the whorenado.
Yes, I am aware that the list is not complete, I'm saying that just in case the Thread Creator did not know.
It unfortunately does not. The Tornados hitbox is too wide and catches Ivysaur out of his attack animation before he gets close enough, sadly.
For PT
Squirtle- Fsmash. Requires some degree of timing though.
Fair- I *think* this works on the bottomish part of the tornado. Not 100% on that though.
Usmash- From underneath.
Forward B- ***
Dair Above.
Ivysaur- Forward B. I'm pretty sure this one works.
Dash atack- Timed right.
Fsmash- Best option for knocking him out of it.
Jab-
Dair- From above.
Usmash- From below.
I'll try testing out the Dtilt/Ftilt/Fair/Bair
Zamus-
Armor piece throw.
Forward B-
Grab- (With MK on ground)
Dair- Above
I'll try to check Fsmash and a few other moves when I get on brawl.
Fair does not work for Squirtle unfortunately. For the USmash, I'll be updating a list of attacks for those that hit from below once I have a partner to help me test these out.
Ivysaurs Razor Leaf and Dash Attack don't work. Jab and Dair are too difficult and inconvenient for me to consider putting on the list.
With Zamus, I'm almost positive Armour pieces do not stop the Tornado, but I'll double check.
You need to add Dedede's inhale and Up tilt. Up tilt is probably the best move for tornado anyway so it definitley needs to be up there being a 3 star imo.
It out prioritizes nado at a certain point in the air. Specifically when they're below you with nado and you inhale them on your way down.
I would rate it a 2 star for how much I use it.
And Jet hammer should definitley be a 1 star.
Fsmash should be 2.
Just throwing it out there.
I've never had Inhale work for me. I only know of it's use to kill MK off stage if he's near the edge. I'll try that out, but I don't believe in works. I know Kirbys works well. UTilt will be tested when I get a partner to help me with attacks that come from below the Nado.
Jet Hammer should be a 2 in my opinion, it's faster than FSmash. FSmash is too lagy, and I'm only keeping it as an edge guard tactic from Tornado recoveries.
Sonic's spring and dair from above. Also fsmash and sometimes fair works too.
Sonics Fair isn't large enough to bypass MK's hitbox unfortunately. The others work though
Be sure to add both variations of Diddy's across B.
The kung fu kick variation will cancel out the tornado, whilst the air grab version has invincibility frames during the beginning of the animation, therefore allowing you to grab Meta out of his Tornado.
Whatever you decide to rate them as, I wouldn't say either of them are 3 star, even though they are relatively easy to do.
I tried repeatedly to get both variations to work, but came up with nada. I'll try it again later to see if I can come up with anything. Maybe I spaced poorly.
Wolfs blaster stops the whorenade iirc, and I think his fair can do it too, if perfectly timed
The Fair does not have enough length to bypass the hitbox.
Doesn't work, nor does Charizards.
G&W
FTilt***
DSmash***
USmash*
Dash Attack*** <--- Probably your best bet.
Dair*T
Bair*** <--- False. Doesn't work at all.
Neutral B**T
Up B*/** <--- Only sends you into it. Fun.
Bair works. The first one or two hits of the turtle cancel it, and the rest of it stabs at Meta Knight. As long as you space it well, which isn't difficult, it will work. Chef is also not as reliable as a ** because you need to rely on the random food to hit through the top. As for Up B, the spring will send MK upwards and leave him helpess to a FSmash, DSmash, USmash, Grab or 9.
Olimar's fair shouldn't go through the tornado. Most every attack from above (such as Olimar's dair) will hit through the tornado. I don't think you should include those. >_>
His grab can only grab the tornado if it's touching the ground. Otherwise it's useless.
A Fair easily overrides the Nado if Olimar uses a Purple Pikmin. Not overly useful, but something to keep in mind.
Jigglypuff
Just tested these. All these moves have to be used at the top.
Nair ***
Bair **
Fair **
Pound **
Rest *
All of these don't seem relatively useful excluding Rest, but I'll retest.
Why is Ike's counter a 3?
The hitbox on it is pretty much completely horizontal, so as long as MK doesn't send it directly in front or behind you, it won't hit.
There's also its ~10 frame startup.
You're right, I should probably bop it down to a ** or *.
Ness' D air can hit Meta knight out of the tornado from above. **
Ness' B air can hit Meta knight out of the tornado from above . ***
Ness' N air from above as well. ***
Ness' U air from above. **
Ness' Down smash and Up smash too well spaced. **
PK flash uncharged as well as charged too. **
PK thunder head to the top of Tornado works. * due to the control needed versus speed of tornado
PK Thunder 2 sweet spot. ** due to time it takes to PKT2
I believe I tested most of those aerials and found them to be rather useless. I'll test again.
Also, DSmash and USmash didn't work. PK Thunder is worth retesting. PKT2 is probably a * at best.
Luigi's Nair also can outdo a tornado if it comes from the top... so it should be in blue and a one * I think. If he sex kicks above the tornado at the right time meta will be sent straight upwards.
Also poor link and kirby lol.
I can't see it being nearly as useful as the Dair.