carbonlifeform
Smash Rookie
- Joined
- May 8, 2008
- Messages
- 4
How, exactly, am I a troll? I'll admit that my knowledge of competitive Smash in particular is far from perfect; but I'm not talking about Smash in particular, I'm describing competitve gaming in general. Does the fact that I actually try and place Smash within the continuum of competitive gaming, where perfect balance among characters, or at least styles, pretty much doesn't exist make me a troll? Might it be that I'd hope that people make an attempt to at least debate my primary point rather than off-hand comments if they have a problem with my post? Is it because I'm willing to admit that, even if Ness is better in Brawl than in Melee for casual play, the (seeming) power of spamming and shield camping was going to prevent him from being anything near top tier in a tournament environment, anyway?
Honestly, just because people who are new disagree with you, doesn't mean they're trolls. Maybe I didn't express my point as clearly as I could have, but I'm certainly not looking to troll. If anything, your overly defensive, argumentative attitude is more like trolling than my block of text.
On a final, unrelated note, there's one other thing I wanted to mention before. I'd just like to state that people who talk about "patching" the game need to learn a bit about computers. It's called a CD-ROM for a reason. READ ONLY Memory. The only way you could modify attributes of the game is if the game were designed to look at some sort of external file for that bit of game data - which there's absolutely zero reason to assume Brawl does for things like, you know, animations.
As for Lord Aether's comments, I agree that, for all intents and purposes, cheap doesn't exist within the competitive scene. I also acknowledge that reducing the competitive gap between skilled and novice players likely was the intent behind tripping; but if you feel that this is a good thing for a game that people are looking to play competitively, I'd have to respectfully disagree that random elements are an appropriate way to do this.
Honestly, just because people who are new disagree with you, doesn't mean they're trolls. Maybe I didn't express my point as clearly as I could have, but I'm certainly not looking to troll. If anything, your overly defensive, argumentative attitude is more like trolling than my block of text.
On a final, unrelated note, there's one other thing I wanted to mention before. I'd just like to state that people who talk about "patching" the game need to learn a bit about computers. It's called a CD-ROM for a reason. READ ONLY Memory. The only way you could modify attributes of the game is if the game were designed to look at some sort of external file for that bit of game data - which there's absolutely zero reason to assume Brawl does for things like, you know, animations.
As for Lord Aether's comments, I agree that, for all intents and purposes, cheap doesn't exist within the competitive scene. I also acknowledge that reducing the competitive gap between skilled and novice players likely was the intent behind tripping; but if you feel that this is a good thing for a game that people are looking to play competitively, I'd have to respectfully disagree that random elements are an appropriate way to do this.