Arturito_Burrito
Smash Master
Take our Money Showdown.
Brawl and Melee tournament.
Brawl and Melee tournament.
When:
November 14th-16th, 2008
Location:
Major Players-where the realest tournaments are held.
Address:
1580 George Dieter Dr
El Paso, TX 79936
Telephone: (915) 849-6800
Fees:
Venue Fee (per person):0$ hurray!
Doubles Tournament Entry Fee: 20$ or 10$ per person
Singles Tournament Entry Fee: $10$
- Bringing a full set up Tv, Wii, and Brawl copy will get you into two tournaments for free.
- The first 5 people to bring a wii and brawl copy with out a TV will enter one tournament for free.
Schedule:
-Friday 14th smash fest, MMs, and some crew battles.
-Saturday 15th 1v1: Registration starts at 10:00 A.M. and ends at 12:00 P.M.
-Sunday 16th 2v2 brawl and 1v1 melee: Registration starts at 10:00 A.M. and ends at 12:00 P.M. Melee will come first then 2v2 brawl once TVs start opening up.
this is subject to change depending on the amount of people that sign up before hand.
Super Smash Brothers: Brawl (singles and doubles)
General rules:
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned.
- Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overt time or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
- Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
- Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
- The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
- It is recommended to have a station set up specifically for Gamecube controllers; this prevents intereference from wiimotes in future matches, whether intentional or accidental. This is a great way to make sure the finals go smoothly. Alternatively, you could make a station for wiimotes only, but it is recommended to have a GC only station.
- Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance. If you bring a wii remote, nun chuck, or classic controller please reverse your batteries to avoid interference.
- The semi-final and championship sets will be best of 5 format.
- Drugs and Alcohol should be prohibited.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage List:
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 1
Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Banned
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Additional Rules for Double's Play
- Life Stealing is allowed
- Set team attack to ON
- Hanenbow may be moved from Ban to Counterpick for Doubles
Super Smash Brothers: Melee (singles and doubles)
General Rules
- Items are set to off
- The stock is set to 4
- The time limit is set to 7
- All sets are best of 3 matches
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose the stage they last won on
- Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
- Wobbling is allowed except when used to excessively stall a match
- The Ice Climber Freeze Glitch is banned
- Jigglypuff's rising pound stall is banned
- Peach's bomber stall beneath levels where she is unreachable is banned (example: FoD)
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for the entirety of the set
3. The first stage will be played at random from the Random Stage List **
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage
Random Stage List
Dream Land: Fountain of Dreams
Kanto: Pokemon Stadium
Mushroom Kingdom: Rainbow Cruise *
Past Stages: Dream Land
Past Stages: Kongo Jungle
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List
Dream Land: Green Greens *
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Mushroom Kingdom: Princess Peach's Castle *
Mushroom Kingdom II *
Planet Zebes: Brinstar
*These stages were very close votes and could be on either the Counter or Banned Lists
Banned Stage List
DK Island: Kongo Jungle
Eagleland: Onett
Eagleland: Fourside
F-Zero Grand Prix: Big Blue
Hyrule Temple
Infinite Glacier: Icicle Mountain
Lylat System: Venom
Mushroom Kingdom I
Yoshi's Island: Yoshi's Island
Past Stages: Yoshi's Island
Planet Zebes: Brinstar Depths
Superflat World: Flat Zone
Termina: Great Bay
Additional Rules for Double's Play
- Life Stealing is allowed
- Set team attack to ON
- Add Termina: Great Bay to the Counter Stage List
- Add F-Zero Grand Prix: Mute City to the Banned Stage List
- Add Dream Land: Fountain of Dreams to the Banned Stage List