brawlshifter
Smash Lord
For the last part, you might not have renamed the textures or model to what it was originally, make sure the model still is named what it was before you replaced it and make sure the textures are renamed to what they were before you exported it. And yes, it will be a lot of work. Tell me if you need help, and keep me updated!I'd love to be able to help out with making some animations for another character! Gimmie afew mins to read back on the pages I've missed and I'll see who I can do.
EDIT: I think I'll go with my idea I've had since 0.58..... Bublin! (The little gremling things that get owned on the Zelda bridge stage (The name escaped me for the moment)
However, with BB60, LOTS of models and textures (Indexed ones mainly) stopped working and refuse to show up at all. I'll let you know how I go.
(I just realised how many animations I'm going to have to make to develop a fully fledged character!)
EDIT: Good old BB59, helped solve..... most of it. (Still can't see the model/texture in BB) but I'm making progress none the less!
EDIT: This WILL take a LONG time! Each bone is named and arranged differently (Seeing as he was part of a stage with no more than 4 animations [Moving, Not Moving, Being Hit, In The Air], not a character)
Going to try and make the main animations. Standing, walking and turning.
EDIT: Does anyone have any ideas on why some models do not display at all anymore for most characters in the new BB60?
EDIT: Who will you make him replace?