JigglyZelda003
Smash Hero
i thought halberd had a low ceiling and was therefore considered small?
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If Lylat isn't a viable choice take him to Rainbow Cruise or Pirate Ship. Link hits the ocean floor in like 3 seconds.i wouldn't go to lylat still since link can tether. and therfore only his spin attack can be screwed by the edge.
Horizontally large.i thought halberd had a low ceiling and was therefore considered small?
squirtles grab range is also alot more than it looks, especially w/ shellshifting thrown in.Squirtle just has to dthrow you at like 120% fresh for a kill. :\ Doesn't have to try to land an upsmash.
Ivy can also lock you w/ his jab on the wall, it was painful... *shudders*. BF i found to be a decent place to play the PT last time i fought one.well i took a trainer to corneria cuz i didn't really know how to CP cuz i never fought one before, but i just gotta say, any stage with a wall, squirtle has a stupid Dtilt lock, that i found out very quickly.
squirtles grab range is also alot more than it looks, especially w/ shellshifting thrown in.
Ivy can also lock you w/ his jab on the wall, it was painful... *shudders*. BF i found to be a decent place to play the PT last time i fought one.
PT is still beast even with fatigue :-) Besides, there's only one level of fatigue, so once we reach it, it's do or die for us. Squirtle's D-throw, fair, d-smash, and u-smash will still usually kill at around 110-120, which, with Squirtle's damage-racking capabilities, doesn't take too long.PT
Squirtle - You also have to remember poke'mon get fatigued, so the longer squirtle is out trying to take your stock the more its going to eventually hurt him, so take that to your advantage.
How many hits does Fox's fair have? Because a properly-aimed watergun can produce ending lag on multi-hit moves, which would leave you plenty open for an attack (the more hits on the move, the longer you'll lag).5. Smart recoveries - Water gun can make fox look real stupid so try to rising fair to the ledge, its the safest option against squirtle.
Razor leaf camping would be near useless in this matchup, actually. I wouldn't want to throw out my slow-moving, random-direction projectile while getting pummeled by fast laser shots. You've also got reflector, so... the tradeoff isn't worth it. You guys would win the camp battle.Ivysaur - He is very very strong and is capable of killing fox early, so be aware of that. He's a tricky one due to his camping ability and his bullet seed. In a close range fight ivysaur will always spam bullet seed(it has invincibility frames and the move comes out on frame 1). Its basically the "save my own as$ move". Camp him too, well sort of. Try to have ivysaur to camp you instead and as soon as you see him spam razor leaf punish him with a Upsmash. Ivysaur can link moves together on fox and ivysaur has a strong moveset. Be on point and aware of what he is capable of doing move after move. He has no surprises, so dont expect anything too over board. Upsmash on this character isnt bad either, he dies around 108% to 115%. Again abuse the fact they get fatigued. Ivysaur fatigued is really really bad, take full advantage of it. Dsmash works good on ivysaur due to his recovery. As soon as he gets shot off the stage that should be his stock. His recovery sucks.You are tooooooo fast for him,
when he's off the map edge guarding him is too basic and simple.
Instant tether, drop, then bair as you recover. If you're not immediately gimped, chances are you'll recover at such an unfavorable angle/postion that upon trying your recovery move again, you'll get u-aired (which at high percents would spell doom for Fox).5. Recoveries - Ivysaur cant do much against you when your recovering, just recover
You mean f-tilt lock.well i took a trainer to corneria cuz i didn't really know how to CP cuz i never fought one before, but i just gotta say, any stage with a wall, squirtle has a stupid Dtilt lock, that i found out very quickly.
not that i know of so you don't have to worry about those shenanigans.Does Fox have a grab release combo on Squirtle? Everyone else seems to. All the pokemon have a throw that KOs around 120 (I think a bit more for Ivysaur)- for Squirtle and Charizard it's dthrow, and bthrow for Ivysaur. Ivysaur also has the strongest upsmash in the game.
You obviously keep underestimating foxs speed, and all you did in response to what I wrote was what the PT should do but when we played you didn't apply any of that towards your game, everything I wrote I actually did, so until I see it, squirtle aint hitting me with lame *** fsmashes, ivysaur aint tether to bair gimping me(that's so dumb) yada yada yada etc etc... I don't really post in the fox boards like that so ima just say it now, the match-up is 55-45 FoxSup Fox boards.
Squirtle is definitely my favorite choice in this particular matchup, but don't count out the other 2 reptiles, either.
PT is still beast even with fatigue :-) Besides, there's only one level of fatigue, so once we reach it, it's do or die for us. Squirtle's D-throw, fair, d-smash, and u-smash will still usually kill at around 110-120, which, with Squirtle's damage-racking capabilities, doesn't take too long.
How many hits does Fox's fair have? Because a properly-aimed watergun can produce ending lag on multi-hit moves, which would leave you plenty open for an attack (the more hits on the move, the longer you'll lag).
Razor leaf camping would be near useless in this matchup, actually. I wouldn't want to throw out my slow-moving, random-direction projectile while getting pummeled by fast laser shots. You've also got reflector, so... the tradeoff isn't worth it. You guys would win the camp battle.
A decent Ivy would just try to outspace you with Ivy's aerials, her tilts, and MAYBE a razor leaf or two (just to mix things up). And uhh... yeah... watch out for bullet seed, ESPECIALLY the Spacies.
Instant tether, drop, then bair as you recover. If you're not immediately gimped, chances are you'll recover at such an unfavorable angle/postion that upon trying your recovery move again, you'll get u-aired (which at high percents would spell doom for Fox).
You mean f-tilt lock.
I've no clue about Corneria (that stage is usually banned in my region) as far as Atlantic North CP's go, Frigate Orpheon has been the only really bad stage for PT,at least in my experience (and I normally ban that stage anyway).
You know, I had to make sure where you was from... ok those percents are a lil' obserd... I'll give squirtle 97% ivysaur 105% and charizard 114%... let me remind people I come from NY where we KNOW how to DI correctly...Rookie, your miscalculating the upsmash kills for the characters. Theyre actually quite lighter then you make them to be. I made a list a while back which seems to have disappeared from here...But whatever. Anyways, I did some tests on some CPUs in training (lol) but they always died at the exact same percent so I believe that the kill percentage is close to there, if not a few more percent. I dont include DI of course since it was a CPU, but I do include the fact that in training mode, as all moves are only at 100% power, when in a regular match they are actually at 105% power. So Im going to assume that these numbers are close to their kill range, if not about 5-10% off from the numbers given when connecting with an 105% powered upsmash with no DI, or momentum reduction...
Squirtle is really light, if not lighter than Game & Watch. However their abilities to survives are obviously different, as Squirtle as a lower survival rate then GaW due to bucket bracking, but anyways Squirtle's kill percent is exactly 78% if not around that number when he isnt fatigued. Like I said, he is extremely light.
Ivysaur is about middle weight. However, I dont take the fatigue into account, like with Squirtle. Anyways Ivysaur's kill percent is exactly 96%.
Charizard is obviously the heavy weight of the group. Again, fatigue isnt take into account like the previous pokemon. Anyways, Charizard's kill percent is exactly 100%.
I've this tried and applied many, many times. It just doesn't work that well. Fox can get above the stage very easily, shine stall, and recover as soon as an aerial comes out and whiffs. Not to mention that a proper Fair can be used to either avoid Ivy completely from the ledge or smack him in the face.Instant tether, drop, then bair as you recover. If you're not immediately gimped, chances are you'll recover at such an unfavorable angle/postion that upon trying your recovery move again, you'll get u-aired (which at high percents would spell doom for Fox).
I laughed.let me remind people I come from NY where we KNOW how to DI correctly...
We should get more matches in next time; I'll show you what I mean.You obviously keep underestimating foxs speed, and all you did in response to what I wrote was what the PT should do but when we played you didn't apply any of that towards your game, everything I wrote I actually did, so until I see it, squirtle aint hitting me with lame *** fsmashes, ivysaur aint tether to bair gimping me(that's so dumb) yada yada yada etc etc... I don't really post in the fox boards like that so ima just say it now, the match-up is 55-45 Fox
The man speaks the truth!let me remind people I come from NY where we KNOW how to DI correctly...
At least in terms of knockback. It's very slow though.Ivysaur has the strongest U-smash?
Can you shine bullet seed back at Ivysaur? That would be great.Yea, DI changes kill %s a lot. I was playin a6m the other day (wifi lol), and i took a hit at like 90 and lived, so then it would take another few hits to refresh it so it would kill again.
squirtle is by far the hardest. he can utilt lock you, and isnt baited very well with laserz. bair is hard to land on such a small target. 35:65
ivy isnt hard, he dies to dsmash on the edge early. most of his moves are easily punishable if used wrong. just di his bullet seed. razor leaf is no threat. 60:40
they will probably switch out for char, he reminds me of a crappy bowser. char's only plus is, you get ***** if u get caught of the edge with the fire. dont get grabbed 65:35
frigate is the best cp becuz both ivy and squirtle are pretty dependent on ledges to recover.
55:45
You can but its useless, bullet seed is frame 1,shine is frame 3, bullet seed cant be interrupted.. bullet seed *****...Can you shine bullet seed back at Ivysaur? That would be great.
lolWUT. Blasphemy. You're saying Squirtle is as difficult to fight as ZSS, G&W, Kirby, and Luigi? (According to our current matchup chart.)squirtle is by far the hardest. he can utilt lock you, and isnt baited very well with laserz. bair is hard to land on such a small target. 35:65
bullet seed can also be very easy to DI, even on wifi lol.You can but its useless, bullet seed is frame 1,shine is frame 3, bullet seed cant be interrupted.. bullet seed *****...
i dont agree with half the chart and especially zss or luigi. i beat boss' luigi in friendlies b4 and i alredy posted in rookies thread that zss isnt that bad of a matchup.lolWUT. Blasphemy. You're saying Squirtle is as difficult to fight as ZSS, G&W, Kirby, and Luigi? (According to our current matchup chart.)
Charizard is PT's best pokemon. Good recovery, fast tilts, very powerful, long ranged aerials, powerful throws, heavy, and ROCK SMASH!!! Seriously, you may think that move is slow, but it is VERY good.I've always wondered, is the knockback due to percentage taken into account before or after the attack?
And yeah, from what I've been reading Squirtle is definitely the hardest out of the three, but doesn't post too much of a threat to Fox.
45:55 Squirtle (I'm going to give it to him because of his up-tilt lock and mobility.)
60:40 Ivysaur (Easy gimps and combos, just don't get hit by his strong moves. Shouldn't be too hard to avoid.)
65:35 Charizard (He is way too slow in the air, making it much easier than you would think to gimp, and he is very combo-able. He has some decent moves, but you should be able to avoid most of them by camping and punishing.)
I'm still a little shaky on Charizard, we haven't discussed him too much for the final numbers in my opinion.