Roller
Smash Legend
Wow, you're all right! I should chaingrab her! Thanks!
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Damn, I remember that. Its been a long time comin', Lux.
This helped sooooo much, I've actually got it pretty much down! My problem was trying to input grabs during the same part of the animation and I couldn't figure out what I was doing wrong...You need to grab much earlier than when the hammer hits the opponent in order to successfully regrab.
If you're grabbing with Nana from a Popo fthrow, the time occurs the two frames before Popo enters the animation of swinging his hammer forward after the back swing.
If you're grabbing with Popo from a Nana fthrow, the correct frame of input begins when Nana is about half way between the beginning of the forward swing and the hammer contact.
http://www.youtube.com/watch?v=Yp6F9mmrGkwBut IIRC the most fthrows you can do in a row is 4, if you dash the fourth right.
Charging your grabs by holding Z obviously. And you're the one in Smash lab.What is a smash grab?
You'll buffer JUST jump or you'll buffer the nair as well?It depends on the move on shield and how much shield lag there is. I'm fairly certain you'll still buffer the jump.
This reminded that now I'm confident enough to say something extremely obvious that no one does (at least it appears that way from all of the videos I've watched and what seems to be "common knowledge" base that comes with the idea of shieldbuffering) that would be just a little more help.@ Enda - We have a term for that. It's called shield buffering
You'll get the nair as well. As long as the shieldlag is less than 10 frames you can buffer an aerial OoS.You'll buffer JUST jump or you'll buffer the nair as well?
Possibly, I haven't looked at bthrow->bthrow but I feel that there would be a difference. The large staling amount may make it possible to chaingrab to higher percents. You also have to take into account that how far the magnet effect will tighten the spacing with relation to the current spacing is different for each combination. As Lux has shown stringing dthrows together and then going to bthrow allows one to CG to a higher percent than just straight bthrow->dthrow. Which does make sense since you can tack on the damage with the extra dthrows you're getting in once you pass the percent where you'll drop the grab on the upcoming bthrow. There's a lot of small things that only observation can truly shed light on.Wouldn't Bthrow -> Bthrow be pretty much the same as Bthrow Dthrow but with a HUGE staling amount/number of reps required since its the only one you're using? Man you guys are going to make me have to play today, I wanted to take a nap.
Possible. Most likely as much lag as Wiichuck and the like. Still its up to timing. If you train yourself to react correctly or prepare for whatever, then the lag won't even matter.Does a wireless GCC lag alot?
There was one at a local game store. I loved the feel of the controller, but was worried about lag.
Kind of, it deals with the timing aspect of the CG, but not the spacing aspect, so you're still liable to drop it. Especially if you had a wireless GCC like mine where the lag sometimes caused directional inputs to be registered twice.If you have muscle memory down on it, then it doesn't even matter correct?