SuPeRbOoM
Smash Master
I've been thinking lately that Hyrule itself promotes heavy camping making it broken to play on. I know Hyrule is highly favoured here as a neutral pick for a stage here in north america, but I honestly believe Hyrule is making this game spiral downwards into camp brothers 64. Before I begin, I would like to say I don't want Hyrule necessarily banned but kept so it's not a neutral anymore.
Problems that need to be addressed about Hyrule:
-Green slanted left groove
-Middle platforms
-Right side groove/Tent
-Air camping/stalling(Points throughout)
-Tornados!
-Stage size
Green slanted left groove: The left side of Hyrule, oh how I hate you so much! This side of the stage is quite often a dangerous zone to challenge campers at. It's a safe zone for campers because you cannot be punished by projectiles very efficiently. If you don't have a projectile? Well you are pretty much ****ed on approaching a person that is sitting there with their uptilt shield on(trollfacekirby). This place has a nice area to techchase though, can't complain about that if you're techchasing.
Middle platforms: A big problem I see with Hyrule's platforms is air camping and platform shield camping. Air camping can work wonders here with samus, jigglypuff, etc.. Shield camping or just camping the platforms in general can stop a game from progressing and/or stop most approach options. Say a samus is platform camping, what is a character like jiggly going to do? uair/nair against a samus dair? Not going to work! I believe the middle platforms are broken for air camping and just plain platform camping. Tornado here is ugly as well for disrupting games, causing gameplay changes to stir in someones favour if they didn't deserve it, lucky hit into tornado etc.
Right side groove/Tent This is the biggest problem area of this stage. Camping to get a combo or just camping to get a better position, this is the place you want to be if you want to have an adavantagous position on your opponent. This place features an arsenal of different combos you can do for each character easily by getting a hit or a grab. Most characters can get away with doing mostly only grabs to rack good percentage on, luigi, mario, dk, ness, fox, pikachu, can all do mostly only grab damage combos. The problem with throw only combos is that it you cannot DI the throws so hoping for them to **** up from it is something that shouldn't be happening, there should always be a choice of what you can do in a situation. Surviving to high percents is a minor problem in the tent area, but it's something that should be noted as well. Air camping, again this is a huge flaw with the design of this stage. Air camping can be achieved by staying on and around the top of the tent. Projectile camping from the tent area is known to happen with Fox and mario quite often making them the best in the area.
Tornados: So, these suckers are the worst environment disasters in this game. Tornados are capable of swallowing you up and tossing you back out for 14%. You can be stuck in a tornado and be struck by your opponent for additional damage, and may be able to attack you AFTER the tornado as well for a combo kill or just more damage. Tornados can appear in pressure situations to disrupt the gameplay. When you're hanging on the ledge and a tornado appears trapping you, that is broken because you will get punished for what you do no matter what, your options in this situation are either Z rolling up, dropping from the ledge and hoping to catch it again without going into the tornado, or going into the tornado. Randomly fast tornados swooping you up is dumb as well. Being hit into the tornado as said before.
Stage size: Hyrule is a big stage(derp), so why isn't it listed as a cp or ban yet? Sector Z is banned because it's big right? or is it because of tail wing camping? Anyways, at this point I would say Sector Z is less broken than Hyrule by landscape wise and terrain based.
So there you have it, why I think Hyrule should be considered as a cp or ban instead of a neutral. I may add more later for more references to specific events that happen here.
Discuss.
Problems that need to be addressed about Hyrule:
-Green slanted left groove
-Middle platforms
-Right side groove/Tent
-Air camping/stalling(Points throughout)
-Tornados!
-Stage size
Green slanted left groove: The left side of Hyrule, oh how I hate you so much! This side of the stage is quite often a dangerous zone to challenge campers at. It's a safe zone for campers because you cannot be punished by projectiles very efficiently. If you don't have a projectile? Well you are pretty much ****ed on approaching a person that is sitting there with their uptilt shield on(trollfacekirby). This place has a nice area to techchase though, can't complain about that if you're techchasing.
Middle platforms: A big problem I see with Hyrule's platforms is air camping and platform shield camping. Air camping can work wonders here with samus, jigglypuff, etc.. Shield camping or just camping the platforms in general can stop a game from progressing and/or stop most approach options. Say a samus is platform camping, what is a character like jiggly going to do? uair/nair against a samus dair? Not going to work! I believe the middle platforms are broken for air camping and just plain platform camping. Tornado here is ugly as well for disrupting games, causing gameplay changes to stir in someones favour if they didn't deserve it, lucky hit into tornado etc.
Right side groove/Tent This is the biggest problem area of this stage. Camping to get a combo or just camping to get a better position, this is the place you want to be if you want to have an adavantagous position on your opponent. This place features an arsenal of different combos you can do for each character easily by getting a hit or a grab. Most characters can get away with doing mostly only grabs to rack good percentage on, luigi, mario, dk, ness, fox, pikachu, can all do mostly only grab damage combos. The problem with throw only combos is that it you cannot DI the throws so hoping for them to **** up from it is something that shouldn't be happening, there should always be a choice of what you can do in a situation. Surviving to high percents is a minor problem in the tent area, but it's something that should be noted as well. Air camping, again this is a huge flaw with the design of this stage. Air camping can be achieved by staying on and around the top of the tent. Projectile camping from the tent area is known to happen with Fox and mario quite often making them the best in the area.
Tornados: So, these suckers are the worst environment disasters in this game. Tornados are capable of swallowing you up and tossing you back out for 14%. You can be stuck in a tornado and be struck by your opponent for additional damage, and may be able to attack you AFTER the tornado as well for a combo kill or just more damage. Tornados can appear in pressure situations to disrupt the gameplay. When you're hanging on the ledge and a tornado appears trapping you, that is broken because you will get punished for what you do no matter what, your options in this situation are either Z rolling up, dropping from the ledge and hoping to catch it again without going into the tornado, or going into the tornado. Randomly fast tornados swooping you up is dumb as well. Being hit into the tornado as said before.
Stage size: Hyrule is a big stage(derp), so why isn't it listed as a cp or ban yet? Sector Z is banned because it's big right? or is it because of tail wing camping? Anyways, at this point I would say Sector Z is less broken than Hyrule by landscape wise and terrain based.
So there you have it, why I think Hyrule should be considered as a cp or ban instead of a neutral. I may add more later for more references to specific events that happen here.
Discuss.