AndrewCarlson
Smash Journeyman
- Joined
- Sep 2, 2008
- Messages
- 367
I've played people who threatened to quit if I continued to chain grab. Right, like that's any worse than you spamming F-smash all day.
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DDD infinites against walls are hilarious. Therefore they got rid of stages with walls. =[Infinites ae cheap, since they allow certain characters like DDD to win matches based solely on landing a single grab. INfintes aren't escapable and can be done from 0-death in most cases....which in turn is fairly cheap. That's just my opinion
The only stupidity involved was getting yourself grabbed in the first place, the fact that it's the same move over and over doesn't make it any less difficult to escape."Cheap" is another word for "effective".
As long as it is actually effective, and it's not just because the other person is too stupid to realize his opponent doing the SAME MOVE over and over again and can't figure out a way around it.
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I was referring to people not being able to catch the complex and extremely cheap pattern of Fsmash>>Fsmash>>Fsmash>>Fsmash>>Fsmash>>FsmashThe only stupidity involved was getting yourself grabbed in the first place, the fact that it's the same move over and over doesn't make it any less difficult to escape.
Mostly playing devil's advocate here.
lol so true ^^You have to **** up about 20 times to be killed by Fsmash spam. To get killed by an infinite you have to **** up once. There is a difference.
And not getting grabbed is very difficult. If you are DK and your opponent is Dedede you have to play absolutely perfectly and he has to be a mediocre player. Its kind of cheap. The risk/reward is completely out of whack.
Metaknight's IDC stalling isn't cheap; after all, all you have to do to beat it is just never be 1% over him.lol so true ^^
I hate when ppl say "just don't get grabbed" its never that simple mine as well say "don't die"
The thing is I have never ever seen a match where somebody does not get hit. And I haven't seen a match where somebody doesn't get hit more than three times. Not getting grabbed in certain matchups requires complete perfect spacing. It requires you to have an unreasonably large skill advantage over your opponent. It isn't feasible.Well, honestly,"don't get grabbed" makes perfect sense.
It's the same philosophy as "don't get hit". Do this, and you will win.
If the guy grabs alot, figure out a way to punish him. Move alot, keep your spacing carefully, and maintain a large amount of time in the air.
I agree that it is a valid technique (at the moment). But that doesn't mean its not cheap.I would not do it to someone I was just playing for fun with (if they were significantly less skilled), but in a competitive match I don't hesitate. It's a valid technique just like grabbing out of shield.
Then wouldn't all characters be able to do it? That would be like them saying "well, this fast-powerful-highpriority-longrange-low lag-unbeatable move CAN be used to win BUT only half of the roster will be able to use this." Get where I'm going?If they programmed throws with awful knockback and the ability to grab people out of the air, I can only imagine that it was intended. Since they fixed wavedashing, and L-Cancelling, they were probably carefully observing Melee. If chain throwing wasn't removed, then they probably intended for it to exist. If this is the case, then it's far from cheap, but rather, a tactic.
Corneria and Green Hill Zone are counterpicks, and chaingrabbing out of the stage is the least of Flatzone 2's problems.Anyways chain grabs are not cheap...to a certain point...and that point is why the Bridge of Eldin, Moses island,Flatzone,Green hill zone, Corneria and any other stage with a walkoff or fixed wall is banned...
I would so sig this if I had room.if u get chain grabbed its cuz ur bad
No chain grabs are not escapable. If they were escapable then they wouldn't be chain grabs. Dedede/Falco/Iceclimbers have inescapable chaingrabs. If you get grabbed the only way you get out is if your opponent ***** it up.Most of them are escapable at one point.
Falco's chaingrab is escapable once your opponent reaches a certain amount of damage.No chain grabs are not escapable. If they were escapable then they wouldn't be chain grabs. Dedede/Falco/Iceclimbers have inescapable chaingrabs. If you get grabbed the only way you get out is if your opponent ***** it up.
Dedede reaches the end of the stage rather quickly, and Falco's only works to certain percents. So while they are inescapable, they're not always that bad.No chain grabs are not escapable. If they were escapable then they wouldn't be chain grabs. Dedede/Falco/Iceclimbers have inescapable chaingrabs. If you get grabbed the only way you get out is if your opponent ***** it up.
Most of them are escapable at one point.
er...i dont really recall any cg that takes you 0-120 other than the ICs. (unless its next to a wall of course)yea, after you have 160 damage
but i believe they are cheap. theres been so many times when i'm owning a ddd, amkeeping my damage low, am close to winning, and have been doing a excellent job avoiding the cgs, but eventually get grabbed. next thing you know ive been cged to 120+ dmg. all my work down the drain. if u dont think thats cheap then i dont know what is
Sidestep lol.No chain grabs are not escapable. If they were escapable then they wouldn't be chain grabs. Dedede/Falco/Iceclimbers have inescapable chaingrabs. If you get grabbed the only way you get out is if your opponent ***** it up.
You can't sidestep chaingrabs unless the opponent ****s it up.Sidestep lol.
http://www.youtube.com/watch?v=23UyrHXK36A& (7:25) the guy attemping it really sucks there btw.er...i dont really recall any cg that takes you 0-120 other than the ICs. (unless its next to a wall of course)
yes of course CHAINGRABS are easily escapable, you know, thats why it's called a CHAIN grab. ...(sarcasm)Lol they do small ammounts of damage and are easily escapable.