GeneralWoodman
Smash Lord
we need that gif of the melee back air hitbox LOL
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we need that gif of the melee back air hitbox LOL
Its not hard to explain :/...jump and press A at the moment you sense offstage movement or a recovery move being used...follow them with another nair or dair and successful gimp is successful.I personally love Nair, I always end up using it as a combo finisher when I'm fighting somebody off stage. Its hard to explain so I"ll have to get a video of it soon or something.
Another thing that makes it so great is that the move its self has two bizzare features which can catch an opponent off gaurd.
1. The hitbox lasts a very long time.
2. The hitbox covers all of Jigglypuff
combine those two together by hitting your opponents with nair facing the wrong way at the last second really catches them off gaurd.
The move comes out very fast too so its good against heavy characters in the air like Snake or DK.
7.5/10 IMO
Wait.... you gave nair a 5/10 and you say you also prefer it over Dair?When you feel that nair is discussed, just tell me. I think we still need a little more.
How safe is this move? How strong is this move? Bla bla bla and stuff like that.
I personally prefer this move over dair.
You kinda lost me there with Trancendent priority projectiles. What projectiles specifically are you talking about?Pretty sure it cancels every non trancedent priority projectile that isnt samus or lucarios charged neutral b moves
Have an ancient thread of mine. I'll apologize in advance if anything is inaccurate, but I'm still confident about it even with it being over two years old.A full list would actually be quite nice.
There's no difference between the moves. The only time a certain aerial won't cancel a projectile compared to Jigglypuff's others is occasionally Dair against Lucas' Pk Fire due to its hitbox.That's great noob I'll test all projectiles after work and update them here just to check if things are accurate, but this thread certainly helps
EDIT: should I test all of jiggs' moves or just nair only?
I agree, i call it the Ballerinacharging a d-smash is the best taunt
already ahead of you .We didn't start a discussion about dsmash... But, why not if you already started
Discuss dsmash.
It's great for punishing rolls against characters with bad recoverys. transedent) and that lags hard. If you read a good roll at high percents...
They're dead.