Retro Gaming
Black and White Thinking
It's about time the Pokemon Trainer boards branched out into this category, so an ample thread to do it in has been created. As you may have taken from the title, the purpose of this particular thread is to discuss, in full detail, the advantages of all tournament-useable stages for the Pokemon Trainer. Some of the things I hope we can cover:
The catch is, it's going to be for a lot of stages. Stealing conceptual design from the Type Chart, I was hoping we could take a week to focus on each stage. Obviously, new findings warrants opening it back up, but the main focus should lie on the weekly stage.
Smash Back-Room Recommended Stage List (Italicized Stages Completed)
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Counter/Banned
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
Banned
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
- Specific Pokemon Advantages/ Disadvantages
- Which characters fare badly on the stage (For Counterpicking)
- General strategy on a specifc stage
The catch is, it's going to be for a lot of stages. Stealing conceptual design from the Type Chart, I was hoping we could take a week to focus on each stage. Obviously, new findings warrants opening it back up, but the main focus should lie on the weekly stage.
Smash Back-Room Recommended Stage List (Italicized Stages Completed)
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Counter/Banned
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
Banned
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Smashville said:Smashville is not a particularly good or bad stage for Pokémon Trainer. Considering that Smashville is one of the closest stages to “neutral” in the game, it should be of no surprise that this stage is not the best stage to pick if you want to gain an advantage over a certain character. The most important thing to note is that, at moderately-low percentages, all three Pokémon are capable of getting some early kills if they play on the platform off-stage. It should be noted that being on the platform is otherwise bad positioning: all three of the Pokémon are weak to approaches from below.
Pictochat said:Pictochat is one of the more interesting stages, and seems to offer significant boosts to both Squirtle and Ivysaur. The “neutral-state” of the stage is ideal for both Pokémon: Squirtle has a less restricted off-stage game while Ivysaur is significantly more difficult to gimp due to a long, low platform and the occasional platform transformations. Several of the other transformations are worth noting, as well. All three Pokémon can make use of the spikes, bullets, and fire that appear with their grab game, and, especially in the case of the first two, tack on significant damage. Transformations that create walls that can be exited but not entered also sometimes appear and give good opportunities for switching. It should be noted that several of the hazards of fire elemental properties; Ivysaur should avoid these at all costs.