zApollo
Smash Ace
- Joined
- Oct 2, 2009
- Messages
- 839
IMPORTANT ANNOUNCEMENT
Nova has now changed the pot one final time.
Both Melee @ Brawl are FLAT payments of the following.
1st: $1000
2nd: $300
3rd: $150
NOW TELL ME THAT ISN'T HYPE FOR AN AUSTRALIAN TOURNEY!
$1000 EACH FOR THE WINNER OF BOTH BRAWL AND MELEE, THAT IS UNHEARD OF IN AUSTRALIA
Nova has now changed the pot one final time.
Both Melee @ Brawl are FLAT payments of the following.
1st: $1000
2nd: $300
3rd: $150
NOW TELL ME THAT ISN'T HYPE FOR AN AUSTRALIAN TOURNEY!
$1000 EACH FOR THE WINNER OF BOTH BRAWL AND MELEE, THAT IS UNHEARD OF IN AUSTRALIA
RELOADED VIII 16th July
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The finale of the Reloaded LAN series, Reloaded VIII, promises to be a huge event (bigger than ACL). With the highest payout that will ever be seen in Australia, up to $1000 1st place for Brawl and Melee, you can expect fierce competition with Australia's most skilled players. Top names in Brawl and Melee have been confirmed thanks to generous sponsorship by Nova.
Wookie's original post: (OUTDATED)
This will make for Saturday the 16th of July to be declared "Smash Saturday". Singles, Doubles and Melee will be held concurrently, and the timetable for these events will be determined by the Valhalla Smash team.
Tentatively, I am setting a total Smash prize pool (1v1, 2v2, Melee) at $800.00, with the split being determined again, by the Reloaded Smash team, and no doubt pursuant to feedback here on the forum. This will be finalised in coming weeks.
Entry cost will be $30.00 for this event, although tickets will be available at some live lan events at 2 for $50.00. (Tekken, Streetfighter and other tournaments will be Friday Night, Halo and others will be on the Saturday night). The reason for this is that there is near parity in the prize money between PC and Console this event, which is traditionally subsidized by the BYO PC guys. Essentially the increased ticket money will go straight back as prize money, as befits the states largest event.
Ill be watching feedback for the next month, with all revealed at the April event. If you want to contact me direct, email me @ the_wookie@adam.com.au, add me to msn @ jlassey@hotmail.com, find me on facebook or do whatever.
Let me be clear. The date is FINAL. We arent stuffing you around this time. Tickets for this event are available at Valhalla this weekend, and all outlets shortly thereafter.
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Confirmed Attendees
SA
|
QLD/WA
|
VIC
|
NSW
Monkeybear|Syke|Redact|Scoot
Blackshadow|Jaice|Splice|Zxv
Apollo|Corpsecreate|Dekar|Tedeth
Nova|AD3PT|Earl|Gords
2SXC|Atticus|Attila|Meteor
Oli|Scrubs|Tibs
Techa|Calibur|Leisha
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Venue
St Clair Recreation Centre
109 Woodville Road
Woodville SA 5011
Confirmed Attendees
Monkeybear|Syke|Redact|Scoot
Blackshadow|Jaice|Splice|Zxv
Apollo|Corpsecreate|Dekar|Tedeth
Nova|AD3PT|Earl|Gords
2SXC|Atticus|Attila|Meteor
Oli|Scrubs|Tibs
Techa|Calibur|Leisha
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Venue
St Clair Recreation Centre
109 Woodville Road
Woodville SA 5011
Directions
-From City:
Take the Outer Harbour OR Grang line from the Adelaide Railway Station in the CBD. Get off at Woodville Railway Station
gmail instructions
The venue is about a 200m walk up Woodville road from the station.
Schedule
The schedule is only approximate and may change on the day.
9:00am- Venue opens. Signups for both doubles and singles will be open from 9am until until the event begins (11am for doubles and 2pm for singles).
11:00am- Doubles for brawl and melee begins. Singles signups remains open until doubles finishes.
2:00pm- Singles Pools Start for brawl and melee.
5:00pm to 6:00pm- Singles brackets for brawl and melee starts.
8:00am (sunday)- Venue closes.
There will be food at the venue. There is a cafe/shop in the centre and subway will be delivering orders. The nearest ATM is about 5 blocks away so it is recommended that you bring plenty of cash for your nutritional needs.
Entry Fee
$30 Console fee at door (covers singles for brawl and melee other console competitions).
TICKETS CAN BE BOUGHT ONLINE USING PAYPAL (select from left column). I recommend buying online if you can to avoid the lines.
There is an additional $5 per person entry for doubles in each brawl and melee ($10 per team). If 10 teams enter doubles, another $100 will be injected into the pot by Nova.
If you are interested in bringing a pc gaming rig you will need to buy a ticket in advance. Email wookie for details.
It is encouraged that you bring a wii + brawl/melee setup if you can!
Accommodation
Housing
Post in this thread if you want housing, someone might house you.
Grim: Splice, Scoot, Calibur
Nova: Attila Tibs, ZVX, Ted, Redact, Dekar, Leisha and the rest of Australia
Jamage and Ant are willing to house
Hotel Accommodation
Wookie has very generously offered a cheap deal for accommodation in the city. He will charge $20 per night if we have 6 confirmed people.
To take advantage of this deal we need at least 6 interested people!
So far Adept and Jaice (with 2 other peeps) have confirmed interest.
More details here
Prizes
"Nova" said:PRIZES - BOTH MELEE & BRAWL SINGLES
1st: $700 Melee and $800 Brawl minimum + 3 picks from Nova's Useless Lottery (able to pick any number).
2nd: $200 Melee and $230 Brawl minimum + 2 picks from Nova's Useless Lottery (unable to pick 41 or any number above it).
3rd: $100 Melee and $120 Brawl minimum + 1 pick from Nova's Useless Lottery (unable to pick 41 or any number above it).
4th: 1 picks from Nova's Useless Lottery (unable to pick 31 or any number above it).
5th: 1 pick from Nova's Useless Lottery (unable to pick 21 or any number above it [2 people will have this position]).
7th: 1 pick from Nova's Useless Lottery (unable to pick 11 or any number above it [2 people will have this position]).
1st place: At least $800
2nd place: At least $230
3rd place: At least $120
Rest: No money, just NUL prizes (unless they pick a number with money)
Anything above 9th or above (above meaning ranked ABOVE the number 9): Razor blades will be provided on request (in other words, nothing).
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Super Smash Bros. Brawl Ruleset
Battlefield|Battleship Halberd
Final Destination|Brinstar
Lylat Cruise|Castle Siege
Smashville|Delfino Plaza
|Pokemon Stadium 1
Yoshi's Island (Brawl)|Frigate Orpheon
General Rules
- Items set to "off" and ratio set to "none".
- Stock and Time are set to 3 stock and 8 minutes respectively.
- If time runs out, the winner is determined by stock, and then by percentage.
- If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 should be played out for Winners, Loser &, Grand "final" matches. i.e. the finals' matches).
- Extending Meta Knight's Dimensional Cape is banned.
- A ledge grab limit of 30 applies to mk. This rule applies if there has been a time out.
- Stalling is banned. Stalling involves:
- Any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.
- Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
- Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
- Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalise on this in a timely manner; a failure to do so is considered stalling.
- Any stage is selectable at any time if BOTH players agree. This means if both players wish to skip the stage striking procedure and play on Final Destination or Hyrule Temple, they may. Don't expect many serious players to go along with this, however.
- Modified Dave's Stupid Rule (MDSR): No player can counter-pick a stage he or she has previously won on in that set unless agreed upon by both players.
- Gentleman's Clause: Any stage may be played on so long as both players and the tournament host agree to it, including banned stages. This can be used in tandem with the MDSR.
Additional Rules for Doubles Play
- Team attack is on.
- Sharing stocks is allowed.
- Controller ports are determined in a 1221 fashion.
- If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. A player who has been eliminated has 0 stocks and 0%.
- Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.
Set Format
- Both players choose their characters (as well as their sub-character and costume) for the first game. A double-blind pick may be requested by either player.
- Players start the stage-striking procedure in order to select the first stage. The optimal procedure for striking stages is 1-2-2-1 assuming "1" is player 1 and "2" is player 2.
- Each player may ban a stage from the counterpick list for the match.
- The first game is played using the stage chosen by step 2.
- The loser of the previous game chooses a stage from the starter or counterpick list. No player may choose a stage they have already won on unless the other player agrees.
- The winner of the previous game chooses their character.
- The loser of the previous game chooses their character.
- Steps 5-7 are repeated as necessary.
Other Rules
- On a player's counterpick, that player may choose to redo the port selection process, with that player/team picking their port first.
- In team matches, it may be requested that certain characters be assigned a specific team colour in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team.
- In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed (unless both players agree otherwise).
- After a match has been called, if a player is 3 minutes late without informing a TO beforehand, he/she will receive a warning. At 6 minutes late he/she will forfeit the entire set.. If you require more time (timing clashes with another tournament, etc) let the Tournament Organisers know (for Brawl: Apollo, Nova or Jamage). Do not expect to always be allocated additional time, however.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Super Smash Bros. Melee Ruleset
Dream Land: Fountain of Dreams*|Kanto: Pokemon Stadium
Past Stages: Dream Land|Zebes: Brinstar
Special Stages: Final Destination|
Special Stages: Battlefield|Mushroom Kingdom: Rainbow Ride
Yoshi's Island: Yoshi's Story|Past Stages: Kongo Jungle
*This stage is banned in Doubles and replaced as a starter by "Kanto: Pokemon Stadium".
General Rules
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes respectively.
- Regular sets are best of 3 matches (Losers, Winners and Grand Finals sets are best of 5 matches).
- Blind Picks: The first characters selection of a set must be without prior knowledge of the opponent's character selection for both players.
- The Mages DQ Rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 8 minutes, he will be given a loss of the entire set. If you require more time (timing clashes with another tournament, etc) let the Tournament Organisers know. Do not expect to always be allocated additional time, however.
- Modified Dave's Stupid Rule (MDSR): No player can counter-pick a stage he or she has previously won on in that set unless agreed upon by both players.
- Gentleman's Clause: Any stage may be played on so long as both players and the tournament host agree to it, including banned stages. This can be used in tandem with the MDSR.
- Timed out matches will be determined by the remaining number of stocks, then percentage of the current stock. In the event of a stock and percentage tie, replay that match.
- The "Master Hand Glitch" is banned.
- Stalling is banned. Stalling involves:
- Extending a 'infinite combo/lock/chain grab' above 300% damage.
- Hitting an opponent with Jigglypuff's 'Sing' while they are already sleeping or in the middle of waking up is banned.
- Wobbling is banned
- The Ice Climbers' "Freeze Glitch" is banned.
Additional Rules for Doubles Play
- Share stock is allowed.
- Team Attack is set to on.
- If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. A player who has been eliminated has 0 stocks and 0%.
Set Format
- Blind picks character selection.
- Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1221 order.
- The first match is played.
- Winning player of the preceding match bans one stage from being picked for the rest of the set (which can be changed in a Bo5 set.
- The losing player of the preceding match picks a Starter or Counter-Pick Stage for the next match.
- The winning player of the preceding match picks a character.
- The losing player of the preceding match picks a character.
- The next match is played.
- Repeat 4-8 for all consecutive matches as necessary until the set is complete.
Other Rules
- Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
- All people are responsible for their own controller settings/name tag and must make sure they are set before the match begins. Both players must agree to restart a match on account of a controller problem.
- Using Jigglypuff's "Sing" on an opponent while they are already sleeping more than 3 times in a row (this does not apply to doubles); using Jigglypuff's rising pound to make it impossible/next to impossible (soley defined by the TO at the event) for the other player to hit you; and, extending a "infinite combo/lock/chain grab" above 300% are all considered stalling and are banned.
- Unnecessary delays in a set are discouraged. This can occur before (not playing a match), during (taking an unnecessary amount of time to counter-pick) and after (not reporting the match's results) a set that has been called.
- In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
- Wireless controllers are discouraged because of interference, unreliability (battery life) and time hindrance.
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Smash AdminsBrawl: Nova, Apollo, Jamage
Melee: Nova, Monkeybear, Redact
These are the admins who will be organising and running the smash events. If you have any questions or disputes regarding the rules or any other matter, the people above are who you should contact. The admins will resolve the disputes reasonably and accordingly.