Yeah, I would prefer he not use his base Link form to battle. If he did, he would utterly obsolete Link in terms of adaptability and versatility. If each form taunt-transformed, what would be their down b moves? I still like down b transformation.
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This is exactly what I think. (Unless they make Young Link VERY weak in comparison to Link himself.) But I think that's way too much.Yeah, I would prefer he not use his base Link form to battle. If he did, he would utterly obsolete Link in terms of adaptability and versatility. If each form taunt-transformed, what would be their down b moves? I still like down b transformation.
Young Link would still be visible of course, but my thought is that it would be at the very beginning of the match, as well as coming back on stage after being K.O'd off the stage.I don't know why I just thought of this now but we could still technically have young link in the moveset. Instead of him putting a mask over a mask he instead takes his mask off, briefly turns back into young link, then pulls out another mask and puts it on. He would also have invincability status while doing this obviously.
I feel honored to see this is your first post in the forums.Holy crap, I just thought of this, so happy to see a thread about this
What are the chances of this actually being a character in SSB4? Do you guys think Nintendo will see this? GOD I WANT THIS CHARACTER SO BAD
I feel honored to see this is your first post in the forums.
Anyways, as much as I don't like to think about it, I guess the chances are really... bad.
Let's face it, it's a 12-year-old game. Also, the concept in itself is something they would probably try to avoid, and instead add something easier. I mean, we already have Zelda and Pokémon Trainer as "changers"...
Well, this is me being pessimistic.
But don't lose faith. Maybe, if Project Moonfall really works...
Actually i think a combination of the two would work swimmingly. Although i think he'd have to change his mask before he hits the ground seeing as your invincability wears off before then. Though I don't imagine them letting him change mask that quick. It'd most likely take around the same amount of time to switch as pokemon trainer.Young Link would still be visible of course, but my thought is that it would be at the very beginning of the match, as well as coming back on stage after being K.O'd off the stage.
He would appear, same as regular Link, instead he puts on a random mask before the match starts.
Same with respawn, he's come down as young link and as soon as he hit the ground *boom* mask change.
In the game changing transform masks only takes second after you've seen the cutscene once.
He's definitely one of the harder characters to master in Brawl. He requires a lot of thought and multitasking. Also, like I said, he broke the standard in what makes Normal and Special moves, having Rocket Launchers, and mines for Smash attacks, and heavy knockbacks for tilts.Snakes not as complex as you make him out to be.
That's precisely the idea behind Masked Link. I honestly don't think he'd be that frustrating, I'm sure veteran "casual" smashers would be intrigued enough by the concept. And most complete first time casuals, are sure to avoid him just like they would avoid other difficult characters such as Olimar.making it so that the character changes depending on how you tilt the joystick would be more frustrating if anything to a casual player which is the majority of Smashes demagraphic. imagine your playing and you use up B and turn into Deku Link like you suggested, this character would obviously be lighter than all the others by far and possibly even floaty. I get used to playing like this then as soon as i press over b to use the Goron roll only to now be slower and far heavier.
The problems with that are the following:the smartest way to implement the masks would be the way Pokemon trainer and Sheik do it. that way it still feels like the masks are different characters with different abilities and attributes. plus it makes things like hit boxes, invisibility frames and what not easier to manage if there is a distinct difference between all the transformations. sometimes its better to be simple instead of making things complicated and bogged down with a strange gimick.
yeah, it works better like that. of course, the Final Smash would be Fierce Deity, nothing would work better.not that your idea is bad it just makes things a little complicated is all. overall i think more ppl would be happier if his down special and that would switch between his masks. it just makes for easier gameplay machanics and animations
Just about to say that. Switching through is far superior to attacks change the moveset.yeah, it works better like that. of course, the Final Smash would be Fierce Deity, nothing would work better.
yeah, it works better like that. of course, the Final Smash would be Fierce Deity, nothing would work better.
Why? Can I at least get some exposition, rather than a mere contradiction?Just about to say that. Switching through is far superior to attacks change the moveset.
That's a sick idea. Love it.How about his taunts help you organize which mask is pulled out. If you hold up taunt while pressing down B, he'll always transform into Zora. If you hold down taunt while using it he'll always change into Deku and side taunt for Goron. To be honest, I'd like to be able to do this with Pokemon Trainer too.
The finger placement for that would be incredibly awkward though, not the kinda thing you want in a fighting game.How about his taunts help you organize which mask is pulled out. If you hold up taunt while pressing down B, he'll always transform into Zora. If you hold down taunt while using it he'll always change into Deku and side taunt for Goron. To be honest, I'd like to be able to do this with Pokemon Trainer too.
You wouldn't have to press them at the exact same time seeing as there would be a switch animation and you'd have invincibility frames during that. You could just tap down b and during the switch animation, if you tap one of the taunts it'll respond accordingly.The finger placement for that would be incredibly awkward though, not the kinda thing you want in a fighting game.
And what if you don't press any taunts? How does the game then determine which transformation to turn into? Also, what if you press the button that corresponds with your current form? Does the transformation cancel? Or does the game randomly choose one?You wouldn't have to press them at the exact same time seeing as there would be a switch animation and you'd have invincibility frames during that. You could just tap down b and during the switch animation, if you tap one of the taunts it'll respond accordingly.
-If you don't press any taunts it would go in the standard order(like how Poke Trainers does).And what if you don't press any taunts? How does the game then determine which transformation to turn into? Also, what if you press the button that corresponds with your current form? Does the transformation cancel? Or does the game randomly choose one?
Also, for mind games you could taunt the current transformation mask. It coud throw them off guard say as Goron, and act like transforming into say Deku. So they run to attack and then get hit full on by a Goron Punch. Mind games would work wondors-If you don't press any taunts it would go in the standard order(like how Poke Trainers does).
-If you press the button that corresponds with the one you already have, it would have no effect whatsoever and would go to the next transformation in the standard order.
Small chance characters make great surprises.It's pretty common knowledge/generally agreed upon that he has a very small chance. :\
But the thing is, although he is a small chance, I think many, many people would be absolutely stoked for the character if it came true I know that's what keeps me passionate about it!
I agree though, that a "Majora's Mask 3D" or HD remake is what will be the trampoline of his "chances." It would be that big push that no other method could do.
That, or Sakurai gets a sudden infatuation with MM from a recent replay :D
Hope!