I was changing the terminology. I just wanted to be sure we were all talking about the same thing.
The point really isnt for m2 to keep ppl away with his shadowballs but to create openings. So I didnt want to call it camping if it wasnt. When you throw them at zelda, she has to do something, based on what she chooses to do is how you approach.
Iori was a little bold in approaching her from the air like that, but he made it work. In my opinion its best for m2 to stay grounded more, thats where he can really cover ground and get inside. In the air, on an even level m2 is at a disadvantage. When zelda is above he has the advantage. I wouldnt give zelda the advantage if she is below, but I wouldnt say m2 has an advantage either. More like he has more options but its best to avoid the situation all together. I wasnt saying this is the matchup and cuz he won this is how it goes, I was just trying to show a bit of the play between the two characters in tournament.
When m2 gets inside he has options, just dont over exert yourself and you are pretty much safe. When shielding, shield high so you dont get shield poked and you can nair oos and sometimes fair when you are close.
I wouldnt change the matchup based on smaller stages. The reason is, m2 is looking for a fair kill or an upthrow. Avoid dreamland, and go to BF PS FD YS. ITs basically how comfortable you are with your space. Zeldas kills are pretty much the same everywhere and m2 is light. You just have to avoid it and its not hard if you are paying attention. You would choose the stage that makes it easier to get the kill not harder to be killed.
Off stage presence belongs to m2 as well. Although he has to watch out for her horizontal movement and kicks, once she uses that up B she is ****ed, or at least will take damage. M2 should just grab ledge and force her to up B. Punish her landing. If she has to go straight up she will probably die. She has a much much more difficult time edgeguarding m2. She also struggles in approaching.
I dont see how you can give the advantage to the player whose only goal is to keep you away from them. If he had Dl FD PS I could camp her and win with a time out. Its completely up to the m2!
I would pick m2 to win on the neutral stages, but zelda probably has an advantage on all of the uneven ones. Its hard to factor in platformage and stuff. M2 is better with a linear approach.
The platforms always give m2 the advantage. Zelda cant do anything if you nair correctly, even if she smash DIs out.
The first adv was m2 has much more agility. The second is he has a better projectile, the third is that he has frame advantage (oos) most of the time zelda attacks at a close distance. He has guaranteed kills right around 109-119% that can come directly from a proper approach. Grab>uthrow,Grab> dtilt >fair/uair. Both can be utilized with patience alone or from the space created by a shadowball.
Zelda has to hit with the bair as a single move, no setups, except a ****tily Died down throw I think it is and laggy *** dash attack, which isnt reliable if they DI up and away. If you are playing safe. You shut her down while still having options yourself.
M2>zelda on FD YS BF PS DL FoD and on the platformed stages thats slightly more of an advantage. DL is less of one because of kill percents, but same rules apply, just takes more patients.
The point is that zelda cant touch you unless you make a mistake. M2 has all the tools he needs in his ****ty low tier body to beat zelda 100% of the time on neutral stages. The outcome of course will always come down to players skill, intelligence and playstyle.
You really dont know about m2s offensive capabilites at the highest level. M2 has alot of specific knowledge that comes from experience, most player do not have that. There is very limited representation of this character and alot of it isnt indicative of the higher levels of play. You cannot find the top of m2s metagame on youtube. Its not like fox, falcon, falco, peach where everybody is knowledgeable to some degree. Its basically, ppl saying m2 sucks, he cant do a, b, c, he gets ***** by d, e, f, and thats the end of the discussion.
Please, everyone stop talking as if you have been playing m2 for years. You dont actually know what you are talking about, you are wrong, time and time again ppl are saying things like m2 cant attack zelda oos, m2 is too slow, sb has too much lag, he cant get there in time,you can roll jump over ps dodge sb really easily, zelda trades hits with m2 hella easily, m2 is too slow to punish rolls, nair doesnt do **** to zelda and she can just SDI out and bair reliably, All of those have been incorrect. Just admit you dont know the ****ing matchup.
Mewtwo>Zelda