Somewhere NOT in Florida, I am sure about that much.
Well, if you're still close to GA when you go to college, I'll probably hit you up.
How is yoshi good on RBC anyway? 0_o
Yoshi kills vertically. Uair is one of his strongest kills, so when the stage begins to move, we can stay under you and attack you with eggs and rising aerials. Also, rising Dair is really dangerous cause if you shield, you're gonna lose 2/3rds of it.
Yoshi can CG some of the characters to the side if he can set it up correctly, but most of the platforms would get in the way.
It's basically the first and second part that helps him most since against some characters, he needs to stay close (which the ship helps since it's soo small).
@Afro Thunder:
Sry, but this game is already campy. With stages like Japes, No-Fair, etc, and options like planking, it wouldn't matter much. However, RC is always temporary, and if you know your character(s) get ****ed over on one part of the stage, then they need to camp accordingly until it becomes safe for them again.
Besides, if those people who get a serious disadvantage at RC get CPed there, then they need to switch characters to avoid being completely *****. Tether characters are fine on parts 1 and 3. They only need to stay careful on 2. If a D3 CPs you there, then stay alert and camp on parts where he does minimal damage. Simple as that.
Wall infinites happen when you, yourself, get setup in them. It's your own fault for getting into that situation. As far as I know (and played on it), there's mainly 3 places that setup wall infinites. For the most part, 2 of them are easily avoided, but the 3 one will take a little work to avoid it (which in this case, only D3 gets that main help from it. He sets things up w/o any trouble cause of his stupid CG).
So lets look at the list:
Counterpicks:
Pokemon Stadium 1
(1 wall infinite, and the edge tends to screw around with recovering)
Delfino Plaza
(has 2 walk off parts, and 3 wall infinites)
Castle Siege
(1 walk off part)
Pirate Ship
(2 wall infinites on 1 part, and physics of the game are changed on the other part)
Frigate Orpheon
(tether characters are ****ed on the right side. Everything else is fine)
Halberd
Brinstar
Luigi's Mansion
(camping is encouraged more than RC here. Plus, opponents can live past 200% easily)
Pokemon Stadium 2
(changes the physics of the game on each part)
Norfair
(planking anyone? Camping is like the only callout here)
With all these obstructions on these Counter-Picks, we might as well have RC placed on it. If you REALLY wanted to not encourage camping, then you might as well take off Delfino, Luigi's Mansion, and Norfair. As a matter of fact, I don't even know why PKST2 is on there.