KirbyKaze
Smash Legend
I already said that she can do a lot of other crap than just Rest, including but not limited to comboing her back off the stage (there's nothing wrong with Uair --> more aerials / Rest), or F-smashing her back off. There's probably more, too. I know a lot of Puffs just Bair and try to Bair her through her jump and that works well too.if we saw 10 matches between equally skilled jiggs vs sheik, i guarantee there'd be at MOST 2 rests from sheik's recovery. and sheik's landing lag is a problem against everyone, not just sheik. in fact, luigi can wdash to upB faster than any move jiggs can do.
When Puff hits your shield with an aerial, if you try to grab at any range you will be Rested or F-smashed unless the Puff screwed up.almost 90% of the time you get rested, it'll be thru a random combo that you di'ed wrong at a low percent. it's not that bad. you will certainly get more grabs than jiggs will rest you. and if jiggs grabs sheik more, you're not playing sheik right.
You can't do crouch cancel grabs because Puff has too much range, coupled with multiple jumps, and probably will move away from you after hitting you.
You can't dash dance to grab, because she's going to be airborne a lot, and if she is on the ground, she will be ducking, because anything Sheik does on the ground can be punished unless by her duck unless Puff's at a high percent.
The only real way to grab Puff (barring needle grab or punishing really stupid dash attacks, smashes, etc.) is to convince her to shield and then take advantage of it, because literally everything else she does will be ungrabbable.
When you add that almost all of Sheik's ground moves on Puff's shield are punishable, it becomes really, really hard to do much at all to a smart Puff.
edit: I feel that Sheik is as good or better than Falco at the matchup, which is why I said that if Falco Puff was even, Sheik Puff should also be even (minimally).
edit2: Sheik Puff at high level winds up being a massive grind war because of the damage Sheik can inflict with a grab (KO at 85 and other stuff), and because of the danger that approaching Puff presents Sheik. Sheik's game is very limited against Puff, but if Puff wants to win, she doesn't have many options either.
Because of Puff's ability to KO consistently with edgeguarding, her ability to gimp, and her ability to combo into gimp, I think it balances Sheik's camping game, and the matchup winds up being really close.