cpt.gameandwatch
Smash Rookie
- Joined
- Jan 15, 2010
- Messages
- 4
is thare a DL for knuckles
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I believe they were just sent to Kryal (or, in other words, instantly fixed).Are you doing something about the textures now?
Does anyone know how to vertex edit or use the partial size mod?maybe you can resize his legs to make him smaller than sonic
Just a bit.
Anyway it doesn't matter if the texture is messed up, it's awesome!
And i LOVE that final smash
is thare a DL for knuckles
Will do!Ew, dont use Partial Size mod. Glitches everywhere. Ask Fortwaffles about Vertex Hacking.
Just a side note: I think at this point, a playstyle for Tails should be made...maybe you can specify which moves should be kill moves.*wall of text*
I think his playstyle would work a lot like Toon Link's; with moves aren't too powerful, but he has useful projectiles, good combo potential, and a few reliable killing moves. I think a speed and weight similar to his would be appropriate too.Will do!
Just a side note: I think at this point, a playstyle for Tails should be made...maybe you can specify which moves should be kill moves.
Maybe the Dtilt could be like ZSS's dsmash.
And are the fthrow and bthrow kinda similar?
Awesome ideas, though!
I saw a vid of Sonic the Fighters. Tails kept using the same moves...Sonic Battle and Sonic the fighters are your friends lol. Especially sonic battle.
I'll do that then.I agree, and also sonic advance. Dair should be Tails' "Down R" move in sonic advance 2, where he flies downward with his limbs spread out, like sky diving.
Oh, okay.I think his playstyle would work a lot like Toon Link's; with moves aren't too powerful, but he has useful projectiles, good combo potential, and a few reliable killing moves. I think a speed and weight similar to his would be appropriate too.
These ideas were just some that I came up with, and not necessarily thought out to work together to form a fully rounded character.
I like your idea for a DTilt. I think that his B sould not be chargable, but have a lag too fire to make up for it, but thats just one's oppinion. Also, in his FAir I forgot to mention it was a spike.
Oh, well, the side B was changed a bit from the suggestion...because I don't believe pseudo-grabs are possible yet.I'm LOVING playing as Faith, but I have a few helpful (hopefully) suggestions.
Increasing the window of opportunity to reflect/counter with her vB. It's proving VERY difficult to get the timing just right, but that might just be me.
I would also increase the size, duration or number of hitboxes for the ^B, so that it may be able to act as an offensive move, and aid in recovery a bit more.
Finally, the >B is giving me some problems; the description in the OP is an intricate combo move if the roll connects, but all I seem to be getting is this:
roll>connect>stun (similar to Zamus nB or downSmash)>Faith ends up behind the stunned character>back kick>enemy recieves knockback>end
Are you supposed to grab the enemy during their stun-time, and then the throw/laser animation will go through?
I'll try to do that, but from the coding, I can't locate the problem immediately.I think I've pinned the down B problem a little better:
She strikes the defensive pose, then for a few frames, she is vulnerable and open to any attack, then the reflective property kicks in and fades out again. So, if you ever update/improve her, I'd make it come out the instant she takes the defensive stance? I'm not suggesting making it lag free, just easier to use.
I have been able to reflect projectiles semi-consistently, but I've yet to see the counter aspect of the move succeed.
And thank YOU for creating this PSA!
I'm in love.
He goes into an "x" position, and thrusts himself downward. Yeah, I could see that as a N-air too I suppose...Wait, how is Tails spreading his arms and legs out a dair? Does he fly downward, or should it be a nair? Because it it hit around him, that's more nair-like.
Anyway, I'm doing the animations right now. I usually do the PSA part after.
And should the up-B have some king of restriction on the amount of bombs you can drop? Right now, if you mash B, there's quite a bit of bombs.
And I'm also making Tails' Airplane a stage ('cuz all chars deserve a stage).
I agree.And I'm also making Tails' Airplane a stage ('cuz all chars deserve a stage).
Oh, yeah. I forgot that it was called the Tornado.He goes into an "x" position, and thrusts himself downward. Yeah, I could see that as a N-air too I suppose...
Maybe up to 3 bombs?
Its called the Tornado :3
*another wall of text*
I think if you can use Link's Clawshot? and then like your method with Silver and Tails, use Little Mac with a Large Hand sticking up and the rest of his body is super small.Oh, yeah. I forgot that it was called the Tornado.
I guess I'll incorporate a few of those into the moveset. Thx for the suggestions!
EDIT: I was gonna do the up smash, but does anyone know what looks like those boxing gloves?
(I'm guessing it's these.)
Silver (Knuckles, and Shadow) had a fix, by mastaklo.wow all those hacks looks really cool. I haven't tried metal sonic PSA yet but it seem to be real funky. The olny thing that bugs me is the textures for silver and tails, they look real weird, is there any problem fixing them?
That would increase the file size too much. I'm pushing the limit as is, after getting a whole plane inside Sonic's file.I think if you can use Link's Clawshot? and then like your method with Silver and Tails, use Little Mac with a Large Hand sticking up and the rest of his body is super small.
Is the stage animated? Or does the plane just float?Silver (Knuckles, and Shadow) had a fix, by mastaklo.
http://www.mediafire.com/?3dadjzij2dg
That would increase the file size too much. I'm pushing the limit as is, after getting a whole plane inside Sonic's file.
However, I did it with 2D effects.
____________________________________________________________________
Every char deserves their own stage.
And this is Tails' stage.
Using his FS here looks ridiculous.
Kinda off-topic, though.
Anyway, I'm finishing up the f-tilt (a clap), up-smash () and a mess of other things.
Green Hill Zone slowly spins around in the background, giving the effect that the plane circles the island.Is the stage animated? Or does the plane just float?
...use the downloads?I love all of your work, I SO wish I knew how to use the downloads though!
Nevermind, I ment that I cant download themm.The stage will be released in the same package as Tails (just to tempt you). It's over FD right now, but I'll try to port it to GHZ to delete all traces of Sonic.
And here's some Tails pictures. Just so I don't take up too much room, I'll stuff them in a spoiler.
dair
side B (C.Falcon's about to get it)
Up Smash (Turned out really well)
Green Hill Zone slowly spins around in the background, giving the effect that the plane circles the island.
...use the downloads?
No, but that would be nice!woah that silver looks amazing :O
do u have alternate textures for it? (like team colors)
His solution didn't work on Tails, but it worked on everyone else...how come mastalko didn't fix tails' textures? either way that stuff is awesome haha lovin the up smash sticker xD
I should quote these compliments in the OP.Just stopping in to say I really enjoy your work!
Metal Sonic's neutral B is REALLY odd in the air. He'll sometimes float upward or downward, and he'll always stop his momentum.
I can also only get his down-B to reflect other Metal Sonic shots..? Everything else hits him.
Nice to know!darn thats a bummer... lol either way ill be sure to use tails when you get a beta out, looking weird or not its still awesome xD
It's certainly better than GHZ.Mr.Weegee!!
I think your stage can be used as a tourney replacement for GHZ!!
I think this would go great in Brawl+ like Venom :D
Hmm thinking twice about that since it has walls and stuff
No for the 1st question.A Knuckles is possible, right? And a Shadow? Not trying to sound like some overdemanding idiot, I just need to know this.
Is there a way to add polygons to the Green Hill stage? The place looks so ugly and incomplete from behind.
Lastly, since Sakurai said that he was trying to give that Genesis feel to Brawl Sonic, could you use some ripped Sonic 2 textures for the Tornado? It'd go perfectly with Green Hill Zone.
Just saying I'm behind the Tails project 100%. Tails is my favorite Sonic character and I'm getting tired of playing as a substandard Tails Fox. Keep it up.
Just the texture sheet, or the whole stage?If you give me the texture sheet for his plane, I'll make one for you.