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Ness Video & Critique Thread

Dajayman

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Lol, we barely have enough Ness video contributions for a new 2011 video thread. But those Shake and Bake videos looked fine as hell. :3
 

StarLight

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Inorite? The thunder2s in the rob match were so clutch!

And if there's not enough, perhaps the ness mains should change that =p I'd help, but I'm bad and main marth for now lol
 

Eagleye893

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Speaking of PKT2, I had maybe 1 or 3 good pkt2's during online matches in the Past few days... I might upload them.
 

Dajayman

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Well considering there's little active Ness mains who go to tournamemts, let alone record things, doesn't help our video thread. :/
 

Eagleye893

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I WOULD GO TO TOURNEYS IF I COULD!!!! IVE GOT 2 PROJECTS DUE TUESDAY!!!

Also, after watching shaky's vids, I'm glad to say that I have a similar playstyle... The only thing different is I use PKJUMP, and possibly more FH aerials...

SHAKY SPAMS MAGNETS TOO!!! THEREFORE IT MUST BE GOOD!
 

Dajayman

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I spam Magnet in some matchups, I have a replay on my Wii where I'm Magnet canceling like a pro verus a Mario that you'd love Eagle. :3
 

Neon Ness

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So do we want a new Video Thread for this year?

I wanna know before I go through the trouble of updating this entire thing lol.
 

Yink

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So do we want a new Video Thread for this year?

I wanna know before I go through the trouble of updating this entire thing lol.
I mean, I think we should just update this one with 2011 stuff. A new one would be nice but do we get enough to warrant it?

If we do, then I'm all for a new video thread.
 

Eagleye893

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If you don't get top25, dajay, imma beat you next tournament I go to...


(BTW, tell me when the next MAS is. I need to go to one of them)
 

Dajayman

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Next MAS is sometime this month, I don't exactly know when.

Also I'll be MMing Pink Fresh and a couple other Poocas mains at SiiS4, I'll try to get those livestreamed and/or replay saved.
 

StarLight

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My advice:

1. Learn to walk, for serious.
2. I know the tourney setting can be pretty stressful, but be more cautious instead of rushing in with things you aren't sure are going to connect. Dash attack was a big culprit here, but the PKT2s on the last stock are also a good example.

Pro-status bthrow > pillar-spike by the way ;)
 

Neon Ness

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Nah, that's been there for a while. Maybe I should just take the year out altogether though. It's not even really necessary at this point.

Neon, ill work on my ness and get some videos just for you.
You better. >:D

I'll update this before Tuesday I hope, we were celebrating my mother's birthday this weekend.
 

Yink

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You might get some videos of me, Neon. I played Rockstar yesterday.

TWO NESS MAINS GO?

EDIT: Took out the 2010.
 

Susi

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I have some new stuff uploaded. I play with that MK at least once a week, he really knows Ness and my playstyle, so this isn't probably really good for critiqueing, but have a try guys!

http://www.youtube.com/watch?v=jTg1fuNVQrU

Notice that there is the whole set.

I had some crazy airdodge habit game 4 <_<

And I noticed that PSC seems to work on glide attacks really well.
 

Susi

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Try to loop PKTs more. They dont usually hit people staightforward, so predict airdodges and loop it. You should be more aggressive against Olimar at the rising and pendulum parts of RC, because thats IMO the point where Ness has advantage, and you'd like to have full potential out of that advantage. But DONT WASTE YOUR SECOND JUMP on the pendulum part.

You roll very much against Olimar. Olimar has fast, easy to use and powerful punishes out of it, especially when you roll behind him. And you airdodge alot too. I know that landing against Olimar is frustrating but Ness beats Olimar in the air. Dair hits through uair and stuff.

Fair through the ship was cool. Gotta learn that myself too!
 

Yink

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Check out this match from my last tournament. All thoughts/tips/advice/compliments/criticism/ appreciated. Thanks http://www.youtube.com/watch?v=Cbvh7h96fgo
I still don't understand why you didn't take Fino to Brinstar when he didn't ban it lol. BUT anyways, yeah, just about everything Susi said I agree with.

I also want to suggest baiting the Fthrow spike more. Pressure him. It's not hard to pressure Oli into moving over more. Don't just stand around or move further away from it. He's going to try to keep distance, so be closer to him from the left and move right, you'll get him.

Or just bait with a laggier move. Either way you did a nice job (I was standing there to watch lol).

Susi, I'll look at yours after class today. ;)
 

Dnyce

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Try to loop PKTs more. They dont usually hit people staightforward, so predict airdodges and loop it. You should be more aggressive against Olimar at the rising and pendulum parts of RC, because thats IMO the point where Ness has advantage, and you'd like to have full potential out of that advantage. But DONT WASTE YOUR SECOND JUMP on the pendulum part.

You roll very much against Olimar. Olimar has fast, easy to use and powerful punishes out of it, especially when you roll behind him. And you airdodge alot too. I know that landing against Olimar is frustrating but Ness beats Olimar in the air. Dair hits through uair and stuff.

Fair through the ship was cool. Gotta learn that myself too!
because thats IMO the point where Ness has advantage, and you'd like to have full potential out of that advantage. But DONT WASTE YOUR SECOND JUMP on the pendulum part.

You roll very much against Olimar. Olimar has fast, easy to use and powerful punishes out of it, especially when you roll behind him. And you airdodge alot too. I know that landing against Olimar is frustrating but Ness beats Olimar in the air. Dair hits through uair and stuff.

Fair through the ship was cool. Gotta learn that myself too!

You roll very much against Olimar. Olimar has fast, easy to use and powerful punishes out of it, especially when you roll behind him. And you airdodge alot too. I know that landing against Olimar is frustrating but Ness beats Olimar in the air. Dair hits through uair and stuff.

Fair through the ship was cool. Gotta learn that myself too!
I know that landing against Olimar is frustrating but Ness beats Olimar in the air. Dair hits through uair and stuff.

Fair through the ship was cool. Gotta learn that myself too!
Dair hits through uair and stuff.


Someone give this man a trophy. :troll:
 

Eagleye893

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I didn't think Dair hit through Oli's Uair...... I mean, unless you have extreme precise timing and can slip it in to attack the instant before Oli puts out his uair, you can POSSIBLY do that...

Must look to see if Dair can hit through Oli's Uair.... even if it can, it's more risk than reward, meaning that it won't work a majority of the time.
 

Neon Ness

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Uhhmmm... uh oh.

The following errors occurred with your submission:

You have included 261 images in your message. You are limited to using 260 images so please go back and correct the problem and then continue again.

Images include use of smilies, the BB code tag and HTML <img> tags. The use of these is all subject to them being enabled by the administrator.[/QUOTE]

Well darn.

Now I gotta go and get rid of all the smilies. Hopefully that fixes the problem. I guess from now on I'll just label them with text. I think having the character smilies looks nicer though :c

There's a bunch of videos added to the OP so far though. Unfortunately a lot of them are probably ancient by now.
 

Dajayman

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Game 1 I noticed you bthrow'd ROB at around 50% for no reason, and a few seconds later you tried to kill Wolf at 130% with bthrow. I already knew it wasn't going to kill, it's because you needlessly staled it. This is why you need to keep bthrow fresh, especially in doubles. It irks me to see Ness players lose a potential bthrow kill due to them not keeping it fresh.

Game 2 you messed up a lot with your PKT recovery. Work on that more, but more importantly learn to use your dj really wisely. This is something I learned in my short time playing Olimar but this is also very true with Ness. Always dj fair or dj ad when your dj is in risk of being stolen offstage.

Game 3 was pretty solid. I notice you use PKF a bit too much though in all your matches, tone that down a bit since it's very easy to punish. You can also land with an aerial ot dj aerial a perfect fh PKF, which you could've done to avoid some punishment in a couple of situations so keep that in mind. Also you and your partner kept hitting each other a lot in the 2v1 at the end, the smarter way to 2v1 is for one player to fight the opponent while the other either waits for potential combos or punishes the opponent if the one player can't (like if the opponent hits him away but he's still caught in his move's endlag).
 

Eagleye893

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@Dajay: Bthrow isn't the ONLY kill move. In fact, you should be getting more Bair kills than anything, seeing as that move is insane. Uair is iffy.

You're right though. I only use Bthrow once or twice at percents below 40, and after that it's always better to just go pressuring any other way.

@RStar:


1:
the Bthrow thing... should save it if either character is above 100.

DON'T PREMATURELY USE DJ OFFSTAGE!!! It is key to save it for the opportune time of recovery. On your second (?) stock where ROB Dair'd you, you DJ'd right into it. You could have delayed a minor amount and risen with a nair for assured safety... or just delayed and moved right, then PKT2'd up to the stage.
Emphasize previous point of not using DJ prematurely.

FH Dair works wonders in terms of prediction. On BF, FH bair is easy to AC on the platforms, but the FH takes it a minor amount higher than the normal AC FH height (see SV's Moving platform, which Will AC the Dair every time you use FH Dair).

FH Nair OoS is the safest OoS option. It isn't the quickest, but it is by far the safest. Jab would be safe if it could be canceled well like most other jabs, but Nair is better because it's quick, FH can bring you in or out of the action depending on how you move aerially, and it's push against shields is good (not great, good).

Don't rush in!!! Worst idea as Ness. You either gradually approach by means of FH PKfire or well maneuvered aerial pressuring or Grounded PKfire, OR you just bait the opponent to rush you and use ness' great defensive options. (fair is defensive, OoS Nair is insane, Bair can catch a spot of weakness, Dair is meant to punish those that SH a lot, Uair is for slipping in luckily at a time where an opponent thinks they have good combos on you, ... there's a bunch of stuff. Even use Pivot-Grab defensively if you want.) Fair is weakened when approaching, Bair is difficult to hit sweet when approaching without putting yourself in danger of a grab or simple punish... Lots of stuff.

Needs Moar Bair
Needs Moar Well-timed grab attempts
Needs Moar PSImag
Needs Moar dtilt

OH, BTW, everyone who was hearing me say things about dtilt before, ONE DTILT IS BETTER THAN TWO! ONE is almost assured punishment on followup. Humans can't react that quickly, and if they can it is because they expect you. Dtilt x1 > Grab method works great. The only problem is if they conveniently spotdodge the instant you dtilt, in which case a delayed Nair will work on everyone. It's so difficult to predict the convenient spotdodge on your dtilt, so I try to Dair randomly sometimes; the move is quick enough to catch those off guard AND you can move back if you space right.



2:

Stopped thinking after the second PKT2 failure.... :(

^That's why you delay or think for when to use DJ before you use it; if you mis-time, you either die or kill yourself by accident by the shape of the stage.



3:

@ 1:24-1:25, Nair was basically a free kill. Gotta keep an eye out for those type of things.

Good Dair and PKT2 Kills. xD

Dash Attack covers more area in a quicker amount of time than most other options you can do on ground. LEARN IT'S SPACING!!! IT IS GREAT WHEN YOU KNOW WHEN TO USE AND HOW TO PUNISH WITH IT!


OH MY GOSH!!! NEVER PLAY RISKY WHEN IT'S 2v1 AND YOU'RE THE 2!!! You have many opportunities to just camp away and have your partner mess around while you poke in with PKT. You have the eventual Charge shot heal that gives back ALL the 90% that you had going into your 2v1 part of the match. HEALING IS NESS' GREATEST ASSET, BUT ONLY AT TIMES WHERE YOU CAN! Never TRY to heal, but in 2v1, it is SO much more reliable, because your partner has several ways to just back the opponent off. It's like your opponent has to reach point B, you, by first going through a wall of attacks generated by line A, your partner, if your partner plays well. You can assist SO well if you have perfect PKT directing. It sets up and forces many combos sometimes. Also, SAMUS IS THE CAMPY CHARACTER THAT FEW PEOPLE CAN APPROACH, SO THAT TACTIC WORKS MUCH MORE THAN BEFORE! Ness can approach Samus like a boss, because PKjump gets just the right angles... and ness can counter-camp against Samus... but that's off topic. Campy character that keeps away opponent = free pkt spam-fest for ness.
 

Dajayman

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I never said bthrow is the only kill move Ness has. In fact I get more bair/uair kills than bthrow kills. I'm just saying to always keep that bad boy fresh since it's a very reliable kill move, if you keep it fresh!
 
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