Xyless
Smash Master
I swear, by the end of today, I'll figure out how to do this. Just can't seem to get my floats off fast enough, especially without a c-stick.
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Are you saying if you already have them in the trap and they DI up they won't bounce?What Niko said - when opponents DI they won't bounce off the ground.
I can see what you're saying, I might have found something else though. I'll post if anything comes of itNo, I'm saying you can't get someone to get on the ground because attacks wont send them down into the ground if they DI upward. I can do this technique at will once it's setup at this point, and after hundreds of matches since being able to do so I haven't found the situation or chance to use it even once..
Not ALL attacks, if people don't see something coming they don't necessarily DI it right, but most of the time they will DI correctly like you said.Exactly my point, at high level play all my attacks are being DI'd away from the ground anyways, making this technique futile. Though now that we know that bair has locking properties, there may be other things that can come from it.
I use a gamecube controller. I do a half claw with my pointer finger on X to jump. It's actually quite comfortablethats really cool dude kool find!! what controller do you use? just curious
kool find
its pretty standard for peachs...I never thought of using the claw technique for Smash, I usually just do it for Arcade Fighters.
really? i should try it out, i go with standard setup w/ tap jump off, and i can do all of peach's AT's w/out any problems at all. i don't see why claw would benefit her at all.its pretty standard for peachs...
yeah, i've gotten used to OoS moves, since i've had tap jump off and had to use bowsers fortress on numerous occasions, but no, i don't have any trouble with Usmash OoS with peach on standard control settings minus tapjump.Gantrain can you upsmash out of shield with regular consistency?
Would it be possible to start it with a footstool?
Edit: Maybe it's possible at a certain height(too close to the ground wouldn't work because they'd hit the ground too fast) that you can footstool, float immediately, cancel the float, and fall(or possibly fast fall) into the bair. Just throwing it out there, maybe someone could try it out. I would myself but I can't right now.
I adamantly thought that it was impossible to tech a footstool, but after reading this I had to question whether this was true or not. So I tested it and failed to tech every single time(I definitely tech more often than not in real matches). I also asked if it was possible to tech a footstool in the simple questions and answers thread in the general brawl discussion in which someone replied that no, it isn't possible.in the time it takes peach to do that your opponent would have already performed a Ukemi
Yeah, I guess you're right. Finding a way to go right into the footstool seems like it would be pretty difficult unless you can anticipate their jump. Also, are you positive even if at a level really close to the ground DI would make that big of a difference? If that's the case then this isn't nearly as reliable as I thought.You mean start the bair lock from a footstool? You'd have to find a way to footstool someone out of a reliable attack, possibly grounded down air to footstool. It doesn't sound too feasible, but it doesn't hurt to experiment and see what we can come up with.
Still. the timing necessary to initiate a back air lock from a footstool is unreal considering people can DI a footstool to get left, right, or nowhere - bair's spacing has to be JUST right to set up the lock, so it could be real hard to follow that foostool DI.
Are you floating instantly after the footstool and then ceasing the float instantly? The reason to do this is so you don't bounce way up and and you fall with your opponent. Or is it that you're just having trouble executing it?every single time i try to do this, whenever i footstool them i bounce like freakin 100 feet in the air and my peach just WILL NOT stay close to the ground, its like she freakin super jumps.