Crazy Rules said:
* Ledge Grab Limit Rule
* Singles Limit - 40 Grabs
* Doubles Limit - 50 Grabs
Ok sooooo... let me get this straight.
It has been deemed unfair by the TO for a player to grab the ledge more than 40 times in a single eight minute 3 stock match.
Before I even get onto that part, where do you get 50 from with doubles? Is it you add up both players on a team and if it's over 50 you lose? So 40 is ok in singles, but in doubles - where it is harder to ledgecamp with having two opponents - you're only allowed 25? Yea that makes sense. IF you HAVE TO use a ledge grab rule, I don't see how you can allow any number for doubles besides singles x2 without making no sense because simply, its two players on said team.
As for the 40 ledge grab rule. I HOPE it only applies in a timed out match. I don't want to legit beat someone and have them go, oh you grabbed the ledge 41 times, I win. That's only if the rule really needs to be in place.
Now 40, why have you come to such an arbitrary number? In a timed out match of 8 minutes in length with 40 ledge grabs that means you are allowed to grab the ledge once every 12 seconds. Ledge invincibility lasts what, approximately a second? 1.5 seconds tops. So seeing that you are vulnerable for around 11 seconds between the little spurts of invincibility - whats so broken about that?
Furthermore, what makes it so 40 ledge grabs is fine, but not 41? Why is that 41st ledge grab illegal. There is already a no stalling rule in the rules (enforced by judges rule im assuming) so what other problem is there? Playing on the ledge is playing safe, not playing unfair. There are many counters to it, and a lot of characters also suck on the ledge. Take ROB for example. ROBs are normally seen ledge camping and he's not too bad with it for the attacks in his arsenal like fair nair laser and gyro, but to be honest it's not a good situation for ROB to be on the ledge at all. It's incredibly hard to get off the ledge with how slow and predictable all of his options are. If you're against a smart opponent and you're without a floating smashville platform or enough gas to fly under to the other side, you're going to get hit as you come off the ledge. The reason some people are able to abuse ledge camping is because their opponent doesn't know how to counter it, it's no different than MK's nado really. Sure it sucks sometimes, but there's plenty of ways to get around it that the opposing player should know.
Besides being forced to stay on the ledge (which is against the players will as with a ledge grab rule your being forced to get off against your will into a situation which will surely get you hit), there are problems like if you shield an attack near the ledge your pushback will force you to grab the ledge. What if I'm at 40 and don't want to grab the ledge and that happens? Grabbing the ledge is such a common thing that to limit it just hampers the design of the game altogether. There is already built in mechanics for stopping the ledge camping where it's needed, with tether grabs. Tether grabs have 0 lag and therefore you can only grab the ledge that way 5 times before you are no longer able to. As for regular ledge grabs, your not able to get off for a bit with the lag you get when grabbing.