MrEh
Smash Hero
So...50-50 then? ^^
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i always run away from dark.pchs Dair, he's just too good lol, that reminds me i haven't played dark.pch in a while, i should fire up my wifi again =/i once ran away from dark pchs Dair >.> it made me look silly too.
Pound beats everything that isn't heavily disjointed.i always run away from dark.pchs Dair, he's just too good lol, that reminds me i haven't played dark.pch in a while, i should fire up my wifi again =/
just a question tho, will peach's Bair beat out pound? or should i just stay away from that move alltogether?
From Melee though, Pound got worst, I think. The priority was dampened, and the knockback was severlly decreased, so will Pound outprioritizes Peach's aerial moves, At low percents, it can be countered attack by correctly DIing and Dair, me thinks.Pound beats everything that isn't heavily disjointed.
Pound is that good.
Yeah, that's why I said pound will beat anything that isn't disjointed. ^^Also, A good spaced fair beats Pound.
Dtilt is actually good on Brinstar and Mansion.pound is too good. i Dtilt spotdodgers for lols sometimes
Late to the party on this one, but agreed; a good Bowser is freaking scary.Okay, so I just played a very good Bowser (and I played Sliq a few months back) and I simply have to disagree on the 60:40 advantage. Aside from early % floating combo shenanigans, there is simply no aspect of the character that we utterly shut down with our own.....
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Aww thankyou Edreese ^^ I've got her in line though - I don't let her boss me aroundI don't like to brag but I'm a genious for picking Rickerdy to oversee this thread. Amazing job you are doing here, much better than I did. A matchup thread is like a needy girlfriend (thats how I treated it) and I neglected her a lot, but you are treating her like a princess. Keep it up.
Once you hit the Captain Falcon matchup I have an essay I can post that outlines every single thing about the matchup, I know it inside and out.
Hmmm...I seeOkay, so I just played a very good Bowser (and I played Sliq a few months back) and I simply have to disagree on the 60:40 advantage. Aside from early % floating combo shenanigans, there is simply no aspect of the character that we utterly shut down with our own.
I've explained about Fortress that you can Dair above his head so that the Fortress can't touch you should he try to use it. Yikes, was the invinciblity frames on Fortress not mentioned in the Bowser discussion? I'll have to check that out
I found that the only effective way to fight a bowser is to camp with turnips. In close range, it might be hard to believe but he has the upper hand; Fortress. The move comes out on frame 1 and has invincibility frames from 1 to 5 and hits on f.6. He can hence punish effectively any failed approach. You d-aired his shield? Fortress. You whiffed a f-air? Fortress. You tried to follow up a jab atk with a grab? Fortress.
You can see his Uair coming a mile off. If you're worried about it hitting you, use Toad. Bowser can't really follow up with anything because he's high up. His Side B is annoying but there's a lot you can do to avoid it. Bowser jumps in for the Side B? Jump out the way/airdodge past him and hit him with a Fair or Turnip. You can also knock him out of it with a spaced F Tilt/ bait the Side B and follow up with something
Then there's the fact that you simply do NOT want to be above him, ever. His side-B comes out in 17 frames while our f-air comes out in 16 and both moves have the exact same range. His f-air comes out on frames 8/10 and has as much range as our f-air too... He can thus effectively chase you down if he wanted to. U-tilt kills really well (around 120% with DI in FD), and because of Peach's floaty nature, she can get juggled really easily in the air and die surprisingly early from an u-air around 70%.
If he's spamming Side B, F Tilt, Fair or a Turnip would easily take care of that. My favourite trick with Side B spamming Bowsers is to pull up a Turnip, run at them, airdodge straight past them to avoid the Side B and then Glide Toss the Turnip backwardsHe also has so many ways to bait you into making mistakes and punish HARD. Say you're edgeguarding while staying away from the ledge as to not get koopacided, you call a jump and decide to intercept it with an u-tilt/u-smash, he can down B, hence delaying his fall and killing you at 100%. If he's jumping around spamming side-b cancels, I found that the only effective way to deal with it is to spotdodge or stay at a distance, but moving away gives him a terrain advantage so say you decide to opt for the first option. If he calls it right he can just land next to you and grab you, leading into grab release stuff. Point being that you're always on the defensive. He's more dangerous to you than you are to him.
I'd be willing to re discuss it at some point but I've got other characters that I think need to be re discussed first
You always want to recover low.
All that coupled with the fact that you're in killing range @ 100% when you'll have a hard time getting a stock off him at 150% makes me sincerely believe that Peach does not have the advantage. This is either 55:45 bowser's adv or 50:50 at best imo.
We should ask their community what they think about the matchup~
It's not THAT bad. CBK tried that on me, we went pretty evenish.Peach is annoying, and I'd rather just go DK and completely shut down Peach with bairs.
Klaw has nearly no landing lag, so if it's air dodged, Bowser can follow up with almost anything right after. A shield, another jump, tilts, etc.Bowser jumps in for the Side B? Jump out the way/airdodge past him and hit him with a Fair or Turnip. You can also knock him out of it with a spaced F Tilt/ bait the Side B and follow up with something
This is true. That's why we have our Utilt OoS.If you're Floating right though, you shouldn't be getting hit by the Fortress methinks
Nah, Link is the one that sinks like a brick. ^^because he sinks like a brick
Meh, the airdodge thing is something I occasionally do to mix things up. It's not something I reccomend doing all the time at allKlaw has nearly no landing lag, so if it's air dodged, Bowser can follow up with almost anything right after. A shield, another jump, tilts, etc.
This is true. That's why we have our Utilt OoS.
Nah, Link is the one that sinks like a brick. ^^
I haven't changed anything on the match up thread that Edrees originally made except from adding pictures and quotesThe Matchup thread was changed a while back to say he was 50-50/ =/
Meny it makes me crai.
I'm going to be doing Falco soon but...I was thinking of waiting until both Dark and Niko were unbanned since they're both Peach's with tournament experienceI really think we should do Falco. It works especially since the Falco boards are doing us right now. And it is NOT 50-50 lol.
Actually if this happens, Jigglypuff can DI back to the stage while she's still in her free fall animation.if jiggly hits you with a rollout while off the stage, jiggly will fall without being able to do anything and will fall to its death
Depends on her position. If she's high up then no, she can pretty much recover anywhere with DI and Pound alone. Also Pound has insane priority so dont attack blindly.Jiggly can be very easily gimped if it runs out of jumps.
Actually if this happens, Jigglypuff can DI back to the stage while she's still in her free fall animation.
Depends on her position. If she's high up then no, she can pretty much recover anywhere with DI and Pound alone. Also Pound has insane priority so dont attack blindly.
MM your peach vs my puff $5.00lol jigglypuff is not a real char
Are you sure you're not confusing Jiggs with someone else?lol jigglypuff is not a real char
54:45 Peach seems to be the consensus.I'll be changing the match up tomorrow. Have we come to an agreement on the Jigglypuff match up yet? And who does everyone want to do next?