• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

PWNage_PWR

Smash Rookie
Joined
Nov 24, 2009
Messages
2
Wtf?

Ok somebody needs to make a tut for this ****. WTF are you guys talking about? I know you're talking about making SSE stages playable, but what I wannna know is How. If I sound mad right now, it's because I have a really big temper issues. So can somebody post a f***ing tut for this stuff. Thank you. GAH!
(P.S. Srry for being so mad.)
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Honestly, all you need is to read Phantom Wings' three big posts in this thread. Should be within the past 4 pages or so. Read those posts, and put the codes he posted into your GCT. Then, download his example and put the files in the proper locations (the .rel files go in pf/module, the .pacs go in pf/stage/melee).

If the above doesn't make sense, then you'll need a guide on Homebrew and/or Ocarina codes to answer your questions.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
I'm absolutely stumped by this.

Whenever I use PW's code, the Squirtle, Ivysaur, and Charizard Icons turn into Randoms with "New" labels which freeze the game when you run your cursor over them.

Everything about the code works, it works fantastic. It just glitches up my CSS. I wouldn't even think SSS codes would mess up the CSS.

I'm using the Custom SSS code Phantom Wings gave us for an example, all the Modules are in place, everything is normal. I can't think of anything in my codeset that could possibly contradict Phantom's code.

The only CSS codes I have on are the standard Brawl+ CSS, with all the various fixes for Ze/She, Samus/ZSS, Giga, Alloys, etc.

My head hurts D:
 

Jocky

Smash Cadet
Joined
Sep 27, 2008
Messages
67
Great, now there seems to be an issue about replays and loading smashville from the replay screen
(freezes occasionally, usually after viewing several replays/spectate, sometimes it just does so randomly)
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
We'll be waiting.
I would really want to have a guide, most probably a noob proof guide :laugh: , I have read PW and Dantarions posts about the codes and stil have some things that wont fully work :( .

Im sure a step by step guide and in a good order will be more than appreciated :D

Btw you guys are genius.... if we could translate it later to characters and PSA, well that would be the end of the world :dizzy:
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
GIMME A BREAK GUYS, JEEZ

i'm trying to thoroughly noob-proof this thing, which has the semi-intended side-effect of it being over 2000 words so far. And it's not done yet, and that excludes all the lists, codes, etc. too...
And we will be waiting, thank you very much for your effort.. :D
 

Giygue

Smash Journeyman
Joined
Jul 16, 2009
Messages
207
Location
Alpharetta Georgia
I have a question about PW's code...I wanted to use it but I must ask, WTF is the module he mentions? and is it mandatory?
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Okay, seriously, guys. No offense, but this code comes with like the most thorough example I've ever seen. Look, just use these two codes:

Code:
Stage Roster Expansion System: v1.1
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000
Here's an already filled out code with the 9 stages added to the end of the Melee roster.

Code:
Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
[COLOR="Red"]00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217[/COLOR]
0618131D 1E1B1C00
006B92A4 00000013
066B9A58 00000013
[COLOR="Red"]1F202122 25242326
27282A2B 2C2D2E2F
30313200 00000000[/COLOR]
06407AAC 00000066
[COLOR="Red"]01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48020000[/COLOR]
And download this .zip file:

If you don't feel like re-arranging everything, I've provided a sample so you can check it out. Just copy the the folders and .wgc file to their appropriate locations.

Sample

the stages should be in the Melee section of the stage select screen.
Put the .pacs in pf/stage/melee and put the .rels in pf/module. Ignore the .wgc.

If you want to use one of your own STGONLINETRAINING.pacs, just replace one of the sample files.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
It's actually just a plain text file with the codes in it. Not even the right codes; it includes File Patch Beta 4.0 (buggy), and naturally it doesn't have the Stage Roster 1.1 code, being posted before that was devised.
 

Fijoe

Smash Journeyman
Joined
Nov 18, 2009
Messages
339
If anyone can tell me what Dant means by "number of lines of stage data", please do...
 

Secretchaos1

Smash Apprentice
Joined
Dec 1, 2009
Messages
103
Location
Canada
I'm just having some trouble using the Alternate Stage Loader that this thread was originally centered on (I like the idea of having multiple textures on each stage XD ).
Every time I use the code I'm only able to load the stages I've specified in the code, every other stage results in the game hanging at whatever screen it was last at (whether that be a battle before the results screen or stage select). I'm using it along with v 3.5.1 of PW's File Patch code and my data code is as follows:
Code:
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200005 00000000
4f4e4c49 000A0000
46494e41 00020000
4a554e47 00020000
4d415249 00020000
E0000000 80008000
I'm using version 7.92 of USB Loader GX (the later versions crash on boot when I try to use codes with Brawl and my disc drive is busted so I can't play discs) incase that has any effect on the situation.
Any help with this would be greatly appreciated.
 

Secretchaos1

Smash Apprentice
Joined
Dec 1, 2009
Messages
103
Location
Canada
If anyone can tell me what Dant means by "number of lines of stage data", please do...
Pretty sure he means the amount of times you use the line "SSSSSSSS BBRR0000" Since there's one for each stage you want to replace.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
If anyone can tell me what Dant means by "number of lines of stage data", please do...
FOR EACH ORIGINAL STAGE YOU HAVE REPLACEMENTS FOR:
SSSSSSSS BBRR0000
---------------------------------
FOR EACH BUTTON ACTIVATED STAGE
JJJJ00II 00000000
Let's say you wanted four alternate Delfine Plaza textures. You'd have 1 line for the stage data for Delfino, and then four more for each texture you wish to use. So that would be five lines. The code requires you to list the amount of lines +1.


I'm just having some trouble using the Alternate Stage Loader that this thread was originally centered on (I like the idea of having multiple textures on each stage XD ).
Every time I use the code I'm only able to load the stages I've specified in the code, every other stage results in the game hanging at whatever screen it was last at (whether that be a battle before the results screen or stage select). I'm using it along with v 3.5.1 of PW's File Patch code and my data code is as follows:
Code:
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200004 00000000
4f4e4c49 000A0000
46494e41 00020000
4a554e47 00020000
4d415249 00020000
E0000000 80008000
I'm using version 7.92 of USB Loader GX (the later versions crash on boot when I try to use codes with Brawl and my disc drive is busted so I can't play discs) incase that has any effect on the situation.
Any help with this would be greatly appreciated.

FOR EACH BUTTON ACTIVATED STAGE
JJJJ00II 00000000
Looks like you're missing this part.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
You still need those lines to identify the names of the stages you have. The "II" part to be specific. You can leave the button activator area blank and just fill in that part.
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
Okay, seriously, guys. No offense, but this code comes with like the most thorough example I've ever seen. Look, just use these two codes:





And download this .zip file:



Put the .pacs in pf/stage/melee and put the .rels in pf/module. Ignore the .wgc.

If you want to use one of your own STGONLINETRAINING.pacs, just replace one of the sample files.
ok ok Thank you .. Im going to try it while awaiting for a noob proof guide :p. Anyway Im going to risk making a noob question. I have one RSBE01.gct code. So if I want to use both PW and Dan´s codes, do I have to :

- Create a new notepad with both codes and use the program to create a new RSBE02.gct file? or
- Could I add it to the bottom of the RSBE01 file... anyway I tried opening it with notepad a while ago and only saw weird letters.

Anyway any answer will be really appreciated.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
GCT editing 101: gct files are simple hex files. If you have a code in txt form, remove all spaces and lines from it (making it one long line), copy it, and paste it in at the end of the gct file (which you opened with your friendly neighbourhood hex editor)
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
Thank you very much for the answer MK, I didnt know that :S. Going to try it. So a loooong line eh? Ok hands to work :)
 

Secretchaos1

Smash Apprentice
Joined
Dec 1, 2009
Messages
103
Location
Canada
You still need those lines to identify the names of the stages you have. The "II" part to be specific. You can leave the button activator area blank and just fill in that part.
Well, to save code lines from the potential number of alternate stages I may have (using USB loader so I'm limited to the 255) I decided to just put one line for each stage (like I did before, without the activators) and that's worked for the most part. Only problem is that Flatzone 2 and Summit keep crashing. I checked the code and there's nothing different for them than any other stage... Anyone else getting the same problem?
Code:
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200031 00000000
4f4e4c49 000A0000
42415454 00010000
43484152 00010000
434f4e46 00010000
43524159 00010000
444f4c50 00020000
444f4e4b 00030000
44584249 00020000
4458434f 00010000
44584741 00010000
44584752 00010000
44584f4e 00010000
44585053 00010000
44585243 00010000
44585348 00020000
4458594f 00010000
44585a45 00010000
45415254 00010000
45444954 00010000
454d424c 00010000
46414d49 00050000
46494e41 00090000
465a4552 00020000
47524545 00030000
47572e50 00000000
47575f65 00000000
48414c42 00020000
4845414c 00010000
484f4d45 00010000
4943452e 00020000
4a554e47 00020000
4b415254 00010000
4d414445 00010000
4d414e53 00010000
4d415249 00050000
4d455441 00010000
4e455750 00010000
4e4f5246 00010000
4f4c4449 00020000
4f525048 00010000
50414c55 00010000
50494354 00010000
50495241 00010000
52455355 00010000
53544144 00010000
53544152 00010000
54454e47 00010000
56494c4c 00010000
E0000000 80008000
 

Secretchaos1

Smash Apprentice
Joined
Dec 1, 2009
Messages
103
Location
Canada
You can, y'know, do the snapshot method for the USB Loader...
True, but from what I heard it was incompatible with the File Patch code, and since this replacement one has a similar function I'm assuming it will be incompatible as well. Still, if it comes down to needing it it's worth a try.
 

freezinboi280

Smash Cadet
Joined
May 1, 2009
Messages
29
Fantom Wings did a great job on the code, it'd be great if there was a way to choose which stage songs u could use for it though.

And i'm definately going to have to figure out how Dantarion's code works, because there's a few texture's i'd like to use for stages =]
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
True, but from what I heard it was incompatible with the File Patch code, and since this replacement one has a similar function I'm assuming it will be incompatible as well. Still, if it comes down to needing it it's worth a try.
You heard WRONG. It's completely compatible with the File Patch Code. Never say something doesn't work unless you've tried it. I use the USB Loader and have those two code together everyday. Just make sure the Load Codes from Snapshot code is at last code you pick before making it a GCT if you're using Brawl+ Tweaker. If you're using the Code Manager, make sure it's the bottom code on the list.
 

Secretchaos1

Smash Apprentice
Joined
Dec 1, 2009
Messages
103
Location
Canada
You heard WRONG. It's completely compatible with the File Patch Code. Never say something doesn't work unless you've tried it. I use the USB Loader and have those two code together everyday. Just make sure the Load Codes from Snapshot code is at last code you pick before making it a GCT if you're using Brawl+ Tweaker. If you're using the Code Manager, make sure it's the bottom code on the list.
I never said that it didn't work, I said I've "heard" that it didn't work XD Still, thanks for correcting me. I can't seem to get Summit or Game and Watch to work still btw. I think it might be because of how the code looks for them since they're the only two stages with parts of the file extension in the ASCII code.

EDIT: Just coz I was browsing through other posts, MBlaze, all of the SSE stages I've tried have worked fine for me (I think I have over 10) so I'm pretty sure they're fully compatible.
 

Sora Master2.0

Smash Journeyman
Joined
Nov 28, 2007
Messages
313
I'm sorry to interupt but does anyone have the wifi waiting room stage code? W/o sandbag?
I want to use that in conjunction with this code.
 

Fijoe

Smash Journeyman
Joined
Nov 18, 2009
Messages
339
I'm sorry to interupt but does anyone have the wifi waiting room stage code? W/o sandbag?
I want to use that in conjunction with this code.
Rumble Falls = WWR(No Sandbag)
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
Does this code mean that you can play with SSE stages online by replacing normal stages rather than WWR?
 

Gaddswell

Smash Cadet
Joined
May 11, 2006
Messages
65
How would you add blanks onto the custom SSS? Putting in some random hex value above the ones used for custom stages just puts on some random icon that links to some other stage. And 00 is the hex for battlefield.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
I haven't tried yet, but is it possible to play SSE stages by replacing stages other than WWR?

I can have multiple textures on Battlefield, but the one time I tried playing Tabuu Destination on FD, it froze. Is it one off, or is it possible?
 
D

Deleted member

Guest
Is anyone kind enough to make a "...for Dummies" version of this? I really want to get these awesome new stages but I have NO idea how to make sense of the first post.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
The most basic, simplest way to do it is to copy PW's example code exactly how it is without changing anything, get the module folder he linked, and add STGCUSTOM1-STGCUSTOM9 to your SD card. That will add those 9 custom stages to the end of the Melee screen with little effort required from you. Editing the code yourself is only if you want to use less than 9 custom stages or rearrange them to different spots on the SSS.
 
Top Bottom