Jack Kieser
Smash Champion
Is anyone else getting a DSI exception when they use this with Balanced Brawl?
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So wait, what stages are you loading with this code? Are you loading the SSE .PAC's themselves? Or the hacked PAC's that are made by inserting data into versus stages?We'd also need to get music up and running - while they do show up in the My Music menu, they seem to default onto Battlefield's music set.
If I had to guess, I'd guess it's related to the fact that Balanced Brawl uses a code to let the player use a button combination to select forms for Spear Pillar and Shadow Moses Island. There could be a nasty code interaction on that front.Is anyone else getting a DSI exception when they use this with Balanced Brawl?
I use Balanced Brawl and it works perfectly for me... even the Random expanded stage select works flawlessly.If I had to guess, I'd guess it's related to the fact that Balanced Brawl uses a code to let the player use a button combination to select forms for Spear Pillar and Shadow Moses Island. There could be a nasty code interaction on that front.
Stage Select ScreenWhat is SSS?
Hmm, I get my warioman icon marked as "new"...I use Balanced Brawl and it works perfectly for me... even the Random expanded stage select works flawlessly.
@UltiMario: that's odd... my individual Pokemon were marked as "New" when I put this code on, but it didn't have any negative effects. Are you using the Pokemon fix codes?
Hmm, it doesn't work for me. The 9 new stages appear on the Melee screen (It was either 9 or 7 that appeared), and some have FD's icon and others use BF's. Selecting any results in a lock. The codes I'm using are:
Custom SSS
Stage Roster Expansion System v1.1
Enable Random Expansion Stages
I've also got 9 SSE stages in the right folder, all named STGCUSTOM1-9.
Edit: Should probably also mention that I'm using B+.
You're both forgetting the Wifi Waiting Room module.Custom SSS
Stage Roster Expansion System v1.1
Enable Random Expansion Stages
Game froze when I went to select one of the new stages, but, I could still restart the wii with the home button on the wiimote. I renamed things STGCUSTOM1 and the like and shoveed them in my melee folder.
Using BBrawl here.
Edit: Err, sorry, had STGCUSTOM1, not 01 like stated earlier.
we could move stages around already. there was a custom SSS in an earlier build of B+, but it caused problems with some people when viewing replays, so it was removed. i believe this SSS will cause similar glitches as well, but its up to you to decide if it really matters.Wow Phantom... this is amazing! I want to see some pictures people? SO basically this makes new selectable icons? Also, what about the image on the icon and the picture to the left? Has it been found that BrawlBox can edit that? Nice job with the replay fix, this is stunning! Being able to move the stages around is EXCELLENT for Brawl+, as we can organize the screen in such way that makes sense for the competitive community such as separating neutrals, from CPs, etc. Or putting levels of a similar nature near each other. For one, PS1 and PS2 should be next to each other...
I can't wait for a character clone engine, this is awesome PW! Also, great work on your code too Dantarion, it's been a pleasure to use!
Phantom Wings has modified the code so it should have no problems with replays anymore.we could move stages around already. there was a custom SSS in an earlier build of B+, but it caused problems with some people when viewing replays, so it was removed. i believe this SSS will cause similar glitches as well, but its up to you to decide if it really matters.
also, adding previously inaccessible stages (WWR, BtT, HRC, etc.) could already be accessed through the SSS. the difference with this code is that it lets you load stages from your SD card onto existing stage spots.
right, forgot about the modules... learn something new everyday.Phantom Wings has modified the code so it should have no problems with replays anymore.
Also, I believe what PW has done is actually technically creating new stages, not replacing old ones. These new modules use new IDs for the stages, if I recall correctly.
this is why I'm excited. The old code was glitchy, namely with replays, and because of this we had to remove it even though it (the SSS) looked excellent. Now we can bring it back and unless some other problem arises it's here to stay!good to hear about the replays, though. now we actually have a legitimate SSS that can be used for B+ without any problems.
i have seen some pics (through VietG) of images of the WWR, both selection icon and the image on the left.I can't wait to see some fancy work done with this; polished looking images for the icons and level preview image to the left. That will make this stunning!
I and several others still use Dant's code; I'm actually quite positive it'll stay useful as long as it isn't shown to be buggy in the future. (Which is unlikely.) I think everyone would love a GUI for this. (I'd use it.)Also, is anyone making a GUI for this? I think I could manage it if no one else is going to, but at this point I still haven't looked at PW stuff; is yours obsolete? (I really don't know what it is he did on this thread but based on everything else he makes I'm sure it's really good.)
D: Still looking for an answer to this one. I would really be okay with Battlefield's music set, but I'm confused as to how anyone would get that with all these stages created by modifying Wifi Waiting Room.So wait, what stages are you loading with this code? Are you loading the SSE .PAC's themselves? Or the hacked PAC's that are made by inserting data into versus stages?Phantom Wings said:We'd also need to get music up and running - while they do show up in the My Music menu, they seem to default onto Battlefield's music set.
I was under the impression that it was still loading the hacked .PAC's, but those should all still play the lone song you have assigned to Wifi Training Room.
Hey, Phantom! The random code works well, but I believe it has made all stages available on random. Spear Pillar and Mario Circuit are definitely not usually available via Random selection for me, but I just got both of 'em. Is this intentional/unavoidable?
the .wgc file is just a txt file with sample codes in it. modules go in rsbe/pf/ModuleDoes anyone know where the file directory for RSBE01.wgc file and the modules go?