That is a horrible argument.Because I'm sure there are high level players who take the time to learn the exact timing for lylat tilts......
I am sure there are people who are willing to learn to do thing x because it takes skill.
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That is a horrible argument.Because I'm sure there are high level players who take the time to learn the exact timing for lylat tilts......
So basically, until you see a drawing, you have a chance of randomly encountering it at pretty much any point during the match, especially considering,There are 27 transformations, and the game cycles through all 27 before repeating any.
It usually takes just over 9 minutes to get through a cycle of 27. This means that in a standard 8 minute match there will be transformations that do not appear. If the game takes 5 minutes, there will be around 15 transformations.
The first transformation appears two seconds into the match.
The time of appearance and duration of each transformation is not predictable in general. See the Timing section for more details.
So, when you get hit, when your opponent gets hit, when you get grabbed and vice versa, when you're recovering and vice versa, it's all fair game for a transformation that hasn't appeared yet to randomly appear and potentially screw you over and change the match. I can see why this stage is legal already.In other words, duration and appearance of transformations is not 100% predictable, as some have been claiming. The variance in both duration and appearance can be several seconds - a substantial window that makes predicting Pictochat impractical.
Are you sure? After snake gets randomly gayed by Picto he gets thrown and spiked down, before the spikes are finished drawing. How are we supposed to react to stuff like this?Transformations do not become "active" (you cannot interact with them) until they are completely drawn.
Yeah, on their on, I agree, you can deal with the missiles.Missiles do set knockback and generally won't kill with proper DI. Being hit by one does 25%.
The drawing time on the missiles makes them avoidable, or at the very least shieldable, on reaction.
It is very easy to influence the trajectory you are sent on by the missiles. Very rarely should you be hit by one into the other
Which can all kill you if they randomly spawn in at an unfortunate time for you. And again, it's impossible to prepare for all these transformations at once if you're actually fighting or recovering or pretty much anything.Arrows, Cart, Plant, Spikes all have knockback that scales with damage.
Spikes will hit you into themselves and kill you vertically if you are sent flying hard enough into them (unconfirmed)
Yeah. Pro Picto people will say: don't aim for the ledge.Diagonal Line does not allow you to grab the ledge on the left side. It is the only transformation without a hitbox that can kill you, barring some ridiculous circumstance.
The wind can also randomly reward an opponent who gets a grab by extending their chaingrab Look at 9:21 and I'm sure there are other problems with the wind...How is this fair?The wind on the Blowing transformation does not extend past the far end of the stage.
That can appear anytime and potentially decide a match, or make someone's mistake or read much more rewarding/painful...and you CAN'T prepare for all of them mid-match. Did I mention the randomness?6/27 transformations (Arrows, Cart, Fire, Missiles, Plant, Spikes) have active hitboxes.
See above. Again, you can't predict them all and prepare for them all at once while someone is fighting you.5/27 transformations (Arrows, Cart, Plant, Spikes, Diagonal Line) have the potential to kill you. Missiles is not counted due to set knockback.
That can appear anytime and you can't predict them. They can also set you up for an infinite of some kind or potentially save you from an otherwise fatal blow.6/27 transformations (Arrows, Bricks, Diagonal Line, Sailboat, Singer, Whale) have temporary "walls".
Which have the potential to decide a match going to time, randomly of course.3/27 (Bricks, Sailboat, Whale) could leave one player untouchable, if they spawn around him.
So basically, until you see a drawing, you have a chance of randomly encountering it at pretty much any point during the match, especially considering,
So, when you get hit, when your opponent gets hit, when you get grabbed and vice versa, when you're recovering and vice versa, it's all fair game for a transformation that hasn't appeared yet to randomly appear and potentially screw you over and change the match. I can see why this stage is legal already.
Let's think realistic. You're in a match, fighting an opponent. How are you going to isolate yourself, and limit your options, to one safety zone (the pick with the green "safety zone" on the left", that doesn't think about the other guy trying to win) to attempt to avoid transformations that may or may not come up? It's ludicrous guys.
Are you sure? After snake gets randomly gayed by Picto he gets thrown and spiked down, before the spikes are finished drawing. How are we supposed to react to stuff like this?
Yeah, on their on, I agree, you can deal with the missiles.
But you're in a match. We can't assume we're going to be ready to react to everything in a split second once it happens.
What happens when your opponent grabs you, then the missile appears, then throws you into it, then combos off the missile for a good 40% from one mistake? Is it fair how Picto decided to give your opponent 40% from your one screw up? How are you supposed to prepare for that specific situation if 20 other ones could've happened as well?
Which can all kill you if they randomly spawn in at an unfortunate time for you. And again, it's impossible to prepare for all these transformations at once if you're actually fighting or recovering or pretty much anything.
Yeah. Pro Picto people will say: don't aim for the ledge.
Ok, let's say I do that and recover high, but the line doesn't appear, because, again, I have no sure fire way of knowing what's coming next unless it's the last transformation, which won't happen in an 8 minute match. Now I'm stuck next my opponent with landing lag and I get punished.
Or what if I predict the line, and aim my recovery a little bit higher, to run into another random transformation? Missile, Wind, or Spikes from Ground maybe?
You see where I'm going? All of this has the same chance to happen. How can we predict/prepare?
The wind can also randomly reward an opponent who gets a grab by extending their chaingrab Look at 9:21 and I'm sure there are other problems with the wind...How is this fair?
That can appear anytime and potentially decide a match, or make someone's mistake or read much more rewarding/painful...and you CAN'T prepare for all of them mid-match. Did I mention the randomness?
See above. Again, you can't predict them all and prepare for them all at once while someone is fighting you.
That can appear anytime and you can't predict them. They can also set you up for an infinite of some kind or potentially save you from an otherwise fatal blow.
Which have the potential to decide a match going to time, randomly of course.
These examples sound extreme, but the thing is, they CAN happen, and you can't predict it...These types of things happen and decide where the money goes in tournament...and they're ALL RANDOM
We're supposed to aim for less randomness right? Picto constantly has the potential to shift the match...randomly. How is this still legal?
What separates Picto from Wario Ware? The entire match on Picto is running on luck. We might as well have Wario Ware legal if we're ok with luck potentially deciding the match.
Examples I happen to find
http://www.youtube.com/watch?v=Zr3oDfzunvI- I don't care if it's Link. Any character that's not Metaknight would've died in that last situation. Again, you're in a match. You can't always choose when and where you'll be someplace.
http://www.youtube.com/watch?v=vY0VN77EKgw&feature=related enlighten me, what could Espy do at 3:19? Fair right? Also how DEHF goes from 53% to 146% from one mistake. End of the match was pretty fair too am I right? (inb4 tech. I'm pretty sure Espy could've up thrown) Educate me on how DEHF was playing wrong and should've avoided that. He knew it was coming....oh wait, no, there was no way he could....See on picto, that one grab can change EVERYTHING.
Wario Ware for CP plz.
http://www.youtube.com/watch?v=oyBpo2DVsi8&feature=related
3:35 - do i have to go into it?
Go to the end. You all saw that coming right?
Wario Ware please.
K there's a lot of stuff here.I'm just concerned about Picto atm
More often than not, they ARE abused, and the chances of abuse (for Picto at least) are COMPLETELY up to chance, and are CONSTANTLY present during the entire match. In theory, yes, they're all avoidable, but in a match, you're not always going to be ready to respond to Picto's random drawings. Every grab, every recovery, and every hit turns into a luck factor on Pictochat...i don't see how this is considered acceptable.
Simple example: I grab you and throw you for normal percent. However, 2 seconds later, you grab me, and one second after that, the spikes on the sides appear. It has been proven in tournament that this type of Randomness can cost players stocks. How is this fair? I can say my opponent took my stock because of pure LUCK, and it's 100% true in Pictochat's case
For YI:B, yes, it does have randomness, but are you guys saying it's comparable to Picto's randomness? Come on now...Can any interaction on YI potentially turn into an infinite or a stock in a second?
They can't be avoided, but they can have just as much as an impact as Picto does. Picto's transformations do have effects whenever they're present. If you're ok with those, what's wrong with Wario Ware's?
The ledge dissapearing when the microgame starts? Just predict it like Picasso Line or the wind face(which you can't....and you can get punished for doing so)
You turn giant and get combo'd? You turn giant and get an early kill? Just as bad when Picto spawns a wall and you get infinited, or the spikes or missiles come and you get combo'd or get a kill from PURE LUCK.
You or your opponent turns invincible and the other doesnt? Just like how Picto's untouchable transformations can leave someone invulnerable as well while they harass you with projectiles or just disjoints in general. Heck, Brawl is extremely defensive anyway. Even if someone did get invincibility, I'm sure you could find a way to avoid them. And at least you're going to get some kind of reward on WW. On Picto, it's usually just one player getting a massive benefit.
Tell me a way Wario Ware can screw you over that puts it in a league above Picto.
Yeah, we have randomness everywhere. We have to draw the line somewhere, and if Wario ware is on the banned side, Picto should be too IMO.
But that's player controlled and should be considered differently IMO.
Is it Picto level? Is Delfino? You said it yourself, it's impractical to attempt to predict Picto, so any interaction has a luck factor in it. Does that happen on YI? Does every interaction with the players contain a luck factor that could swing the match?
For starter criteria, I agree.
People putting YI in the same category as Picto come on.
Ok, to be honest, I was slightly trolling with the wario ware part (I agree with what you say), but my point still stands on the randomness that Picto has. It is EXCESSIVE.Picto vs Wario ware
This is why pro-Picto's prediction thing doesn't stand. I'm 100% positive that you can't play through a match on Picto and be ready for everything 100% of the time. Even when you try to predict something, something else could happen, and you get screwed. You can legitimately say, "he/she got lucky" This is a problem.You're trying to compare this to Pictochat where there are LOTS of random events that could happen, several of them can drastically affect the game, and when they do affect the game, often only one player can do anything about it (the one who it didn't affect).
What was Kismet supposed to do? Predict the line and go straight into the Fsmash? Or go high and run into a missile or maybe the cart....yeah, great stage we've got to decide who's the better player. You see what we're saying? YOU CAN'T PREDICT THIS STAGE. You are forced to make decisions on something that MIGHT happen? This is ludicrous for tournament.http://www.youtube.com/watch?v=nXg3C9mhTkw#t=1m42s
I found the video that I was talking about before. There is no way that the person could have avoided that [without going headfirst into that F-Smash], and he was attacked from the MIDDLE of the stage.
EDIT: Gah . . . . if you're replying to this, place the quote in the Pictochat thread.
It's perfectly fair. I could've DI'd to avoid it, I could've not have approached Falco, or I could've made an attempt to mash out faster to avoid the throw into the spikes.http://www.youtube.com/watch?v=vY0VN77EKgw&feature=related enlighten me, what could Espy do at 3:19? Fair right?
He made several mistakes:Also how DEHF goes from 53% to 146% from one mistake.
Uthrow would've KO'd him too, BSP. He was dead no matter what I did.End of the match was pretty fair too am I right? (inb4 tech. I'm pretty sure Espy could've up thrown) Educate me on how DEHF was playing wrong and should've avoided that. He knew it was coming....oh wait, no, there was no way he could....See on picto, that one grab can change EVERYTHING.
It's fair that the spikes appeared after you made your decision (with no accurate way of predicting it) and when DEHF got that grab?It's perfectly fair.
eh ok. But Picto still randomly gave DEHF chance to put massive % on you.I could've DI'd to avoid it,
Fair enough, but the stage shouldn't randomly punish for a decision with no warning. We may as well turn on items if we're ok with that.I could've not have approached Falco,
At +100%? but ok. My point still stands that the stage randomly punished you for your decision and gave the other player an advantage.or I could've made an attempt to mash out faster to avoid the throw into the spikes.
Fair enough. But if one player gets lucky, they still could take a stock off you with Picto's random aid.He made several mistakes:
1: He chose to dsmash, a move that gave me an eon of time to run up, grab, and bthrow. Falco has plenty of other options to avoid getting grabbed/hitting Sonic into the spikes at that time.
2: He could've DI'd to avoid the spikes.
3: He AIRDODGED after spikes hit him. Had he done ANYTHING ELSE, my second grab wouldn't have happened.
4: He could've DI'd the bthrow again.
5: He could've done ANYTHING AGAIN to avoid my bair KO.
There was a series of alternatives that would've altered the scenario greatly during that part of the match. DEHF made the worst simultaneous choices he could've possibly done, and paid a stock for it.
Gotcha.DEHF was not KO'd off of "one mistake". You'd be blind to not see all of the options available to him.
But still, that random decision by Picto helps prove that Picto can randomly reward one player. The point still stands.Uthrow would've KO'd him too, BSP. He was dead no matter what I did.
One grab doesn't change everything unless you're Dedede, Ice Climbers, or any other chaingrab based character. The choices made after the grabs are what make it seem like that.
I don't see why that's ban-worthy, he's only used a stage change for his temporary advantage (not arbitrary since stage does not decieded to help anyone, stage just change by its own).01:53 - a potentially deadly juggle ended by a safe landing suddenly becoming available
Arguably intrusive, but shouldn't surprise anyone since the stage was blank.03:15 - this 30 second stretch is a good one, first note how Denti goes for a dash grab as a wall suddenly draws in. I can't tell if Polt's spotdodge would have saved him anyway, but the wall clearly broke up a close combat situation suddenly.
Bolded.the next part should be obvious, Denti is punished at 70% with a dash grab and stakes suddenly rise to a 30+ damage punish/combo setup.
"Safe"? it was there for a while, it was obvious that it was gonna dissapear at any moment.04:48 - A safe landing spot, suddenly disappears, resulting in a punish
He was planking as Olimar on the left side of Pictochat while Picasso hadn't appeared yet.05:48 - obviously
Just like how items appear on their own and don't chose to help anyone.I don't see why that's ban-worthy, he's only used a stage change for his temporary advantage (not arbitrary since stage does not decieded to help anyone, stage just change by its own).
That's not the point. The point is that Picto decided to randomly interfere in a confrontation that could've meant Denti's death, especially with a fast character like Yoshi chasing him. Is it fair that Polt's work to set up Denti in a bad position was just thrown away by Picto's decision?I don't think is any different than a temporary bigger BF, where people can't juggle freely anyways.
Really? Because I was expecting the missiles, or some random platforms, or ANY of the possible transformations Picto could've drawn. So you knew that whale was coming? That's the thing with this stage, everything is a surprise. You can't possibly know what's coming next. If we're supposed to just deal with that, we may as well turn items on.Arguably intrusive, but shouldn't surprise anyone since the stage was blank.
I also wouldn't consider that ban-worthy.
So random reward is totally acceptable? Turn on items.Bolded.
He deserved a punish. Stage changhed and offered a temporary advantage
It's extremely easy to combo someone from spikes -> ko move, and it has happened quite a bit I'm sure.(again, not arbitrary) that Polt capitalized well.
Not ban-worthy since it can't be pulled off consistently.
Just like it's obvious that a bomb could appear at any moment and you should take that into consideration obviously."Safe"? it was there for a while, it was obvious that it was gonna dissapear at any moment.
So you expect him to make decisions on things that MIGHT happen.He was planking as Olimar on the left side of Pictochat while Picasso hadn't appeared yet.
We can determine how much the randomness can interfere with the match at least.Sorry for bring opinions here, but randomness can't be measured objectively...[/color]
So......what was he supposed to do? Expect the line and get up....and die because of Picto's BS?Raziek said:That said, Denti really shouldn't have been ****ing around on the ledge there at the end, but the example of how the dash-grabs were rewarded or *********** is a perfect example of the problem.
Jeez.....
BSP, get this right: stages (and items for the argument's sake) do not decide.
You always use it as argument, but it is a bad argument, you make me want to drop discussions everytime you say stage decided something to happen just because how dumb is to saying that...
It's all about semantics, son.
Fine then, ignore the items part. I don't really care about their place since they'll probably never be legal, so I'll stop bringing them up. But you do see the problem with these random rewards right?As for everything else you said, I'm not against playing with items, but:
1. It is not the standard.
2. They change results not only random, but instantly and by their own. In Picto player action is needed.
3. Unlike on Pictochat, you never know where Items will spawn and they have even less warning when spawning. You literally don't know what can happen next, in Pictochat possibilities are much reduced than that.
We won't get anywhere arguing this, but I'd just like to note it can happen. And even if the fatal KO follow-up doesn't happen, it's still an unfair +30%I didn't meant the spike followup can't be pulled off consistently.
I meant that hitting someone into spikes (and the consequent followup) everytime they appear can't.
He wasn't supposed to expect the line at all, but he should be well aware that being on the left ledge when that transition has NOT appeared yet is extremely dangerous. He spent several seconds down there when the transition was about to draw in.So......what was he supposed to do? Expect the line and get up....and die because of Picto's BS?
Jeez.....
BSP, get this right: stages (and items for the argument's sake) do not decide.
You always use it as argument, but it is a bad argument, you make me want to drop discussions everytime you say stage decided something to happen just because how dumb is to saying that...
It's all about semantics, son.
As for everything else you said, I'm not against playing with items, but:
1. It is not the standard.
2. They change results not only random, but instantly and by their own. In Picto player action is needed.
3. Unlike on Pictochat, you never know where Items will spawn and they have even less warning when spawning. You literally don't know what can happen next, in Pictochat possibilities are much reduced than that.
Also, "It's extremely easy to combo someone from spikes -> ko move."
I didn't meant the spike followup can't be pulled off consistently.
I meant that hitting someone into spikes (and the consequent followup) everytime they appear can't.
@Raziek:
Your comment is one of the best ones for the argument right now.
As I said, wall intrusion is a good argument actually, since collission boxes appears at the same time the draw does (before the respective lines does).
I'll think of some response later, I'm pretty tired (and the only one defending the stage) right now.
Most items don't activate themselves. Pictochat....actually does so you are hurting your argument there.2. They change results not only random, but instantly and by their own. In Picto player action is needed.
He was at 130% with one of the lighter characters in the game. A usmash or Fsmash would've been death there.If I was him, I'd have tried to get back on stage ASAP. Even if he'd gotten hit, as long as he didn't die, he'd be able to DI properly and either land on the line, or have it drawn in before he got sent flying.
It'd just be another point against the stage.Hell, that's something to think about. What if he had done a get-up roll, was attacked, but bounced off or teched the line, and managed to bring it back and score the KO? Could have been a very different outcome.
I only agree to an extent. Disagree if you want, but I think it's impossible to put/keep yourself in a position that is 100% safe from anything that could appear. I.E. you don't want to be combo'd into side spikes, so you stay in the center, then the flower or cart appears.The only reason I tolerate Pictochat is this: Though we cannot predict or react to the events, we can PREPARE for their appearances and play in ways that put us in less compromising positions, should something go wrong.
It's just that it sounds like "stage is mean and wants to bad stuff happening to players. BAN".Ok, do you want me to say "the line appeared here" instead of "pictochat decided to do X"? Does it really matter? I get the point across don't I?
But they do, while in Picto, in order to players being unable to avoid some situations or use some others for their advantage, their action is needed.Most items don't activate themselves. Pictochat....actually does so you are hurting your argument there.
Look at this:Also, the LACK of consistency that you are hailing as a strong point for the stage is exactly the problem. You can't consistently use the stage skillfully because there is no warning for anything that will happen.
There's where opinions differ.He was at 130% with one of the lighter characters in the game. A usmash or Fsmash would've been death there.
What you just described is my problem with the stage: being pressured to take risks for things you can't predict and have no warning of.
Sorry, I should have been more clear. I'm not suggesting he should have anticipated the line. He's not psychic. What I meant was that he should be aware that being on that ledge is dangerous, and should have taken action to not be on it, ASAP.Edit: Raziek I'm dissappointed. Are you are suggesting that he should have anticipated the line would show up THEN do something obvious that would otherwise be very stupid and hope that the line would show up at the just the right time to **** block another juggle save him from dying off the top? Polt was in the perfect spot to punish an obvious ledge roll and obvious ledge hops. Sure YOU might have done the obvious ledge roll, but you would have gotten hit, because that wouldn't be a very smart thing to do. Denti was trying to be patient and wait for the right moment to recover. You aren't supposed to force everything ASAP based on random risks.
What are you even talking about with proper DI? He was at 130%, you don't "properly DI" any of Yoshi's smashes at that percent with a lightweight and survive (unless a wall pops up).
This competition isn't supposed to be like a casino.
I guess I need to say it again: I'm very torn on Pictochat.He was at 130% with one of the lighter characters in the game. A usmash or Fsmash would've been death there.
What you just described is my problem with the stage: being pressured to take risks for things you can't predict and have no warning of.
It'd just be another point against the stage.
I only agree to an extent. Disagree if you want, but I think it's impossible to put/keep yourself in a position that is 100% safe from anything that could appear. I.E. you don't want to be combo'd into side spikes, so you stay in the center, then the flower or cart appears.
On frigate, yes. But this wasn't certain, it was random.As for the DI part, I was referring to the fact that taking action and being punished for it (and possibly surviving) is still better than certain death. It was a matter of risk vs. reward.
I disagree. The flames, Flower, or Kart could've appeared and screwed him over too. An earlier side B would've also been giving Lou a free grab.Actually if he had sideB'd earlier, he would've been fine.
Flames would have saved him, the flower would've been too far inside the stage, the kart would've been too high up, and a free grab is not a huge deal.I disagree. The flames, Flower, or Kart could've appeared and screwed him over too. An earlier side B would've also been giving Lou a free grab.
Also, just to note, 1:04. The wall's appearance saves kismet from a punish. I know it's small, but it's the little things that count.