HizoSturm
Smash Apprentice
can pikachu pivot with thunder?
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Good Olimars (in particular, ones with good DI and second jump conservation skills) rarely need to recover from below the stage.... and if they do, on Frigate, they just avoid the side with no ledge.Really? Frigate is good for Oli? I would assume that the edge would destroy him, although I guess its not to hard to avoid that.
Pivot? Or wavebounce?can pikachu pivot with thunder?
you answered both, thanks.Good Olimars (in particular, ones with good DI and second jump conservation skills) rarely need to recover from below the stage.... and if they do, on Frigate, they just avoid the side with no ledge.
Pivot? Or wavebounce?
Anyway, he can do both. Wavebounce thunder will reverse your momentum so that you turn around and end up behind the wall of thunder, but you can also just turn around as you thunder.... the same way you can reverse any other b move.
I'm not sure I understood your question.
I agree.... Pika's complexity is one of the best things about him.Hes a very complex character from the looks of it (just what I like) ^_^.
you will never be able to beat a snake on the ground first off. second, i find that the best way to get a grab is to bait his ftilt. run in and shield and then spotdodge. snake has a beastly spotdidge himself though so be careful.agreed, he is really fluid and still technical enough to require strategy unlike say, mk, but still cute and simple
edit: i had a question about approaching snake, i have trouble getting the initial grab off, and was wondering if there were any good ideas, since his tilts **** me from the ground and from the air, and it racks up dmg quick
lol u should have asked me when we were playing melty blood or something.I've been casually playing 'Chu for awhile now and finally decided to Main/1st Alt him. But I'm having trouble with this buffer grab stuff.
Whats the best way to get the grab off? Just tap the hell out of Z?
Do you want to use Pikachu or work with a Pikachu in doubles? And I think ftilt and dtilt are excellent followups from a jab (especially if the jab trips)Is pikachu good in doubles? Does he have any good jab follow ups? And is there an official chaingrab thread, not just the buffered ones?
Yes, but it depends on your partner's character (as is the case with most doubles teams). Obviously, Pika does well with G&W.... but outside of bucket shenanigans, Pika does especially well with characters who have good moves with vertical knockback. Thunder setups are too good.Is pikachu good in doubles?
Unless you're jab locking someone, the only true follow-ups you'll get with jab are if the opponent trips.... in which case you can ftilt, dtilt, or possibly fsmash.Does he have any good jab follow ups?
There's no official CG thread, but they're all listed in the Generating A Win guide: http://www.smashboards.com/showthread.php?t=225527And is there an official chaingrab thread, not just the buffered ones?
Buffering is a mechanic in brawl where you can actually input a move a fraction of a second before you are technically allowed to preform the move, and as soon as you can use that move, the game will execute it. This means that you remove all possible human lag from the equation. This is important for these chain grabs because a lot of them can be DIed out of if there is a frame or two of lag between grabs. If you want to know more about Buffering, there's a nice thread that covers it in great length. You can see that here: http://www.smashboards.com/showthread.php?t=167109Im intermediate with my pikachu, im now trying to use the cg pika has. But im having trouble with it, i have no one to practice against would a computer DI out or just well not DI?
And what exactly would make the grab buffered and when, and how long do i have to buffer. Also im starting out practice on falco so just use the dthrow x 13 as what i am speaking of.
What is the best way to buffer this grab, is it shield grab or Z grab?
plz help
You have to jump. The only aerial that will come out without a jump beforehand is dair, and even then, it's only the ground shock wave's hitbox. Every other aerial will cancel, and you'll just get QAC's landing lag.Quick question: When you QAC into an aerial, do you need to jump after the QAC and before the aerieal, or can you simply input the aerial after the QAC? I've been jumping into the aerials, but a lot of videos I've been watching of good pikas (a lot of you guys here!) seem to be getting them off faster than I can. I wasn't sure if this was just me being slow, or if there was a faster method.
Ah, I see. So it is as I suspected. I'm sure I read this in your guide somewhere, it's sounds really familiar. It looks like I'll just have to practice a little bit more with Quick Attack then. So basically I'm gonna wanna up-b>input two directions>hit y>hit a IMMEDIATLY after y, and as long as I do this fast enough, I should get a nair fairly fast?You have to jump. The only aerial that will come out without a jump beforehand is dair, and even then, it's only the ground shock wave's hitbox. Every other aerial will cancel, and you'll just get QAC's landing lag.
You've probably been seeing people do rising aerials.... basically, inputting the aerial as they jump so that it comes out as Pikachu is rising from the "ground" (well, technically the air since the jump from QAC is a double jump). It's how, for example, QAC > nair works so well.
Yup!So basically I'm gonna wanna up-b>input two directions>hit y>hit a IMMEDIATLY after y, and as long as I do this fast enough, I should get a nair fairly fast?
I'll give this a shot. I have a new controller coming in the mail, and I plan to take it apart and spray paint the outside. So that would be a fine time to get rid of the springs. Thanks for the advice =)Yup!
Personally, I set L to jump for QAC (although now I use it for a variety of stuff). That way I can just hit L + A directly out of Quick Attack, but that's because I have slow fingers.... I can do X > A pretty fast, but it's just a lot easier for me the way I have it now. You might want to try it if you're having trouble.
Granted, I also took the springs out of my controller. Otherwise L sometimes doesn't register in time.
Pizza. But get something interesting on it, not just cheese. Sammiches = cold & boring; pizza = hot and delicious.Dang, I have a question.
I'm am hungry. Should I eat a sammich or some pizza?
Real question: Currently (and on a personal/individual level), what are your most hated match ups? I'm really just curious.
Pika dittos consist of three moves:What should be the overall strategy in a Pikachu ditto?
best description of a pika ditto. except not always will there be constant tjolts, but it sums up everything lol.Pika dittos consist of three moves:
1. Fsmash
2. Tjolt
3. Grab spam
Seriously, though, there's no strategy.... you can't outspace them, and you each know what the other person can do, so in the end it's just playing smart, mindgaming the other Pika into your attacks, and punishing whenever you see an opening.
Most Pika dittos tend to go like this:
Tjolt as you approach each other.... space fairs or Pikastorming.... someone eventually gets shieldgrabbed and combo'd.... then the other person gets grabbed + combo'd, or they get fsmashed upon landing.... more tjolt spam.... etc. etc.... someone gets naired/fsmashed/thundered to death.
Repeat.
You forgot fair u-tilt combos Kaylo.
Okay, obviously the general things that work in any other matchup work in Pika dittos.you forget all the thundering that goes on.