[FBC] ESAM
Smash Legend
No, you have to camp after you get to the % it says. You still have like a 40-50% gap to do it, just with different parts of the uair/fullhopping.
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Yep that's what I said. Internet communication ftl.No, you have to camp after you get to the % it says. You still have like a 40-50% gap to do it, just with different parts of the uair/fullhopping.
heheAnother infinite for everyone to get hyped over. I think people are making to big of a deal out of it. We will see though.
UQuACkL
Uair Quick Attack Cancel Lock. Meh, we will have to think of something.
This has to be the name for one reason and one reason only: "Holy s***, you just got QUACKED!"hehe
QUACK
too good
name it psyduck combo
dair camping, no not neccesarilySo the way im seeing this, characters should fight high up in the air now, so that if they're footstooled they can get out before hitting the ground. They also need to camp really really hard. MK's dair camping proly will wreck any pikachu going for this, who woulda thought
lol, you should always camp the ledge.so how much does DI mess with it, also should we camp the ledges?
lol, you should always camp the ledge.
Air camping the next broken tactic that should be banned by most TOs but still legal according to the SBR.
The sad thing about brawl is that even if every character ends up with a zero to death combo, people will still camp.
The Sheik one wasn't tested before the guy put it up, but it is pretty legit on a few characters.Nah this doesnt work. It's like the Sheik "infinity". Its going to be highly situational. Not to mention that 'footstools arent that easy to hit
Eh, the two really aren't comparable, this is far and away more useful. The only thing guaranteed with the Sheik "infinite" was ftilt -> footstool. With this on the other hand, uair -> footstool -> quick attack -> repeat or jab/quick attack lock works, though the uair can be SDI'd (not easy mind you) and the person can move in the air after being footstooled to mess up the Pika trying to do it.Nah this doesnt work. It's like the Sheik "infinity". Its going to be highly situational. Not to mention that 'footstools arent that easy to hit
Hmmmm......Not in a good way IMO... Imagine if every character in the cast had some ghey 0death or infinite grab/chaingrab, what would the fights be like? first person to grab or whatever wins the first stock because theres nothing you can do to counter it (dont give me the "dont get hit" BS please..). Its just not fun... I feel better killing by getting inside their head and condition every move they make with nades and srage control (snake :D) but I guess when money's on the line, everything goes...
/offtopic
/rant
fixed for yaHmmmm......
We'll call it....
SMASH 64.
I think Pikachu actually had one.No chaingrabs.
You aren't clever.
Somebody forgot the Hyrule **** tent. Also if brawl turns out like 64 I'd be happy.No chaingrabs.
You aren't clever.
Wasn't limited to only 1 character. And it was fairly difficult to pull off since you had to follow-up.Somebody forgot the Hyrule **** tent.
The grabs were generally the finishers, but it didn't matter, in 64 you could basically 0-death anybody with anybody.No chaingrabs.
You aren't clever.
EatMan said:Hmmmm......
We'll call it....
Melee.
This is BRAWL, not SSB64 or Melee. Please stop comparing bawrl with melee and/or ssb64, they are all different and they are played differently. Yes I know you could 0death people in 64 all the time and yes, I know you could do that in Melee too, just that it wasnt that easy because (some) combos can be DI'd out of.The grabs were generally the finishers, but it didn't matter, in 64 you could basically 0-death anybody with anybody.
I didnt say there werent any CGs in melee... But yes, youre right, there were CGs in melee but the only one that actually mattered was marth's upthrow CG on fox/falco... And you have to agree that its harder to perform than say falcos or DDDs CG. How many links, pichus or bowsers did you actually see in high level play? Those CGs just arent that relevant or played a big part in melee. Pretty much all the top players played marth, fox/falco or shiek (and peach too I guess).There were chaingrabs in melee that the other person couldn't do anything either, like marth's u-throw on falco/fox, fox's F-throw on bowser, and pichu's F-throw on link. They took about the same amount of skill, so don't say that there weren't thingsl ike this in melee. What about waveshining? Waveshining alone made half of the cast unusable against fox, which almost everybody played. Yeah you can DI it, but the Fox can just follow you.