Guilhe
Smash Ace
I don’t know how so much Ike players weren’t capable to prove Ike’s advantage over PT, especially against Ivysaur. This matchup is very similar to Ike versus Luigi (which is at disadvantage against Ike in the matchup chart): Luigi has a projectile just as bad as Ivy’s, making him conclusively a close quarter combatant. It’s not like spamming his projectile will get him anywhere (and he’ll get punished if using it too close), he’s projectile is just a tool for pressuring. Of course Ike will have to take the initiative in order to pass through it, but it is not like he’ll destroy his spacing while doing so. In fact, Ivy will be the one trying to approach him because if he’ll be outraged if he doesn’t do so.
Like Luigi, Ivysaur has fast moves that quickly build damage. But Ike has faster ground movement, horizontal air movement and falls faster. This makes Ike’s aerial attacks much harder to pass through.
Both characters grabs haven’t much going for them. But Ike can use his grab in order to throw Ivysaur in the air, where he can attempt an aerial attack and fast fall safely, or use it to throw Ivysaur out of the stage and spike him with Dair or hit him with Fair. In both cases Ike has a free attempt to land a powerful blow and not being punished.
As for KO and gimping, I’ve seen someone post that knocking Ike out of Aether could be done easily by using a ledge hopped Bair. I’ve never been gimped that way though many tried, the SA frames always became active before they could hit me. But well, it is possible… Probably you’ll get Aether spike’d though.
Charizard is harder in my opinion; he has faster horizontal aerial movement and that flamethrower. That combination really messes with Ike’s approach. Also, he’s heavy, can recover from afar and his upB has SA frames.
A final note over this matchup:
Ike’s KO power > Ivy’s KO power
Ike’s gimping power =<Ivy’ gimping power
Luigi >=Ivysaur
(Go Luigi!)
Like Luigi, Ivysaur has fast moves that quickly build damage. But Ike has faster ground movement, horizontal air movement and falls faster. This makes Ike’s aerial attacks much harder to pass through.
Both characters grabs haven’t much going for them. But Ike can use his grab in order to throw Ivysaur in the air, where he can attempt an aerial attack and fast fall safely, or use it to throw Ivysaur out of the stage and spike him with Dair or hit him with Fair. In both cases Ike has a free attempt to land a powerful blow and not being punished.
As for KO and gimping, I’ve seen someone post that knocking Ike out of Aether could be done easily by using a ledge hopped Bair. I’ve never been gimped that way though many tried, the SA frames always became active before they could hit me. But well, it is possible… Probably you’ll get Aether spike’d though.
Charizard is harder in my opinion; he has faster horizontal aerial movement and that flamethrower. That combination really messes with Ike’s approach. Also, he’s heavy, can recover from afar and his upB has SA frames.
A final note over this matchup:
Ike’s KO power > Ivy’s KO power
Ike’s gimping power =<Ivy’ gimping power
Luigi >=Ivysaur
(Go Luigi!)