shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
im sure someone could eventually, but its definitely beyond me.haha well can we get rid of it?
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im sure someone could eventually, but its definitely beyond me.haha well can we get rid of it?
I agree.Project M feels amazing. Extraordinary improvement from the last time I played. Very impressed.
I do when i see that they happen, but im usually pretty busy and am not aware they are going downI missed another stream? It would be easier if you guys at least advertised the stream with the thread title.
I played my Yoshi on the livestream, he's simply phenomenal.I missed this stream as well. How're Ness and Yoshi turning out? Gotta have my DJC
Count Kaiser and I have both used G&W quite often in the streams. His nair is pretty OP at the moment but that will be fixed.For anyone to answer who has been keeping up with the streams:
Has there been a show of Mr.Game and Watch in play?
-Thanks again to anyone who answers my question. I think I've missed a couple of streams so I don't know if I missed him being used.
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On a personal side note, I prefer we not show case Game and Watch . I would like it to be a surprise for me but you can't stop the willing from show casing him or seeing him in action!
I recommend checking here (or better yet, the IRC) every Saturday night. That's usually when we do streams, and we do them fairly often.I missed another stream? It would be easier if you guys at least advertised the stream with the thread title.
i have no idea what i just readCan someone of the team tell me if you already got problems with people pushing you to release a public beta (maybe in Brawl+). And if you would trust someone who really can test P:M and says, that he/she never will release or share anything also no videos.
(Another point is, that I hope there will be a good and short tutorial or something for the actual working and problems. So, that more people can think about things to be fixed (like the head code))
By the way, I wanted to bring up Melee Link's Nair & Bair vs. Brawl Link's. I'm playing Melee just now and I could swear Melee Link's Nair and Bair go out farther. I also feel like Fair comes out a frame or two earlier.
It's not the distance, its the hitbox duration.... lolwut?
Also, could a Link guy (or someone who knows enough about Link) respond to this?
Falcon's bAir works the same way too. You can jump out of it before you fully land assuming you bAir'ed as early as possible in a short hop.I've not noticed the Bair behaving the same as the Melee incarnation, actually. I've been busy, so haven't gotten to doing much recently.
It's pretty awesome. At least, when you can do it consistently.
Will do. There better be good sheiks or Ill want my money back.I recommend checking here (or better yet, the IRC) every Saturday night. That's usually when we do streams, and we do them fairly often.
Seen that video and <3 it.I've not noticed the Bair behaving the same as the Melee incarnation, actually. I've been busy, so haven't gotten to doing much recently.
It's pretty awesome. At least, when you can do it consistently.
Sounds like Brawl-?ok ..
for example :
when bowser take a (for example...) ,less than 15% hit damage attack... it didnt affect him at all .. (but, of course, he absob the damage on his % rate..)
in smash (all of them) if bowser is about to smash the opponent..the opponent could always do a quick little attack (faster than bowser) to cancel bowser's smash atk or.. what ever bowser doing...
but if you do the hit invincibility .. the opponent need to think more of it .. and it could be more realistic
if a chid it a monster.. the monster does'nt gonna move a bit..
it could be more tactical to fight vs bowser of even DK of all big and slow character.. (dedede).. tough.. and more fearsome..
so the little and quick caracter who fight vs those big slow guy with to much confidence .. would need to think twice when they gonna fight them..
I don't see a problem with different buffer settings for online vs offline. I would suggest that the buffering be as low as 0 and as high as 20. If PM can't mimic the style of arbitrary buffering found in melee, I would go with 10. Back when I used to play B+, I had it on 20 (cause it was the least glitchy) but me and my friends really wanted to play with 0 buffer cause after a while, I felt how the buffering even at 20 was getting in the way.The only problem I see is to get people to agree with what buffer to play on for WiFi matches. Now that dead frames are officially gone, I'd go as low as 20 or even lower but majority would probably still play with 50 or higher. If only different buffers work online.