Shadic
Alakadoof?
Uh. No wallgrappling. Hopefully it will come eventually.
And airdodging is only Melee's now.
And airdodging is only Melee's now.
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Actually it was removed for technical reasons, but sure, let's go with that.No he means that you can only do the melee airdodge now and not the brawl one.
They found it was way too effective to be able to airdodge and fastfall at the speed the characters fall now.
Make sure to grab the new falco pac i just made.Expect the stream to start around 7pm EST. It will probably be me, Thunderhorse, Guy, Bandit, Bionic Sonic, and maybe Waffle.
Beware, I can play Mario now (now with Doc nair!)
Ike already can jump out of quickdraw - JC grabs with huge range, short hop/full hop, wavedash.I noticed that you guys wanted some help earlier on making some slower characters more complex. Anyhoo, I've come up with a few ideas recently on that subject
Ike:
Have his neutral b's super armor frames up while it's charging as well. Also, have his sideb not lose any momentum when it collides with an opponent in midair, and have his downb's counter frames last a bit longer.
Bowser:
Give him a fireball projectile attack like he has in Super Mario that happens when you tap b, and have it take a large chunk out of his normal neutral b's cooldown.
Ganon:
Instead of warlock punch, give him a lightning ball attack like he has in OoT that is chargeable, stuns like ZSS's blaster does, and can
be reflected by any melee attack that is at least as strong as Ganon's jab.
Hope these suggestions help some!
Ganon punch was pretty much for punishing jiggs' missed rests, and utilt had more KB anyways IIRC. Ganon with a projectile would be pretty sexyGanon is fine the way he is. To make up for his speed, he's pretty much a power house. Coming from a Melee point of view, we shouldn't change his Warlock Punch to anything else since some may not like it.
It kind of is.This is going to be amazing.
NoHmm... Actually, yeah - was ganon's warlock punch anywhere near as cool or popular as falcon pawnch? A projectile would make him quite a bit more original.
Also...wouldn't he still have his utilt of mass destruction to punish jigg's rest or a shield break?
Definitely agree.I'm a fan of Brawl sideB. It's original, distinguishes him from Falcon, gives depth to Ganon's game (more techchasing!), and it looks ****ing amazing.
Hmm, yeah, I like that idea more than my own actually. It makes his bmove useful without changing the move itself. Also, that'd definitely help against projectile spammers.The team said there's a possibility of both versions to be incorporated into Ganon's side-b.
As for warlock punch and utilt, they're both pretty useless other than punishing shield breaks and missed rests as Ganon's fsmash is easily almost as powerful when charged.
I like the idea of his warlock punch being quick and reflecting projectiles while not making a projectile itself. It feels like the OoT and TP boss battles.
Also, it kinda fits into his playstyle of walling with fair, ftilt, and jab against his opponent.
And IIRC, you can't doublestick Ganon's forward smash because it sends you straight up.As for warlock punch and utilt, they're both pretty useless other than punishing shield breaks and missed rests as Ganon's fsmash is easily almost as powerful when charged.
You are also forgetting jumping out of hitstun. This was also in melee as well.Quick question: what are yall's thoughts on buffering? Aside from jabs and dodging and rolling out of shield, me and many smashers have complaints about it and wish there was no buffering, just like melee.
Ah, right. That too. ThxYou are also forgetting jumping out of hitstun. This was also in melee as well.
Aside from the above, nothing else should have buffering.
OMG. I used to have Ike as a secondary early on in brawl's metagame, and I can't tell you how many times that has happened to me.I play witah zero buffer. I blame playing Ike too much. Freakin' Nair deaths.