The Upholder
Smash Journeyman
So? I have 0 problem with nair. It hits plenty fine. I didn't notice anything when I was playing. It's not like he could sh nair double jump in melee or something.
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Link's projectiles SUCK.Nothing mentioned about projectiles? His projectile game is so much better with the notable way that the boomerang and bombs pop opponents up. The Bow charges quickly and is fantastic for onstage gimping. How are his aerials merely decent? Fair has better kill power, Nair is as awesome as always, Dair can be linked into from several moves like DThrow and UThrow, and Uair is pretty slick too. I find the only problem with Link to be landing detection hurting his aerial game.
I'm sorry compared to everyone else, I can't see how Link really competes onstage. Zelda's Din's Fire is a ridiculous, borderline broken trapping tool that actually can create retardedly safe approach opportunities. What does Link have? He sucks at approaching, and his camping is merely annoying, not actually threatening.if you think Link sucks then u obviously can't play him
same goes with Zelda....they are both amazingly good atm
Which reminds me, I don't think Link can grab the stage with Hookshot...which really really sucks.Link just needs his melee hookshot reach (for both grabbing and recovering) and being able to jump out of it when it grabs the ledge
F-tilt buff is the best buff Link received. Everything else really just isn't remarkable.(his f-tilt might have a little too much KBG for the speed its at right now.....then again, Brawl DI)
Balanced Brawl's Link CRUSHES the current build of Link, in terms of how much he was improved, and how well he competes with the rest of the respective cast. I will say that much.but overall, i don't see how Link can possibly be any less than great with so many buffs
I don't think he was comparing them side to side in terms of which one is better, but in terms of how balanced they are in their perspective environments.The worst is the final line. Balanced brawl link couldn't get a stock off PM link. Anyone who even remotely compares the two.... is of significant questionable opinion.
SAKURAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIISomeone order a Link's Nair?
Mega slo-mo.
AHH COME ON SAKURAISomeone order a Link's Nair?
Mega slo-mo.
Quite frankly, I don't see Z-air being rewarding enough given how slow it is. Even with 10 frames of landing lag or the ability to airdodge to alter your position, that's poor for maintaining any real pressure.
And yeah he can techchase a few fastfallers with grab. What's he going to do against floaties who know how to tumble recover? Spike them? Oh wait...
Balanced Brawl Link compared to PM Link is ridiculously superior in terms of how many buffs he was provided and how many ways he can safely approach and score early kills. BBrawl's F-smash is RIDICULOUSLY better than PM Link's F-smash, both in terms of safety on block, and raw kill power. I guess PM Link has a better F-tilt, but BBrawl Link also has a far superior Z-air, D-tilt, and D-air. Yes, D-air is superior in Brawl, given that edgetrapping is actually good in Brawl's engine, which is better than Link trying to desperately get a grab for that D-air, and vertical KOs are also better in Brawl. Don't tell me that L canceling the D-air matters, because that move is still hella unsafe even after L-canceled.
BBrawl Link also can clawshot AFTER Up-Bing, and survives much much much longer than Project M Link does, and compared to the rest of the cast, BBrawl Link especially survives longer, acting as one of the heaviest characters in the game by far, while Project M Link is combo food and not unreasonably hard to gimp. Don't tell me that gimping BBrawl Link is easier, because even in regular Brawl, top Link players rarely ever get gimped.
Sorry but Project M Link is only marginally better than the original Melee Link, and actually worse in a few small categories like recovery. In terms of how well Link works in each engine and metagame, he is by far the best in BBrawl's engine.
Someone order a Link's Nair?
Mega slo-mo.
Someone order a Link's Nair?
Mega slo-mo.
Holy crap, you have no idea how hard I laughed at this.
The nerd and I had the same reaction.
BBrawl Link also can clawshot AFTER Up-Bing, and survives much much much longer than Project M Link does, and compared to the rest of the cast, BBrawl Link especially survives longer, acting as one of the heaviest characters in the game by far, while Project M Link is combo food and not unreasonably hard to gimp. Don't tell me that gimping BBrawl Link is easier, because even in regular Brawl, top Link players rarely ever get gimped.
This.
YOU'RE COMPARING BRAWL TO MELEE
ofcourse Link survives longer in Brawl......SO DOES EVERYBODY ELSE
EDIT: from reading all your posts it just seems like you prefer Brawl.....this is Project Melee
random lurker hereI mean, who the hell have you been playing that you can honestly say all that with a straight face?
That's the way it was in Melee, and his projectiles in general have always been about this "cool". Never made Link good in any Smash game, especially since his projectiles mean jack against all the other characters who are faster than him and camp better. Yes they are good PUNISHERS, given his opponent screws up/fails at the matchup/plays on autopilot.Link's boomerang and arrows are worthless? You're ****ting me. You apparently don't know how to play this game. Where are you from? I'd love to play you.
Link's boomerang is fantastic. It's very easy to get a hit with them. Link gets his rang back quickly, it has massive stun both going out and returning, his bombs have a lot of kb, his arrows are quick and go a good distance without any charge.
It's still telegraphed as hell, and it's going to lose against people who know how to use the ledge. Ganon had one of the best recoveries in terms of distance in Melee. Didn't make his recovery good at all.His recovery is fine, and will be great if tethering ever gets fixed (though that's porbably not going to happen). He has a massive amount of horizontal, and plenty of vertical on his up B, and bomb jumping is fantastically easy with aerial glide tossing, giving him even more.
Then put BBrawl Link into Project M and see how he doesThe comparison at hand is explaining that Link is in fact competitively superior in Balanced Brawl. If Project M is in fact trying to make their version of Link competitively the best one seen in a Smash game, they are NOT EVEN CLOSE to how well Balanced Brawl succeeded in making Link viable.
Link has always been mediocre due to being slow and having bad pressure options, especially in Melee. Furthermore his weight and physics hinder him far more in Melee due to how easily he gets comboed, which in turn makes him a fragile character with a subpar onstage game.
If that's not changing, he's never going to be better than he was in Balanced Brawl, where he's a character with some of the best durability in the game by far and a COMPETITIVE onstage game with noticeably above average reward.
As much as I hate responding to crap like this, I'm going to anyway.You sir are missing the point completely.
Link is high tier in Balanced Brawl.
Link is lower mid tier in Project M.
And you're website is trying to suggest that Link in Project M is competitively superior to all incarnations of Link.
I'm telling you HOW Link can be competitively superior in Project M. Instead of being ignorant to the fact that Link is not competitively superior, you should realize what you can do to fix that.
This.gettin tired of this......BBrawl Link is good....in BBrawl
throw him in a Melee environment and see how bad he gets wrecked...
/done
EDIT: completely ****en Ninja'd by Monk
I beg to differ, BBrawl Link in the Melee environment would **** massively, if you kept the Brawl lag on his Z-air as well as the RIDICULOUS knockback on his F-smash.gettin tired of this......BBrawl Link is good....in BBrawl
throw him in a Melee environment and see how bad he gets wrecked...
/done
EDIT: completely ****en Ninja'd by Monk
You're pretty insightful.random lurker here
isn't the guy you're arguing with a major supporter of BBrawl? Of course he's going to like BBrawl's Link more, and Brawl more overall.
Which only makes me wonder why he's even posting here if he doesn't like the project, lol.
It plays extremely close to Melee does, but with (eventually) more characters, and much greater balance. It has more stages, some cool new mechanics, and better graphics.Too many pages of stuff to look through.
My question:
Why would I want to play Project M over vBrawl, BBrawl or regular Melee?
(Like someone briefly explain the benefits of this game, I'd like to try it maybe).thxkbye.
Either way I somewhat dislike dojo sites in general given how many stupid assumptions and self promoting statements they make. It's not really something I have against Project M in specific, though since it's under development, I'm gonna be complaining about anything that clearly isn't right. And Link clearly is not competitively superior in the current Demo build of Project M, and the reasons are extremely simple.
In any case, we'll take your criticism into consideration. Thanks for your time.As much as I hate responding to crap like this, I'm going to anyway.
How about we wait for sufficient tourney results over the course of several months instead of stating literally two weeks after the demo has been out that Link is garbage? You're making yourself kind of look dumb saying that Link isn't that good when the demo has barely been out a month.
Until he is proven in tourney results to not be that good, we won't be changing Link.
except that in melee, link's arrows were trash. His boomerang had MUCH less stun and kb, especially when it returned. His bombs had much less kb/stun as well.That's the way it was in Melee, and his projectiles in general have always been about this "cool". Never made Link good in any Smash game, especially since his projectiles mean jack against all the other characters who are faster than him and camp better. Yes they are good PUNISHERS, given his opponent screws up/fails at the matchup/plays on autopilot.
Good projectiles include Din's Fire, Sheik's Needles, and Fox/Falco's lasers.and of course Captain Falcon because everyone knows he's the best projectile in the gameLink's projectiles are not good. They are annoying and rewarding on hit. That does not make them good.
It's still telegraphed as hell, and it's going to lose against people who know how to use the ledge. Ganon had one of the best recoveries in terms of distance in Melee. Didn't make his recovery good at all.
Here Link is ultimately still a fragile character who really doesn't have as good of an onstage game as other characters do. Yes he has some fun stuff that is rewarding. Other characters do too, and are faster and better at pressuring than he is.
Whereas in BBrawl, Link is a character who is MUCH more durable than the vast majority of the cast, hits at a level that's significantly above average especially when broken CGs are no longer an issue, and actually has a competitive onstage game that lets him effectively pressure people into cracking their defenses.
And Project M claims that they want their version of Link to be the best incarnation of Link seen in a Smash game. I am not against this. I am being realistic.
Bolded: Uh, we did talk to Skler. These are actually the changes he wanted believe it or not. We took most if not all of his ideas when we built Link. Most of them just so happened to be IASA changes and the sped up Ftilt, fixing up hitboxes, and so on. In fact, he liked the way Link played in Melee, hence why much of the changes do not involve tweaking his physics in any way.You could, y'know, actually get advice from real players what each character's matchup spreads and strengths/weaknesses are when trying to balance characters. Not saying you haven't, but I feel someone didn't talk to Skler or read his extensive information on Link when trying to redesign him. You could probably find a lot of posts in his matchup discussion on why Link clearly loses to Young Link and Fox.