Onomanic
Heaven Piercer
Yes, I believe I was told it provides more coverage or something like that.Is Link keeping his brawl dash attack?
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Yes, I believe I was told it provides more coverage or something like that.Is Link keeping his brawl dash attack?
All in favor of having this sound put in by default?Smash64 had the best bombs simply for the sound those things made.
You have my sword.All in favor of having this sound put in by default?
and you have my bow.All in favor of having this sound put in by default?
LOTR: "And My Axe!"I'm confused.
On pm related news, gonna get the crew over this weekend or next. Expect more lucario vids if Geko comes over.
Well of course. I only mentioned Lucario because of all of our crew matches, the lucario vide had the most views.Is Lucario like the mascot of Project M or what?
Just get vids of as many characters as you can
Yeah but Gimli's cooler. ANYWAY BACK ON TOPIC.and you have my bow.
come on Jcaes it's bow THEN axe ^_^'
how did you do it i started trying to figure it out and i just said f*** it and left it alone?This isn't really that related to pm, but I just added the melee sfx to my game and it makes a HUGE difference. Wolf in specific became a boss with those melee sfx on his claw attacks (jabs, fair, uair, etc.).
Wario is great against projectile characters. His Jiggs-y weaviness lets him get in on anyone fairly easily, not to mention he has great pokes like fair, an airgrab, and 2 instant momentum-changing moves (dair and side-B) for a ridiculous amount of mixups. He definitely has no trouble there.how did you do it i started trying to figure it out and i just said f*** it and left it alone?
To get on subject how is wario against projectile characters does he have any good options as to getting in on them or what? side b looks very useful for approaching but looks very punishable also. One more thing has his Bair been talked about at all because from what videos iv seen it still looks very wierd idk cant wait to play him though : D
Is there a video?hmm ness' new forward tilt is pretty neat. it looked a little awkward at first but its growing on me. he needed another bat move since he has two yo-yo moves and now he has another disjointed hit box to work with. Id just change the sound effect of the ftilt to somthing that sounds more blunt since its not a fullt strength bat swing.
what airgrabWario is great against projectile characters. His Jiggs-y weaviness lets him get in on anyone fairly easily, not to mention he has great pokes like fair, an airgrab, and 2 instant momentum-changing moves (dair and side-B) for a ridiculous amount of mixups. He definitely has no trouble there.
Use sawndz (can't link you because looking for it is a nightmare in this thing.) And just use riivolution or be stubborn like me and add it to your iso. The sfx are on kcmm and it has instructions.how did you do it i started trying to figure it out and i just said f*** it and left it alone?
I mean, I understand Bowser's is to allow canceling from committing to a risky move, giving mindgames/etc, while Charizard's is for straight up vertical chasing because he's such a vertical combo character. However, I just wish there was some way to make is so that Bowser's didn't also give him that vertical chasing potential, if that makes sense.i do believe it was the other way around, actually.
i personally feel that charizards upB should allow for fast wavelandingI mean, I understand Bowser's is to allow canceling from committing to a risky move, giving mindgames/etc, while Charizard's is for straight up vertical chasing because he's such a vertical combo character. However, I just wish there was some way to make is so that Bowser's didn't also give him that vertical chasing potential, if that makes sense.
They're two totally different moves, Bowser's down B JC is not as versatile as Charizard's down B. The fact that you would even be concerned about this or bring this comparison up is about as similar as the time when someone compared Ike/Marth's counter to Ganondorf crouch canceling a move and doing wiztruck... Two totally different things (one wasn't even a whole move!) but end in the same sort of result.I feel like Bowser bomb jump canceling kinda detracts from the unique-ness of Charizard's new down-b. I mean, you guys came up with this awesome new down-b for Charizard to give him vertical mobility, then promptly turned around and gave the other dragon-esque character a similiar down-b utility for vertical mobility.
Curse you logiccc~! *shakes fist*They're two totally different moves, Bowser's down B JC is not as versatile as Charizard's down B. The fact that you would even be concerned about this or bring this comparison up is about as similar as the time when someone compared Ike/Marth's counter to Ganondorf crouch canceling a move and doing wiztruck... Two totally different things (one wasn't even a whole move!) but end in the same sort of result.
Bowser also was worked on long before Charizard ever was, just because his video came after him doesn't mean Charizard was developed first.
I don't see what the problem you have with the move is. I think it's a great addition to bowser giving him more options and followup capabilities. The moves aren't even very similar, one is a charge up super jump while bowser's is a canceled butt pound.I mean, I understand Bowser's is to allow canceling from committing to a risky move, giving mindgames/etc, while Charizard's is for straight up vertical chasing because he's such a vertical combo character. However, I just wish there was some way to make is so that Bowser's didn't also give him that vertical chasing potential, if that makes sense.