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Project SA Q&A

Gigas_Deth

Smash Apprentice
Joined
Apr 15, 2009
Messages
117
Location
See that guy on the corner? Yeah that's not me.
Can you make up characters out of the moves and 3D models from the game?

Example: Use Isaac's model:

Give him Toon Link's sword attacks.
UP+B: Kirby's
Side+B:Charizard's
Down+B: Donkey Kong's
B: Ike's
?

I mean... in the long run, of course. Such as make up a patch with more characters?
It'll probably be possible eventually.
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
So anyone else just sitting here refreshing the window every 10 seconds?
definately

lol, i got 3 tabs open, one for this, one for the revealed on wiki, and one on the thread page
...i got about 50... on for this... one for the mewtwo thread... one for galaxie darkness... and uhm... manga.. ewerything else is manga...

Edit: and one for this http://kittycorp.freecp.net/index.php?topic=1064.0 that i have waited the whole day without getting any help with
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
This program doesn't allow you to switch models and change animations of that model. Refer to Pharrox's model topic if you want to make new models and animations for the model. You could use PZ to use the animations of an existing character (as you would be making a model based off that char) but if you wanted to do new animations, you'd have to use Pharrox's program.
 

Gazoinks

Smash Cadet
Joined
Jul 19, 2009
Messages
39
I really hope Phantom Wings isn't cruel enough to tease us like this and then not release it. T_T
 

Gigas_Deth

Smash Apprentice
Joined
Apr 15, 2009
Messages
117
Location
See that guy on the corner? Yeah that's not me.
This program doesn't allow you to switch models and change animations of that model. Refer to Pharrox's model topic if you want to make new models and animations for the model. You could use PZ to use the animations of an existing character (as you would be making a model based off that char) but if you wanted to do new animations, you'd have to use Pharrox's program.
That clears up some of my questions.
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
I'm just typing in random values and seeing what happens when I pick Toon Link.
 

Gazoinks

Smash Cadet
Joined
Jul 19, 2009
Messages
39
Dunno. I haven't figured it out yet. All I know is that you have to call a graphical effect and specify where it shows up, but I have no idea how to find the addresses.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
If you want to add fire effects to a run then just look at pheonix mario's run GFX scripts. Im doing that now lol
 

thanyou

Smash Journeyman
Joined
Mar 8, 2009
Messages
371
Location
CA
I'm super confused on how to use this, I can't even tell which set of animations is what.
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
I know what the attributes are, just not how to modify them. I've tried changing them 3 times and the game always crashes when I pick Tink.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Also i think we should keep all the questions in this thread so that the official thread doesnt get flooded with none useful info.
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
i can change animations=)... and i'm making a list of animation name and whaths what for yoshi... thats about everything i get of it though...
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
i can change animations=)... and i'm making a list of animation name and whaths what for yoshi... thats about everything i get of it though...
For the love of sakurai please tell me how you identify animations? O_O
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
For the love of sakurai please tell me how you identify animations? O_O
look at the sub actions... on most of the valus for sub acions there is an animation name... thats the animation... you just have to identify what name they have... then try finding the one that says Run... make that AttackAirF ... by the way... i think the animation names are global... if not... it would be really stupid...
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
FFFFFFFFFFFFFFFF

i can't even open the exe. it says there was an error. do i need to do something else or what?
You need the .net framework. I had 2.0 and it was able to open but I wasn't able to do anything with it. I upgraded to 3.5 and it works perfectly.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
ugh... i need to get the boot camp drivers then. i don't have them on my leopard disk so my windows side is essentially just a fresh OS that can't do anything.
 

Apocolypse3000

Smash Cadet
Joined
Nov 30, 2008
Messages
33
Looking at how involved this SA utility is, it's obvious that Phantom Wings is no stranger to programming and the like. So since this is still a Q & A thread, I was wondering if, eventually toward the latter end of Project SA's finally development, whether Phantom Wings or anyone who is skilled in programming would use Adobe Air so they can not only make the application cross platform but also find a way to make it more user friendly for quicker manipulation? Just a random as hell thought that popped up in my head.
 

GBrute

Smash Rookie
Joined
Jul 29, 2009
Messages
1
I can load this, but it gives me several error messages as to missing txt files.
Then I can't click of anything in the program window except the File, Help, (the other one, don't remember), and the close/mini/maximize buttons.
I'm lost.

I did upgrade net framework to 3.5.
 
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