First post update! I'll just poste it here.
ROCKY.
In conjunction with BAM - BATTLE ARENA MELBOURNE
Rocky Balboa doesn't need friends. From Guns to Gloves. From Rambo to Rocky. It's Showtime.
Liked Don't Come? Come to this. Same ****, better city.
| Super Smash Bros. Melee | Super Smash Bros. Brawl | Street Fighter 4 | Street Fighter 3rd Strike | Blaz Blue | Guilty Gear XX: Accent Core | Fate: Unlimited Codes | Melty Blood |
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Pre-Registration and Costs
Pre-registration for the event will be up closer to the event. Watch this space for updates. For an outline of the cost:
- Couchwarriors will charge an entry fee of $5 or $10 per person (likely $5). This gets you into the Convent to play and spectate a wide variety of games. This is a major event encompassing the combined efforts of a variety of competitive fighting scenes and will likely attract around 150-200 entrants.
- The Rocky side of things (Melee/Brawl tournaments) will have additional buy-in costs, with 100% of funds going back in the prize pool.
- The flat rate cost for entering any Smash tournament is $30. This is subject to change. Factors are dependent on the confirmation of the general entry fee.
- Paying $30 automatically gives you access to all Smash events over the 2 days: Singles, Teams, Crews, Dodgeball (you heard me).
- Pre-registering is likely to save you money. So again, watch this space.
Estimated pot distribution (assumes a baseline of 50 people enter the event and equal representation for both games):
Note - The pot split between Melee and Brawl is proportionate to the relative number of entrants between each game.
Singles Brawl
1st - $225.00
2nd - $112.50
3rd - $37.50
Singles Melee
1st - $225.00
2nd - $112.50
3rd - $37.50
Teams Brawl
1st - $225.00
2nd - $112.50
3rd - $37.50
Teams Melee
1st - $225.00
2nd - $112.50
3rd - $$37.50
Total Prize Pool: $1500
Obviously if more than 50 people enter, the returns will increase for the top 3. And vice versa if the entrants are lower than 50.
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Schedule
This is subject to rigorous revision.
Saturday:
9.00AM - 10.00AM: Convent Dodgeball
10.00AM - 3.00PM: Brawl Teams
3.00PM - 8.00PM: Melee Singles
8.00PM - 9.00PM: Melee Exhibition Crews
Sunday:
9.00AM - 10:00AM - Brawl Exhibition Crews
10:00AM - 2.00PM - Melee Teams
2.00PM - 8.00PM - Brawl Singles
9.00PM - BAM Party @ the Rochester Castle Hotel
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Location
The Abbotsford Convent. 1 St Heliers Street, Abbotsford VIC
Venue: The Rosina Auditorium
Directions - Walking and Public Transport (From Flinders Street)
- From Flinders Street Station, take a train on Platform 1 to Victoria Park Station.
- From Victoria Park Station, walk eastward along Johnston Street (away from the CBD) to Clarke Street.
- From Clarke Street, follow the street signs leading to the Abbotsford Convent.
Travel-smart tips
- Free parking can be found in the nearby residential streets (Clarke Street, Yarra Street, etc). However, the closest parking to the Convent grounds is on the parking lot in St Heliers Street, which attracts a $4 daily flat rate.
- Smashers traveling in groups from the CBD can save time and money by using a Taxi from Flinders Street Station to the Convent and splitting the fare (approximately $20).
- Drivers are encouraged to arrive early to find the most convenient parking spaces available. There is also a loading zone for unloading equipment closer to the Rosina Auditorium itself.
- Public transport users can purchase the Sunday Saver or the Weekend Saver for cheap unlimited trips on Melbourne's Public Transport system.
- Public Transport Users are advised to allow for extra time to make their journey. You can plan for your travels here:
- www.metlinkmelbourne.com.au
- Lost? Call CAOTIC: 0466-352-145
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Super Smash Bros. Melee Rules:
The following list is an adaptation of the widely accepted MLG Melee Ruleset.
General Rules
- 4 Stock.
- No items.
- 7 Minute Time Limit.
- All sets are best of 3 matches (Excludes losers and championship finals, which is a best of 5).
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
- No player may choose the stage they last won on.
- Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played.
- Wobbling is allowed except when used to excessively stall a match (Tournament organisers will have ful discretion disqualifying illigitimate play styles).
- The Ice Climber Freeze Glitch is banned.
- Jigglypuff's rising pound stall is banned.
- Peach's bomber stall beneath levels where she is unreachable is banned (example: FoD).
Set Format (In Order of Procedure):
- Opponents choose their characters for the first match *
- Each player may announce one stage to be banned for the entirety of the set
- The first stage will be played at random from the Random Stage List **
- The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage
Random Stage List:
- Dream Land: Fountain of Dreams
- Kanto: Pokemon Stadium
- Mushroom Kingdom: Rainbow Cruise
- Past Stages: Dream Land
- Past Stages: Kongo Jungle
- Special Stages: Final Destination
- Special Stages: Battlefield
- Yoshi's Island: Yoshi's Story
Counter Stage List:
- Dream Land: Green Greens
- DK Island: Jungle Japes
- F-Zero Grand Prix: Mute City
- Kanto Skies: Poke Floats
- Lylat System: Corneria
- Mushroom Kingdom: Princess Peach's Castle
- Mushroom Kingdom II
- Planet Zebes: Brinstar
Additional Rules for Double's Play
- Life Stealing is allowed
- Set team attack to ON
- Add Termina: Great Bay to the Counter Stage List
- Add F-Zero Grand Prix: Mute City to the Banned Stage List
- Add Dream Land: Fountain of Dreams to the Banned Stage List
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Super Smash Bros. Brawl Rules:
The following is an adaptation of the ruleset developed by AiB's Evo 2009 Tournament in Las Vegas.
General Rules
- 3 Stock.
- 8 Minute Time Limit (If time does expire, the winner will be determined by first stock, then percentage. In the event both are tied Sudden Death will be played out).
- Best of 3 throughout the whole tournament (includes finals).
- No items.
- No stalling (via ledge or otherwise). Any infinite chain grabs must be ended after 300% to prevent excessive stalling.
- Avoiding an unreachable position of combat to purposely run down the timer is stalling. Tournament organisers will have full discretion to disqualify offenders at will.
- Standing infinites are only banned when used to stall.
- No player/team may counterpick a stage they have already won on earlier in the current set (Dave's Stupid Rule).
- In the event of a dispute of controller ports, colours and stage strike selection order, Rock-Paper-Scissors will come into effect.
- Your controller, settings, and name tag are your responsibility prior to the start of the match. Always check you are using the correct settings and everything is working BEFORE a match is played. If a match is to be restarted due to controller functions or incorrect settings, it must be agreed upon by both parties.
- Any action that can prevent an in progress game from continuing (i.e., freezing, disappearing characters, game reset, touching the equipment, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and will be held responsible for triggering one of these effects or any conduct preventing the match from finishing.
- Metaknight’s Infinite Cape glitch is banned.
- If a player successfully ends the match with either Bowser or Ganondorf’s over B attack by suicide, then the player who initiated the move wins. If a player ends the match by swallowing with King Dedede or Kirby, and it counts as a tie the player whom initiated the swallowing wins. Unless the character breaks out prior to death and is shown winning the match. In which case, that stands as the correct result.
Set Format (In Order of Procedure):
- Players choose their characters for the first match*
- Players start the stage striking procedure**
- The first game is played, using the stage chosen during step 2
- Each Player/Team may announce one stage to be banned during counterpicks
- The losing Player/Team of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
- The winning Player/Team of the previous match chooses their character/s
- The losing Player/Team of the previous match chooses their character/s
- Repeat steps 5-7 until the best of 3 or best of 5 set is complete.
*Double blind character selection may be called for the first match. In which case the players will each write down their characters on a sheet of paper and exchange them.
**One Player/Team will strike 1 stage, then their opponent will strike another 2 stages, leaving 2 stages in which the first team will strike 1 leaving one to be played on.
Starter Stages:
- Battlefield
- Final Destination
- Smashville
- Yoshi’s Island (Brawl)
Counterpick Stages:
- Pokemon Stadium (Melee)
- Delfino Plaza
- Castle Siege
- Battleship Halberd
- Frigate Orpheon
- Rainbow Cruise
- Brinstar
- Lylat Cruise
- Jungle Japes
Additional rules for Double's Play
- Stock sharing is allowed.
- Team Attack is on.
- In team matches, the ports will be selected in a 1221 fashion. Meaning a player from Team 1 (if need be Rock/Paper/Scissors can be used to determine this Team) will select one port first, then both players from Team 2 will make their selection, then the remaining player from Team 1.
- If a player on a team is using a character that might make it tough to determine the teams color (like Sonic, Lucario, or Pokemon Trainer), then either team is allowed to request an alternate color be used prior to the start of the match in order to limit any potential confusion.
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Accomodation and Housing
Nearest Hostel to the Convent the Rochester and the kickass Collingwood/Fitzroy neighbourhood:
Collingwood Backpackers, 137-139 Johnston, St, Collingwood, Victoria, 3066
http://www.collingwoodbackpackers.com/index.htm
Free housing for this event is not guaranteed. It is recommended you use this thread or otherwise to organise housing arrangements. Hostel accomodation is recommended as this is a 2 day major event and will heavily reduce your travel times.
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Kickass Stuff Interstates want to do to make the trip more memorable!
- Melbourne Fringe Festival! Awesome artsy street festival sweet
- Convent Dodgeball! Hit Sam sweet
- BAM Afterparty! Drunken sweet
- BAM Events! This might include Trivia Nights based off videogames, HRC/BTT side-competitions and whatnot sweet
- Melty Blood Tournament. Merely watching this is worth more than Sam's Arcade Stick... sweet!
- Crown/DDR-fest... cus we always, max 300 sweet
- Dinners, yummy!
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The Staff
CAOTIC (Directive) - This guy is legit. He's been running tourneys for 5 years and generally makes things awesome. Has run stuff in Sydney/Melbourne/San Diego/Los Angeles. Too many people like this guy. He needs more haters.
Jei (Associate Directive) - Runs Melbourne's Brawl Scene. Has been in the game for 3 years. Provides a lot of energy into growing Melbourne's Brawl scene. Plays Yoshi. And he looks gangsta and comes from the westside so all the kiddies pee their pants.
Shaya (Video Guy and Smash 64 Advocate) - Runs Sydney's Smash Scene (or used to until he whined too much). Likes to record lots and lots of videos and putting videos of himself beating other people cus that's what video people do. Usually runs Smash 64 when I look away.
*will add more people*