The principle disagreement that I see is the people's philosophy with games.
What is the purpose of a game? To win, or to have fun?
Honestly, I believe that is would be more Christian to have fun. Not to say being competative is evil or you'll be doomed.
(The "manly" way of playing has attempted to have fun competatively. Very hard if the opponent isn't playing "manly" as well. And it disregards the fun that a purely competative player has. Basically it's only a way of trying to make both sides happy.)
The game itself is subjective to the gamer, meaning the gamer decides how the game will be to him. If the game feels more deep, competative gamers will eat it up, and casual gamers will hate them for making it competative. If the game feels more shallow, casual gamers will have as much fun as they can, and competative gamers will overlook it, or not ejoy the simplicity, nor gain a sense of satisfation.
What makes the Super Smash Brothers series interesting is that it is an almost "forced" combination of the two. SSB is a fighting game series. How can competition EVER be avoided. The creator makes it casual, the competative gamer will make it competative regardless.
Take note that the primary intention of making these games are to make money. Whatever that is deemed money making will be sought after. Which do you think is a larger communitiy, the competative scene or the casual players? Obviously other deep games were made soely for the competative scene, but only if it was deemed profitable. I don't look down on the makers of games, or do I think that all of them are greedy and whatnot. I'm saying that the goal is money.
In general, people who don't know anything about something don't tend to go deep in it. Their is a risk or ruining the fun of a hobby if you study it, so they don't dive deeper because they want their simple pleasures. Those that do dive deeper gain their pleasures because they are deeply into it. They don't want to run the risk of losing what they've earned, so they have to constantly keep up their game.
This is not to say competative gamers don't play for fun sometimes, or that casual gamers never try to get better. It is human nature to be competative, however it is also natual that some don't want to be competative because their energy is being used elsewhere. The same is with competative and casual gamers.
In my opinion people should do what they're doing right now : Casual players play with other casual players, competative players compete against other competative players. Just don't play against the other type. However, I'm sure that even those games were meant to be cometative have many people playing it casualy. With that in mind, I think that Sakurai made a bad move in entering this buiness altogether. Fighting/Wars/Skirmishes = Competative. No one who ever lost a war went over to the enemy and said that was fun, good job, great laugh, lets do that again. Even fake fighting will and always will be competative, even though it will have casual players. So in trying to make fighting (Although fake) purely casual and doing everything in his power to destroy competative play, he is contradicting himself. His actions clearly shows him trying to break down the competative community, I don't care what he said about "Don't get me wrong, the competative scene is very interesting" or W/E. His actions are SCREAMING his intent, he just so happened to make his intent public and wanted to win both sides. So what is the one thing that would make Sakurai happy? A world without competative players, so that he can make people feel good, and gain money doing so.
The way that sakurai expects people to be happy is IMO insane. Find me a person who had fun from being KO because of tripping and I'll show you someone insane as well. Why? Because people have fun in a fightng game when something AWSOME happends. Not tripping. Maybe suicides (Lol Jigglypuff's Shield Break), for sure long sudden deaths, for sure a hard AT, or combo, for sure the priceless look in the face of the character (not the player) when hit by a final smash attack, and for sure when something unpredicted by both players suddenly occurs that affects both of them(EX : Not on sudden death when a bomb falls out of nowhere into an attack KOing both players. LOLZ). Also IT IS NOT FUN TO LOSE BUT FUN TO PLAY AN AWESOME GAME WITH SOMEONE EVEN WHEN YOU LOSE, and THAT counters the bitterness of losing.
Because Meele wasn't effectively made to be casual, competative players will tend to like it's playstyle more. The competative scene will still be in Brawl, for it is a FIGHTING game. As to what is BETTER, I say neither despite what I've said. Meele is different than Brawl. (And that is probably why those who support Meele dislike Brawl so much.) If there was truely Meele V.02 everyone, even the Brawlers would focus on it. If there was a Brawl V.02 (Or worse in the sense of more casual) very few Meelers would stick with it, and brawlers would stick with it more likely just because they don't mind just as the didn't mind with brawl.
All in all.
Competative and Casual are just different.
Sakurai wants fun more than anything. (And money)
Fighting = Competition.
Sakurai wants to destroy competative play.
Sakurai's "fun" is insane and distorted.
Fun = AWSOMENESS (Regardless of win or lose)
Lose = Unhappy (Regardless of awsomeness, although the unhappiness may be extremely minor)
Meele and Brawl are just different just as competative and casual.
I'd like to thank those who actually read through all of this. THANK YOU! Even if you disagree I appriciate that you've read it and I hope this adds to the forums rather than take away, even if there going to be disagreements. (WOW I've got to go to sleep, writing this took WAY too long!)